Hello, i see that not all of the mods are activated, if i enable zombieland (or any other deactivated mod) will i have errors? is there a special mod order? (i pu9t the config mod in the config folder, the modpack works great, i just wanna know if i can enable the other mods from this pack)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#2
Releases / Re: [A17] Rimsenal v1.03: Stabby Ferals Edition
May 23, 2017, 05:29:06 PMQuote from: Dropskiler on May 23, 2017, 07:03:11 AMIm guessing that the apparel of the ferals will get redone first, but it would be awesome
Oh.....simply marvelous. Will security pack get the same treatment?
#3
Releases / Re: [A16] Star Wars - A RimWorld Series (5/5/2017)
May 10, 2017, 12:20:07 PM
Okay... i dont even know what to say, i mean the force is just not there.... there is no bar when i click on a colonist and there are no errors... so i dunno. And in the debug when i start a new colony it doesnt really detect the force mod. it says it detects the lightsabers and stuff, but there is no ''detected force mod'' or whatever...
#4
Releases / Re: [A16] Star Wars - A RimWorld Series
May 03, 2017, 03:27:18 PM
oh and can u make it all into 1 download, just really have way too much mods in my list, gets complicated.
And with what mods would this be incompatile with
And with what mods would this be incompatile with
#5
Releases / Re: [A16] Star Wars - A RimWorld Series
May 03, 2017, 12:49:32 PM
woow dude, thats cool, seen it in wip maan and was excited
#6
Unfinished / Re: [A16] [WIP] Warhammer 40k Corruption
April 29, 2017, 09:32:43 AM
Tried to get a resource "Things/Items/Books/Cover_BookOldA" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
Corruption.BookStuff.ReadableBooks:ReadFormXML()
Corruption.BookStuff.ReadableBooks:SpawnSetup(Map)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map)
Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2)
Verse.GenStep_ScatterThings:ScatterAt(IntVec3, Map, Int32)
Verse.GenStep_ScatterThings:Generate(Map)
EdB.PrepareCarefully.GenStep_ScenParts:SpawnStartingResources(Map)
EdB.PrepareCarefully.GenStep_ScenParts:Generate(Map)
Verse.MapGenerator:GenerateContentsIntoMap(MapGeneratorDef, Map)
Verse.MapGenerator:GenerateMap(IntVec3, Int32, MapParent, Action`1, MapGeneratorDef)
Verse.Game:InitNewGame()
Verse.Root_Play:<Start>m__737()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Tried to get a resource "Things/Items/Books/Cover_BookOldA_m" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
Corruption.BookStuff.ReadableBooks:ReadFormXML()
Corruption.BookStuff.ReadableBooks:SpawnSetup(Map)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map)
Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2)
Verse.GenStep_ScatterThings:ScatterAt(IntVec3, Map, Int32)
Verse.GenStep_ScatterThings:Generate(Map)
EdB.PrepareCarefully.GenStep_ScenParts:SpawnStartingResources(Map)
EdB.PrepareCarefully.GenStep_ScenParts:Generate(Map)
Verse.MapGenerator:GenerateContentsIntoMap(MapGeneratorDef, Map)
Verse.MapGenerator:GenerateMap(IntVec3, Int32, MapParent, Action`1, MapGeneratorDef)
Verse.Game:InitNewGame()
Verse.Root_Play:<Start>m__737()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Tried to get a material from a different thread.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
Corruption.BookStuff.ReadableBooks:ReadFormXML()
Corruption.BookStuff.ReadableBooks:SpawnSetup(Map)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map)
Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2)
Verse.GenStep_ScatterThings:ScatterAt(IntVec3, Map, Int32)
Verse.GenStep_ScatterThings:Generate(Map)
EdB.PrepareCarefully.GenStep_ScenParts:SpawnStartingResources(Map)
EdB.PrepareCarefully.GenStep_ScenParts:Generate(Map)
Verse.MapGenerator:GenerateContentsIntoMap(MapGeneratorDef, Map)
Verse.MapGenerator:GenerateMap(IntVec3, Int32, MapParent, Action`1, MapGeneratorDef)
Verse.Game:InitNewGame()
Verse.Root_Play:<Start>m__737()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
The game is working fine, just these errors showed up when the colony started, the book (speeches of kikero) doesnt have a texture and is just a pink block. everyrhitng is fine atm
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
Corruption.BookStuff.ReadableBooks:ReadFormXML()
Corruption.BookStuff.ReadableBooks:SpawnSetup(Map)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map)
Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2)
Verse.GenStep_ScatterThings:ScatterAt(IntVec3, Map, Int32)
Verse.GenStep_ScatterThings:Generate(Map)
EdB.PrepareCarefully.GenStep_ScenParts:SpawnStartingResources(Map)
EdB.PrepareCarefully.GenStep_ScenParts:Generate(Map)
Verse.MapGenerator:GenerateContentsIntoMap(MapGeneratorDef, Map)
Verse.MapGenerator:GenerateMap(IntVec3, Int32, MapParent, Action`1, MapGeneratorDef)
Verse.Game:InitNewGame()
Verse.Root_Play:<Start>m__737()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Tried to get a resource "Things/Items/Books/Cover_BookOldA_m" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
Corruption.BookStuff.ReadableBooks:ReadFormXML()
Corruption.BookStuff.ReadableBooks:SpawnSetup(Map)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map)
Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2)
Verse.GenStep_ScatterThings:ScatterAt(IntVec3, Map, Int32)
Verse.GenStep_ScatterThings:Generate(Map)
EdB.PrepareCarefully.GenStep_ScenParts:SpawnStartingResources(Map)
EdB.PrepareCarefully.GenStep_ScenParts:Generate(Map)
Verse.MapGenerator:GenerateContentsIntoMap(MapGeneratorDef, Map)
