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Messages - rimrik

#1
To move a prisoner between rooms you must make their bed to non-prisoner bed and then move the prisoner to an open prison bed.
With the new ideology expansion, prisoners need to have a low mood to easier convert while they require a high mood to recruit.
So my idea is to make the prison beds assignable to prisoners just like normal beds for the colonists. This will make it possible to move a prisoner from a horrible cell (for conversion) to a more luxurious one (for recruitment) without the hassle of converting the beds back and forth.

With this functionality, there is also possible to create more immersive prison scenarios where you could have death row cells and other type depending on what you want to do with certain prisoners.

This topic has been brought up before a few years ago but with a lack of motivation:
https://ludeon.com/forums/index.php?topic=34935.msg357144#msg357144
https://ludeon.com/forums/index.php?topic=24928.0
#2
Bugs / Re: [1.3.3066] Raider focus hive
July 24, 2021, 01:03:58 PM
Should still not be considered valid since steel has 1500 hit points while a door has 160.
Also, this behaviour is also weird https://i.imgur.com/Uu9IOoe.jpeg since they literally just suicide to that hive.
They wait around and when they attack they go straight down to the hive instead of my colony. This is really weird behaviour.

Here's the save file https://drive.google.com/file/d/1kZUmQ4XOJeECcZ-TEVF0sUJ-uvf8UZpd/view?usp=sharing. It's not saved at a raid since I chose commitment mode, but might help anyways. (Have not tried on the latest updates since I abandoned this save since it felt to scummy)

Edit: Also wanted to add that if the AI think this is a good path, maybe it should consider things like hives before choosing a path to not instantly suicide?

Moderator Note:
This is intended behavior and in fact a defense tactic people have been using since they were implemented.
#3
Bugs / Re: [1.3.3066] Raider focus hive
July 24, 2021, 10:18:55 AM
No, My colonists are completely isolated in that area, I've checked that it is an complete room, which it is. To get to my colony they have to mine the steel. Besides. Raiders spawning to the left go straight down to the hive when they are attacking to take suicide without needing to do so to get to my colony. Its like they get taunted by the hives which I think is not the intended behaviour.
#4
The bonus effect of the altar (green line) is still there after removing an altar blueprint.

How to reproduce:
Place a blueprint altar, for example, Ideogram. Then hover a lecture around the altar there will be a green line to show the bonus (as intended).
Now remove the altar blueprint and hover once again with the lecture around the same place and there will still be a green line (not intended).

The green line disappears after a reload of the game.
#5
Here's the save file and player log. I have placed the double bed in the top right corner of the building.
I've noticed that nothing happens only with the people assigned to the building.
If I right-click with a pawn that is not assigned, the menu will pop up saying he can't build since he's not assigned as normal.

Save file: https://drive.google.com/file/d/1j9_iymBhJLs6NwMJjv3gI2DN6HKmALa0/view?usp=sharing
#6
I got a Limestone slab double bed (Masterwork) from quest completion.
When I try to install it nothing happens. I can place a blueprint for installation but my pawns are not installing it.
When I right-click to prioritise it, nothing happens. There is no right-click menu on the blueprint for prioritising.

I tried to restart the game but it didn't help.
#7
Bugs / Re: [1.3.3066] Can't build Rustic Rug
July 21, 2021, 05:15:22 PM
Just updated to v.1.3.3067, it works now!
#8
Bugs / [1.3.3066] Can't build Rustic Rug
July 21, 2021, 05:08:51 PM
It seems like I can't build my Rustic Rug. My pawns don't care about the blueprint and when I right-click it to prioritise it nothing happens.
By "nothing" I mean literally nothing happens when I right-click the rug, no menu, nothing. I have more than enough fabric to build it.
This applies to both the normal and broad Rustic Rugs.
#9
Bugs / Re: [1.3.3066] Raider focus hive
July 21, 2021, 11:59:05 AM
They go straight to the hive. As seen in https://i.imgur.com/ALuLHZB.jpeg, the raider spawned at the right and moved according to the red line straight towards the hive. I have an additional Hive spawn down below where multiple raiders have been attacking which is not shown in the image.

Additional information is that they attack the hive on purpose, even if the hive creatures are sleeping.
#10
Bugs / [1.3.3066] Raider focus hive
July 21, 2021, 10:53:05 AM
When raiders attack me, they always focus the Hives on the map before me which means they just go suicide to a Hive.