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Messages - cst89

#1
Releases / Re: [B18] Vegetable Garden Project [11/30/17]
December 03, 2017, 06:44:57 AM
Quote from: dismar on December 02, 2017, 02:44:11 PM
Quote from: cst89 on December 02, 2017, 12:07:41 PM
Quote from: dismar on December 02, 2017, 10:27:56 AM
Quote from: cst89 on December 01, 2017, 01:16:44 PM
Hello, I would like to help with a translation of Vegetable Garden mod into Czech language. I'm ready for your instructions! Thank you for this awesome mod.


http://www.bilibili.com/video/av8997818/

Here is a video that will walk you thru how to make a translation. it's faster then explaining.

Thanks, but I couldn't understand a single word :( Also the video is not very good visible..  I understand I have to download some kind of software and open respective documents where I replace the text in english with the translated ones between the <codes>. Any other tutorial available?

AW CRAP! I meant to add, you only need to look at the video to see how to edit the language files.

So basically you need to go into the language folder, and copy English to say your desktop. Then Rename it to your language. Then you go into the files like the video shows and insert your language in place of the english as the video shows.

The example in the video shows Oven. And he changes it to Chinese.

Hope that is more help full!

Thanks, I understand the principle, but I can't find the application in the example (is the name "Oven" ?). Also I can't find the language folder in your mod Vegetable garden, as it was in previous versions. Does it mean that I have to go through every file to check if there are any texts available for translation?  Thank you for help!
#2
Releases / Re: [B18] Vegetable Garden Project [11/30/17]
December 02, 2017, 12:07:41 PM
Quote from: dismar on December 02, 2017, 10:27:56 AM
Quote from: cst89 on December 01, 2017, 01:16:44 PM
Hello, I would like to help with a translation of Vegetable Garden mod into Czech language. I'm ready for your instructions! Thank you for this awesome mod.

http://www.bilibili.com/video/av8997818/

Here is a video that will walk you thru how to make a translation. it's faster then explaining.

Thanks, but I couldn't understand a single word :( Also the video is not very good visible..  I understand I have to download some kind of software and open respective documents where I replace the text in english with the translated ones between the <codes>. Any other tutorial available?
#3
Releases / Re: [B18] Vegetable Garden Project [11/30/17]
December 01, 2017, 01:16:44 PM
Hello, I would like to help with a translation of Vegetable Garden mod into Czech language. I'm ready for your instructions! Thank you for this awesome mod.
#4
Outdated / Re: [A17] Vegetable Garden [8/22/17]
November 30, 2017, 05:00:17 PM
Just a quick bump, I'm ready and willing to translate the mod to Czech ;) But I will need some proper instructions for a beginner. Thanks a lot!
#5
Outdated / Re: [A17] Vegetable Garden [8/22/17]
November 05, 2017, 12:10:45 PM
Cool, thanks! I will come back when the new Alpha is released.
#6
Outdated / Re: [A17] Vegetable Garden [8/22/17]
November 05, 2017, 07:06:10 AM
Hello!

Many thanks for this lovely mod! I installed it so my vegan girlfriend would play this game, but unfortunately she does not speak english very well :(

Would it be possible to release a Czech languague version of the mod if I completely translated all the texts for you to Czech? I would totally appreciate that <3 Thank you and have a nice day!

Dan
#7
Outdated / Re: [A12d][ModPack] The ModVarietyPack
April 09, 2016, 04:22:00 PM
That's great news, thanks Simon! I am really looking forward to your A13 update!
#8
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 16, 2016, 01:52:36 PM
Quote
You created a shortcut to a shortcut (your screen 5 - D'oh!). It doesn't work that way on windows.
Also, the script deletes itself after you launched it. Move (!) the shortcut created by script to the desktop and launch that. That works.
See this guy and his issue on github. He did the same thing as you. Read that:
https://github.com/simon-82/ModVarietyPack/issues/89

OK i understood the shortcut properties problem now. But I tried to move the shortcut created by script to my desktop (http://i.imgur.com/Qe2wrS0.jpg) and after I launch the game, it creates a new SaveData folder on my desktop again  (http://i.imgur.com/FZ7EmDR.jpg).

