Progress Report: Bad Company
SAG Operator
First look at how SAG will look in-game. I may begin sorting out the eyewear and render them under helmets.
Actual SAG in-game may use the colorable armor and belt so they have different configurations, and will use random backpacks, that or I give them a new one and will have a random helmet (Variant A or B). Courtesy of Lolkenator3k, Artemiish and BM420 for their combined apparel textures, I like Art's UBAC over mine and I will definitely use it for a US Military Kit update.
Kiowa Assault Mech
Description: Rare spawn mech for Bad Company, has a big autocannon on it's arm, and some cluster bombs on its shoulders. (May just use small missiles, haven't decided this thing's power scale yet.)
It may be a superior mech against what Gruppa Krovi has, but Gruppa Krovi has a mass produced, cheaper walker and the Kiowa will likely spawn in twos at max, while those ones can spawn up from 6-8 (iirc). Ultimately this is meant to be a counter for large creatures, but they've already got so much of the American defense budget all over the place that it's just a little gimmicky thing that may not see mass production in the same scale as fighter jets, which are likely to be more effective in taking out even mechs like this.
Again special thanks to BM420 for this texture, and credits to migo1942 for creating the original 3D model in Sketchfab called "Marine mech"
Planned Bad Company Pawnkind Roster:
Low tier:
- Contractor
Mid tier:
- Elite Contractor
- HEAT Operator
High tier:
- SAG Operator
- Hunter Force (Decided this is ultimately a cooler name than Headhunters.)
- Director (Will be dressed in normal contractor wear, but with suit shirt onskin underneath)
Mechanical Support:
- G.I. Drone
- Guardian G.I. Drone (May spawn with shielding, haven't decided yet. Thoughts?)
- Kiowa Assault Mech (If Guardian G.I. spawns with shielding, may also spawn with some.)
Extras:
- UCIA Handler (Trader)
Progress on mod's release:
I have begun organizing the finished textures, sadly all I've accomplished. I am yet to finish the headgear on my end:
- Eye protection
- Balaclava
- Shemagh scarf
We're waiting on two new backpacks:
TMC
- 5.11 COVRT
BM420
- PCM Mk 1 shield pack (Projectile Counter Measure, will be worn by Hunter Force randomly)
I aim to get this mod released within the next 2 weeks. Apologies it's not out yet, I have not been doing well in terms of sanity and I'm constantly busy with my day-to-day course in a military engineering school.
I'll see you folks for more news in a bit.
Thanks bro, glad you like them as always! Sadly Ghosts is delayed cause the artist I've commissioned has gotten busy. The person meant to be doing the guns disappeared so I'll give it to someone else.
Should be a considerably smaller mod than Bad Company so I don't see it being too much of a problem when the textures are done. (Unless I end up adding more stuff)
Hah hey bro. Black Ops III has played aroung with transferring consciousness using the Rebirth project (their battle royale) so even if you catch Menendez, there'll be another clone.
It's my excuse to have duplicates of him, convenient to use cloning to have significant characters showing up, but I don't wanna overdo it and have it for a lot of factions who may not really need it
SAG Operator
First look at how SAG will look in-game. I may begin sorting out the eyewear and render them under helmets.
Actual SAG in-game may use the colorable armor and belt so they have different configurations, and will use random backpacks, that or I give them a new one and will have a random helmet (Variant A or B). Courtesy of Lolkenator3k, Artemiish and BM420 for their combined apparel textures, I like Art's UBAC over mine and I will definitely use it for a US Military Kit update.
Kiowa Assault Mech
Description: Rare spawn mech for Bad Company, has a big autocannon on it's arm, and some cluster bombs on its shoulders. (May just use small missiles, haven't decided this thing's power scale yet.)
It may be a superior mech against what Gruppa Krovi has, but Gruppa Krovi has a mass produced, cheaper walker and the Kiowa will likely spawn in twos at max, while those ones can spawn up from 6-8 (iirc). Ultimately this is meant to be a counter for large creatures, but they've already got so much of the American defense budget all over the place that it's just a little gimmicky thing that may not see mass production in the same scale as fighter jets, which are likely to be more effective in taking out even mechs like this.
Again special thanks to BM420 for this texture, and credits to migo1942 for creating the original 3D model in Sketchfab called "Marine mech"
Planned Bad Company Pawnkind Roster:
Low tier:
- Contractor
Mid tier:
- Elite Contractor
- HEAT Operator
High tier:
- SAG Operator
- Hunter Force (Decided this is ultimately a cooler name than Headhunters.)
- Director (Will be dressed in normal contractor wear, but with suit shirt onskin underneath)
Mechanical Support:
- G.I. Drone
- Guardian G.I. Drone (May spawn with shielding, haven't decided yet. Thoughts?)
- Kiowa Assault Mech (If Guardian G.I. spawns with shielding, may also spawn with some.)
Extras:
- UCIA Handler (Trader)
Progress on mod's release:
I have begun organizing the finished textures, sadly all I've accomplished. I am yet to finish the headgear on my end:
- Eye protection
- Balaclava
- Shemagh scarf
We're waiting on two new backpacks:
TMC
- 5.11 COVRT
BM420
- PCM Mk 1 shield pack (Projectile Counter Measure, will be worn by Hunter Force randomly)
I aim to get this mod released within the next 2 weeks. Apologies it's not out yet, I have not been doing well in terms of sanity and I'm constantly busy with my day-to-day course in a military engineering school.
I'll see you folks for more news in a bit.
Quote from: williamb1995 on May 31, 2024, 09:09:26 AMlike the ghosts, I loved picking up their dark colored equipment with their AR type weapons with silencers, they were a bit like my supplier
but nice job, each devblog is a treat of flavor
Thanks bro, glad you like them as always! Sadly Ghosts is delayed cause the artist I've commissioned has gotten busy. The person meant to be doing the guns disappeared so I'll give it to someone else.
Should be a considerably smaller mod than Bad Company so I don't see it being too much of a problem when the textures are done. (Unless I end up adding more stuff)
Quote from: ZomDoc on June 02, 2024, 09:34:39 AMThe Cordis Die armor looks sick and intimidating. I'll have to do a campaign where I attempt to locate Menendez and turn him into 141. Have a blessed week and weekend bro.
Hah hey bro. Black Ops III has played aroung with transferring consciousness using the Rebirth project (their battle royale) so even if you catch Menendez, there'll be another clone.
It's my excuse to have duplicates of him, convenient to use cloning to have significant characters showing up, but I don't wanna overdo it and have it for a lot of factions who may not really need it