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Messages - Justas love

#1
Hello, i see that not all of the mods are activated, if i enable zombieland (or any other deactivated mod) will i have errors? is there a special mod order? (i pu9t the config mod in the config folder, the modpack works great, i just wanna know if i can enable the other mods from this pack)
#2
Quote from: Dropskiler on May 23, 2017, 07:03:11 AM
Oh.....simply marvelous. Will security pack get the same treatment?
Im guessing that the apparel of the ferals will get redone first, but it would be awesome
#3
Okay... i dont even know what to say, i mean the force is just not there.... there is no bar when i click on a colonist and there are no errors... so i dunno. And in the debug when i start a new colony it doesnt really detect the force mod. it says it detects the lightsabers and stuff, but there is no ''detected force mod'' or whatever...
#4
oh and can u make it all into 1 download, just really have way too much mods in my list, gets complicated.
And with what mods would this be incompatile with
#5
woow dude, thats cool, seen it in wip maan and was excited
#6
Tried to get a resource "Things/Items/Books/Cover_BookOldA" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
Corruption.BookStuff.ReadableBooks:ReadFormXML()
Corruption.BookStuff.ReadableBooks:SpawnSetup(Map)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map)
Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2)
Verse.GenStep_ScatterThings:ScatterAt(IntVec3, Map, Int32)
Verse.GenStep_ScatterThings:Generate(Map)
EdB.PrepareCarefully.GenStep_ScenParts:SpawnStartingResources(Map)
EdB.PrepareCarefully.GenStep_ScenParts:Generate(Map)
Verse.MapGenerator:GenerateContentsIntoMap(MapGeneratorDef, Map)
Verse.MapGenerator:GenerateMap(IntVec3, Int32, MapParent, Action`1, MapGeneratorDef)
Verse.Game:InitNewGame()
Verse.Root_Play:<Start>m__737()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()


Tried to get a resource "Things/Items/Books/Cover_BookOldA_m" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
Corruption.BookStuff.ReadableBooks:ReadFormXML()
Corruption.BookStuff.ReadableBooks:SpawnSetup(Map)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map)
Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2)
Verse.GenStep_ScatterThings:ScatterAt(IntVec3, Map, Int32)
Verse.GenStep_ScatterThings:Generate(Map)
EdB.PrepareCarefully.GenStep_ScenParts:SpawnStartingResources(Map)
EdB.PrepareCarefully.GenStep_ScenParts:Generate(Map)
Verse.MapGenerator:GenerateContentsIntoMap(MapGeneratorDef, Map)
Verse.MapGenerator:GenerateMap(IntVec3, Int32, MapParent, Action`1, MapGeneratorDef)
Verse.Game:InitNewGame()
Verse.Root_Play:<Start>m__737()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()


Tried to get a material from a different thread.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
Corruption.BookStuff.ReadableBooks:ReadFormXML()
Corruption.BookStuff.ReadableBooks:SpawnSetup(Map)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map)
Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2)
Verse.GenStep_ScatterThings:ScatterAt(IntVec3, Map, Int32)
Verse.GenStep_ScatterThings:Generate(Map)
EdB.PrepareCarefully.GenStep_ScenParts:SpawnStartingResources(Map)
EdB.PrepareCarefully.GenStep_ScenParts:Generate(Map)
Verse.MapGenerator:GenerateContentsIntoMap(MapGeneratorDef, Map)
Verse.MapGenerator:GenerateMap(IntVec3, Int32, MapParent, Action`1, MapGeneratorDef)
Verse.Game:InitNewGame()
Verse.Root_Play:<Start>m__737()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()


The game is working fine, just these errors showed up when the colony started, the book (speeches of kikero) doesnt have a texture and is just a pink block. everyrhitng is fine atm
#7
Exception from asynchronous event: System.InvalidOperationException: Operation is not valid due to the current state of the object
at System.Linq.Enumerable.First<AlienRace.GraphicPaths> (System.Collections.Generic.IEnumerable`1<AlienRace.GraphicPaths>) <0x000ac>
at AlienRace.GraphicPathsExtension.GetCurrentGraphicPath (System.Collections.Generic.List`1<AlienRace.GraphicPaths>,RimWorld.LifeStageDef) <0x00080>
at AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix (Verse.Pawn) <0x001b2>
at (wrapper dynamic-method) RimWorld.PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo_Patch1 (Verse.Pawn,string) <0x00059>
at Verse.PawnGenerator.DoGenerateNewNakedPawn (Verse.PawnGenerationRequest&,string&,bool) <0x00412>
at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest&) <0x00174>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x0025e>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x000fe>
at Corruption.CorruptionStoryTracker.PostAdd () <0x004f7>
at RimWorld.Planet.WorldObjectsHolder.Add (RimWorld.Planet.WorldObject) <0x000c3>
at Corruption.HarmonyPatches.GenerateFactionsIntoWorldPostFix () <0x0006b>
at (wrapper dynamic-method) RimWorld.FactionGenerator.GenerateFactionsIntoWorld_Patch3 (string) <0x00390>
at RimWorld.Planet.WorldGenerator.GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature) <0x000e6>
at RimWorld.Page_CreateWorldParams.<CanDoNext>m__527 () <0x00048>
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>

Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()


Hmmmm i dunno if its with your mod, but i dont know whats wrong, do u have any ideas? i have more mods...
#8
Quote from: Cpt.Ohu on April 29, 2017, 04:50:08 AM
That's an error from my dropship standalone. Do you by any chance have this enabled too?

In that case, you'll have to disable the standalone. This 40k mod contains a modified version of the standalone to make it go together with Faction Colors. I've updated the front page with the new incompability.




Generally, I have to apologize for the messy last few days. I was rushing things out to deal with RL matters.

I've updated the mod to v0.86.

Okay yeah srry, did enable the dropships, didnt know
#9
Exception from asynchronous event: System.InvalidCastException: Cannot cast from source type to destination type.
at OHUShips.HarmonyPatches.GenerateFactionsIntoWorldPostFix () <0x0003d>
at (wrapper dynamic-method) RimWorld.FactionGenerator.GenerateFactionsIntoWorld_Patch4 (string) <0x00390>
at RimWorld.Planet.WorldGenerator.GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature) <0x000e6>
at RimWorld.Page_CreateWorldParams.<CanDoNext>m__527 () <0x00048>
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>

Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()


This is wsup, fix this and i hope i can play your mod.... for the 4 time of trying
#10
No, it's kind of not working, the errors are still there (the same ones that are above). U sure u updated the link?
#11
Quote from: Canute on April 10, 2017, 03:22:29 AM
Not working on Minions
https://ludeon.com/forums/index.php?topic=30647.0
No option to neuter them. But works on other animals.
well that's normal, u need a compatability patch for other mods to work...
#12
Outdated / Re: [A16] Exotic Armory
March 06, 2017, 11:41:29 AM
sick
#13
does this work with cr?
#14
Mods / Re: [HELP] mods errors
January 22, 2017, 05:49:00 PM
The crystalloid mod doesn't have a faction leader, this happened to me a couple hours ago and had to restart a colony... For now just don't play with this mod.
#15
oh man, really want to play this, i don't know why i didn't in a12...