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Messages - Tig2

#1
Quote from: lude on November 03, 2017, 07:58:57 AM
@Tig2 where or how did you install psychology so that it works? Or did you remove helptab to make it work? I am not even aware of any incompabilities between the two, or from what I know leadership and psychology should work together. There are a few people for who leadership did not work on new game start, but it was most likely to ancient danger being active on the map but not explored/unhidden, a bug which will keep elections from happening.

Well... i just put psychology folder in mods folder, and activated it after all other hcsk mods, you need new game for that. No problems from my part, and i got leadership popup on beginning normally. No problems there. And i did not disable helptab. I thing creator of psychology mod update some thing and now it run with hcsk with no risk and problems. If you search hcsk topic, skyarkhangel says that psychology is not recommended with hcsk. But no other info later. Its from few months back.
#2
Quote from: lordmidas on November 03, 2017, 04:14:14 AM
Quote from: Tig2 on October 31, 2017, 03:13:41 PM
Is storage not working or just im doing not right? It looks like i cant stor any items in barrels, chest, baskets ect. Palates, skips work just fine.

Is Psychology mod still not recommended in this modpack?
For storage: Check if the "Allow Fresh" is green marked. Otherwise nothing will be stored in there. I use Psychology with this modpack. So far no trouble. Just disable the leadership mod which comes with this modpack if you use Psychology.

Thans, i figured it out, "Reclaim Reuse Recycle - Harvest & reuse Corpse  parts" broke storage system and even stockpiles. Remove it and it all works fine. Shame, hi tier prostetics are not cheap

Many thanks for psychology tip. Disabling Leadership mode is save frandly or not?

And good sugetions what mods can i add to make my HCSK more fun?

Already gor, EB - Laser Drill, Psychology,

PS. Sorry for bad english ^^
#3
Quote from: CaptainSpaceBear on November 01, 2017, 07:39:30 AM
Hi Guys,

Really enjoy this mod. Think I've found a game breaking bug. Fueled stove stops producing Fine meals (having been able to produce up until that point). On attempt to force I get the need materials greyout. Normal suspects checked and it all appears as though it should work. Able to produce a few simple meals then after pawn leaves job same bug appears. Deconstruct fueled stove and build electric and try alternating cooks but same issue appears.

Tried uninstalling and re-installing from scratch.

Any help would be greatly appreciated. This is as far as I've ever gotten!

Under number "make until you have..." is a limit marker, "have minimum of" default is 1 and then bill is grayed out and paused. Check it
#4
Is storage not working or just im doing not right? It looks like i cant stor any items in barrels, chest, baskets ect. Palates, skips work just fine.

Is Psychology mod still not recommended in this modpack?
#5
Can we add some Combat Rifles or Battle Rifles?
You know thos 7.62 semi autos like M14 or M21?
Can guns from Rimsenal can be added?
#6
Tiered Mad Skills will be nice addition. Some recipes request 20 crafting skill

PS. Can someone post a simple tutorial how to add mods to this modpack?
#7
There is no place configured to store sleeping bags
#8
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 05, 2017, 03:41:09 PM
Any chance that  Edb Prepare Carefully will be working ?

Or do i miss something ?
#9
Bees !! I whose wondering when someone sniff a grate potential in this topic! Grate! Thank You for that Christmas present !
#10
Quote from: dubwise56 on September 17, 2016, 05:34:56 PM
Sorry for the wait i'm working long into the night to get as many problems fixed as i can. More incidents, more systems, laying groundwork for future stuff

Take your time, make it good. And we will love you forever for it ^^
#11
Quote from: Darkfirephoenix on September 17, 2016, 03:27:10 PM
Quote from: Vagabond on September 17, 2016, 01:22:28 PM
Dubwise56,

Just wanted to say that this is a really amazing mod, the air system adds such an interesting and deep layer to gameplay that I am actually astounded that I've never considered nor seen a suggestion for this as a modded or base-game feature. This pretty much makes Planetbase a waste of disk space on my PC now. The only thing that is missing from Rimworld that Planet Base has is a system for water gathering and use.

Very very good contribution man. Good work!

-Michael
I asked Tynan quiet some time ago (~alpha 9 or so) if we could/will get a air system as one of his prototypes HAS a air system, but he abandoned it. He said it would be too much work for the (fun/challenge) return it would give.

And to be honest its a bothersome in Classic Rimworld themed world. Raids, food, events, tribals, ect. There is so much shit to deal with and on top of that air management? Yeah understand Tynan and his decision. But Mars is focused on something different. No raids, no tibals, no bug hives. Just Man vs Hellis Red Planet.
#12
Quote from: Muramas on September 16, 2016, 09:06:39 AM
Quote from: shirlierox on September 15, 2016, 03:50:25 PM
Nice just saw this in time to choose my next series.   Hopefully I wont eat my own colonists this game haha.

Why do I get the feeling my base will explode and take all my delicious potatoes  :D

It is a fun mod but the start is a bit slow right now. Some suggestions for the current 2.0.1...

-Build in the side of a mountain
-Make the room small so it can be heated effectively
-After you get situated, mine some iron and if you can build anything out of iron instead of steel, do that
-Build two airlocks on the outside
-Research stone asap
-Research Electric smelter
-Put a sunlamp below or above the water generator

Mods
- https://ludeon.com/forums/index.php?topic=6892 to lower events
- Vegetable Garden mod : Snow peas are great to keep alive during cold spikes
- A temperature mod (but there doesn't seem to be one for a15 yet)
- "Nomorelazypawns" http://steamcommunity.com/sharedfiles/filedetails/?id=725971541&searchtext= makes it so everyone cleans and hauls.

RedistHeat https://ludeon.com/forums/index.php?topic=21770.0 Works great
#13
Now i wonder why is there toxic fallout on mars... that is a nice, mystery, plot twist ^^
#14


I think im gona die...
#15
Quote from: Zentor on September 14, 2016, 05:51:52 AM
The 2.0.1 updated version has an RTG when you disassemble the main pod at the start.

This mod made me watch The Martian again tonight.

Its not 100% i start without one more than once. Curiosity also have chance to spawn one on deconstruction. Don`t know about pathfinder tho