The script was left after I closed the script window by clicking the close (X) button in windows, not by pressing any key to exit. However the script was executed and the shortcut was created.
#9
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 14, 2016, 03:01:13 PM
Quote from: SURU on January 14, 2016, 06:42:46 AM

First of all you did it wrong and not according to the instructions. Do that: go to the game folder, delete all items in Mods folder EXCEPT Core, run game from the old shortcut, then exit. Now copy new Mods folder and SaveData(Yes to all) folder and SETUP file to the game folder(NO on desktop!), Run setup -> It will create shortcut with properties like -savedatafolder SaveData(you can check it with rmb), then start game using NEW shortcut, exit, run again and check. Mods should be activated at last after last run.
Don't expect miracles from this SETUP, it's just simple Windows commands, which don't distinguish if you copy it on desktop or to the game folder.
If it won't help make screenshots what you doing step by step and next i will give you mine.

Well, I believe that's what I did before. I used a vanilla installation (screen 1), without any other mods except Core included. The content of the MVP pack was unzipped with 7zip and its contents then copied (screen 2) right into the game folder, not on the desktop (screen 3). Setup created a shortcut right in the game folder (screen 4). When launched, it created the "RimWorld ModVarietyPack" shortcut. I launched the game with the MVP shortcut, changed a couple of settings, the mods were already active, then exited the game. Launched again with the MVP shortcut - everything is OK until now.

After that, I moved/made a shortcut of the "RimWorld ModVarietyPack" shortcut on my desktop (screen 5), and launched the game. It seems that launching the game with replaced "RimWorld ModVarietyPack" shortcut from the gamefolder to the desktop "disconnects" from previously generated SaveData folder (located in the gamefolder) and generates a new SaveData folder in its new location, i.e. desktop (screen 6). All the settings were reverted to defaults (screen 7). This did not occur in previous versions, I played with a shortcut on my desktop without the SaveData folder being recreated on the desktop. Thanks!
#10
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 13, 2016, 04:52:37 PM
Greetings again! After following the clean installation according to the instructions, successfully executing the setup and starting a new game with the shortcut, the game created a new SaveData folder in the game folder after exiting. Then I moved the script-created shortcut "RimWorld ModVarietyPack" to the desktop and started the game again as usual. The settings were reverted to default, even the mods were inactive (listed in the mods though). The game also created a new SaveData folder on my desktop, which I kinda dislike :( Is there any way to prevent the shortcut "RimWorld ModVarietyPack" from creating a new SaveData folder in the folder, where the shortcut is placed and use the original game folder instead? Thanks for any help and your effort on this great mod! :)
#11
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 25, 2015, 03:47:34 AM
Thank you very much, TLHeart!
#12
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 24, 2015, 10:41:45 AM
This mod is great so far! :) Could anyone explain to me how the insulation / heat resistance work, please? E.g. when the item is -7°C minimum comfortable temperature. What does it mean? Does it decrease the level at which the pawn gets uncomfortable when the heat wave strikes?
#13
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 15, 2015, 06:02:18 PM
Quote from: simon-82 on December 15, 2015, 02:57:55 PM
Quote from: Martiniator on December 15, 2015, 02:27:55 PM
Thank you! It works now. I have no idea what caused the earlier errors, but now it works fine!
Really? Oh great! Now if @cst89 could also try this one? That would be great.
I will use this version then in the next release :)

I have tried the new script, it works well, except the same Windows security warning. By the way is it supposed to create a desktop shortcut? Because it does not create any.
#14
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 14, 2015, 04:35:37 PM
No problem, thanks for solving that. The new script works great :) However I got a security warning by Win that stopped the application from running, had to force it.

http://i67.tinypic.com/zwzvqg.jpg
#15
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 14, 2015, 04:22:59 PM
Quote from: Osiris on December 14, 2015, 04:15:27 PM
Does Mods\ModVarietyPack exist?
You mean in my installation? Of course, it was part of the content extracted from MVP 1.21 zip.