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Messages - t3ff13

#1
Quote from: Ratys on June 26, 2017, 08:52:17 AM
26.06.17 CHANGELOG:

  • RT Solar Flare Shield: rewrote for efficiency, recompiled for latest, added Spanish translations.

Still working on quantum stockpiles; getting swamped at work, and lost a weekend to Prey (which was shockingly good). Might do quality passes on other mods too, first.

That game is worth the time, until the post credits sequence which kind of ruins the game. ;0 Love quantum stockpiles, I'm sure many others agree.
#2
For some reason since updating to A17 I find small to large groups of to-be-roofed zones set automatically nowhere near my buildings or structures. Why is this happening?
#3
Will this be updated for A17?
#4
Wouldn't Wing Chun be relatively useless with bionic parts? I mean if you can just tear a person in two with your bionic arms/spine, why bother doing any fancy kicks?
#5
Quote from: faltonico on May 29, 2017, 04:52:46 AM
Quote from: BlueWinds on May 28, 2017, 11:49:54 PM
I much prefer the simplicity of this mod. CuporoPanda's mods tend to add tons of stuff all at once, most of which I'm not interested in.

Why would you not want that? it is all cool stuff!! xD
Anyway, i checked the new core defs and it might not be a good idea to use that mod with just a version change, the "BuildingBase" abstract changed slightly, and there is a exchange of a tag that i don't know what is it for, i updated it anyway =/
I'll update the OP, please tell me if you encounter any trouble.

I literally could not play Rimworld without this mod. Other conduit mods are either too expensive (ingame) or visible (ew) or like that other guy said, add a bunch of other stuff.
#6
I was playing a sea ice colony, lots of mods. I had never attacked a caravan before. Since I was low on steel and it was a bulk trader and I had 450 silver I set up an attack and noticed no counterattack. OK, I'll be honest, it was an exotic goods trader and I didn't care.

Since then I gleefully slaughter every visitor and caravan as they do not attack back. I figure this has to be a bug or messed up mod conflicts or something. Anyone have experience with this? It's made "sea ice" a much bigger challenge, as I can't manage the loot.
#7
Quote from: Spdskatr on May 04, 2017, 08:41:24 AM
Quote from: t3ff13 on May 03, 2017, 11:34:15 PM
Might be a retard but the Autocrafters don't seem to play nice with Fluffy's Breakdowns. The crafters monopolize the station and don't allow it to be "maintained" / repaired.

Also, I am totally a retard. How does the auto crafter work when your craft requires more than one ingredient? Do I have to set up a mass storage thing on the input spot, or use rollers?

Oh, also, the text at the very bottom when you click the assemblers is cut off, so I have no idea what it says. This is at ui scale 1.0 and 1080p resolution.
1. The S.A.L. auto-crafters work too hard, such that they are crafting at the station at all times. I should probably fix this but currently the only way to let it have a maintenance break is by using timed switches.

2. Yes, that's what Industrial Rollers is for. I'm also thinking about tweaking this mechanic a bit as it gets quite a few people.

3. Yes, the inspect string can get a bit long at times. Rest assured they're just listing the ingredients needed.

1. Thanks for answering, it's a great mod, and it makes sense that the automatic crafters work non-stop. Maybe they could be patched to repair the station they're at? Because otherwise what happens is the station breaks down and the crafter has to be uninstalled.

2. Can I use the mass storage thing instead? It would just look silly for me to have a conveyer belt in my fridge for just two ingredients to go in a circle around my input spot.
#8
Oh, also, the text at the very bottom when you click the assemblers is cut off, so I have no idea what it says. This is at ui scale 1.0 and 1080p resolution.
#9
Might be a retard but the Autocrafters don't seem to play nice with Fluffy's Breakdowns. The crafters monopolize the station and don't allow it to be "maintained" / repaired.

Also, I am totally a retard. How does the auto crafter work when your craft requires more than one ingredient? Do I have to set up a mass storage thing on the input spot, or use rollers?
#11
I can't remember the name for the life of me. It made natural roofs easier to distinguish from constructed ones.
#12
I love this mod so much. So so much. Thank you.
#13
Outdated / Re: [A16] RimFridge
April 28, 2017, 04:49:22 PM
Website seems down?
#14
Quote from: Rah on April 24, 2017, 06:48:32 PM
I just tested the hardcore version and I was able to repair ribs, so that's pretty weird. I'm glad that it works for you now though.

I downloaded one of the four red mediafire links. Maybe there's a synchronicity problem?
#15
Downloaded the "master" version instead, the option is there.