Turncoats during raids would be quite something. They turn off the power just prior to the raid and your automated defences don't work anymore.
FUN!!!


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Show posts MenuQuote from: Zannick on November 01, 2013, 09:02:25 PM
I disagree with the reasoning here. For a consistent world, the ship probably wouldn't have been named something that foreshadows its demise; how would the namers have known?
Note also that it might not even be a realistically interesting name. Most commercial airlines don't name their planes today (as far as I know) aside from serial numbers and general body type classifications like "737-800".
Quote from: AspenShadow on October 31, 2013, 07:55:18 AM
I have no idea where you got this information Kelfka. Children will be VERY unlikely and I disagree with having them included personally speaking as well.
But the canon already has well-established xeno-humans, spliced humans, augmented humans, Transanimals, and their less intelligent cousins: the Optianimals.
Quote from: Tynan on October 26, 2013, 12:32:22 PMQuote from: AgesBeyond on October 26, 2013, 11:01:28 AM
Hey there, I read through the longsleep revival briefing and thought the idea of transanimals overthrowing their human creators was a pretty interesting concept. With a Pirate King tier donation, would it be possible to create a reasonable transanimal leader that still fits in with RimWorld's lore? Thank you!
Sadly no, just because transanimals aren't really on the horizon for actually being in the game.
Quote from: Tynan on October 26, 2013, 06:05:47 PMQuote from: SleepyFox on October 26, 2013, 01:50:09 PM
What about, say, ears and tails under the 'Fashion-driven genetic modifications' area when it comes to flavor for a pirate leader? Since I don't expect that you'll actually see them so they wouldn't need to be put into the game as an art asset. (...yes my pirate queen is supposed to have fox tails and fox ears... but it's negotiable)
In general I'd prefer people restrain themselves from this sort of thing. These kinds of gene mods really should be handled by a real game system which represents them in graphics and gameplay, and that hasn't been developed yet. Also, this isn't really part of a character backstory, it's part of a character description (see the guidelines for info on this). You'd be struggling to comfortably fit this under the 50 word limit.
However, since you're a pirate queen, I'l probably allow this if it were subtle. I really just don't want 200 people sending in all sorts of weird xenohuman/genemodded/transanimal characters; if that happens we'll have to disapprove a lot of entries. However, Pirate King backers are allowed to be slightly weirder if they wish.
Quote from: British on October 31, 2013, 08:41:38 AMReality Sophie:
So only 3 colonists from start to end ?
Quote from: AspenShadow on October 31, 2013, 08:22:46 AM
I'm liking the idea a lot
But I'm hoping this will be an unlockable option somehow as opposed to something in straight from the beginning. When all your colonists are dead you now have three options: Keep Watching, End Game, Death is only the beginning...
Quote from: AspenShadow on October 31, 2013, 07:04:00 AMI know.
Ps. HMS means Her Majesty's Ship and I doubt people would remember or care about the monarchy millennia after its death.
Quote from: salt1219 on October 30, 2013, 07:24:02 PM
I still would like the name to foreshadow the crash in some way. Maybe I should look up the name of Amelia Earhart's plane.
Quote- The HMS WarPath crashed on the moon and only a accountant, a farmboy and a junky survived.I would have difficulty believing that not a single soldier survived the crash. But a farmboy and a junky did?