Verse.MapGenerator:GenerateMap(IntVec3, Int32, MapParent, Action`1, MapGeneratorDef)
Verse.Game:InitNewGame()
Verse.Root_Play:<Start>m__737()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Tried to get a material from a different thread.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
Corruption.BookStuff.ReadableBooks:ReadFormXML()
Corruption.BookStuff.ReadableBooks:SpawnSetup(Map)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map)
Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Map, Thing&, Action`2)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2)
Verse.GenStep_ScatterThings:ScatterAt(IntVec3, Map, Int32)
Verse.GenStep_ScatterThings:Generate(Map)
EdB.PrepareCarefully.GenStep_ScenParts:SpawnStartingResources(Map)
EdB.PrepareCarefully.GenStep_ScenParts:Generate(Map)
Verse.MapGenerator:GenerateContentsIntoMap(MapGeneratorDef, Map)
Verse.MapGenerator:GenerateMap(IntVec3, Int32, MapParent, Action`1, MapGeneratorDef)
Verse.Game:InitNewGame()
Verse.Root_Play:<Start>m__737()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
The game is working fine, just these errors showed up when the colony started, the book (speeches of kikero) doesnt have a texture and is just a pink block. everyrhitng is fine atm
#7
Unfinished / Re: [A16] [WIP] Warhammer 40k Corruption
April 29, 2017, 08:29:10 AM
Exception from asynchronous event: System.InvalidOperationException: Operation is not valid due to the current state of the object
at System.Linq.Enumerable.First<AlienRace.GraphicPaths> (System.Collections.Generic.IEnumerable`1<AlienRace.GraphicPaths>) <0x000ac>
at AlienRace.GraphicPathsExtension.GetCurrentGraphicPath (System.Collections.Generic.List`1<AlienRace.GraphicPaths>,RimWorld.LifeStageDef) <0x00080>
at AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix (Verse.Pawn) <0x001b2>
at (wrapper dynamic-method) RimWorld.PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo_Patch1 (Verse.Pawn,string) <0x00059>
at Verse.PawnGenerator.DoGenerateNewNakedPawn (Verse.PawnGenerationRequest&,string&,bool) <0x00412>
at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest&) <0x00174>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x0025e>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x000fe>
at Corruption.CorruptionStoryTracker.PostAdd () <0x004f7>
at RimWorld.Planet.WorldObjectsHolder.Add (RimWorld.Planet.WorldObject) <0x000c3>
at Corruption.HarmonyPatches.GenerateFactionsIntoWorldPostFix () <0x0006b>
at (wrapper dynamic-method) RimWorld.FactionGenerator.GenerateFactionsIntoWorld_Patch3 (string) <0x00390>
at RimWorld.Planet.WorldGenerator.GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature) <0x000e6>
at RimWorld.Page_CreateWorldParams.<CanDoNext>m__527 () <0x00048>
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Hmmmm i dunno if its with your mod, but i dont know whats wrong, do u have any ideas? i have more mods...
at System.Linq.Enumerable.First<AlienRace.GraphicPaths> (System.Collections.Generic.IEnumerable`1<AlienRace.GraphicPaths>) <0x000ac>
at AlienRace.GraphicPathsExtension.GetCurrentGraphicPath (System.Collections.Generic.List`1<AlienRace.GraphicPaths>,RimWorld.LifeStageDef) <0x00080>
at AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix (Verse.Pawn) <0x001b2>
at (wrapper dynamic-method) RimWorld.PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo_Patch1 (Verse.Pawn,string) <0x00059>
at Verse.PawnGenerator.DoGenerateNewNakedPawn (Verse.PawnGenerationRequest&,string&,bool) <0x00412>
at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest&) <0x00174>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x0025e>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x000fe>
at Corruption.CorruptionStoryTracker.PostAdd () <0x004f7>
at RimWorld.Planet.WorldObjectsHolder.Add (RimWorld.Planet.WorldObject) <0x000c3>
at Corruption.HarmonyPatches.GenerateFactionsIntoWorldPostFix () <0x0006b>
at (wrapper dynamic-method) RimWorld.FactionGenerator.GenerateFactionsIntoWorld_Patch3 (string) <0x00390>
at RimWorld.Planet.WorldGenerator.GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature) <0x000e6>
at RimWorld.Page_CreateWorldParams.<CanDoNext>m__527 () <0x00048>
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Hmmmm i dunno if its with your mod, but i dont know whats wrong, do u have any ideas? i have more mods...
#8
Unfinished / Re: [A16] [WIP] Warhammer 40k Corruption
April 29, 2017, 08:09:31 AMQuote from: Cpt.Ohu on April 29, 2017, 04:50:08 AM
That's an error from my dropship standalone. Do you by any chance have this enabled too?
In that case, you'll have to disable the standalone. This 40k mod contains a modified version of the standalone to make it go together with Faction Colors. I've updated the front page with the new incompability.
Generally, I have to apologize for the messy last few days. I was rushing things out to deal with RL matters.
I've updated the mod to v0.86.
Okay yeah srry, did enable the dropships, didnt know
#9
Unfinished / Re: [A16] [WIP] Warhammer 40k Corruption
April 29, 2017, 03:13:41 AM
Exception from asynchronous event: System.InvalidCastException: Cannot cast from source type to destination type.
at OHUShips.HarmonyPatches.GenerateFactionsIntoWorldPostFix () <0x0003d>
at (wrapper dynamic-method) RimWorld.FactionGenerator.GenerateFactionsIntoWorld_Patch4 (string) <0x00390>
at RimWorld.Planet.WorldGenerator.GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature) <0x000e6>
at RimWorld.Page_CreateWorldParams.<CanDoNext>m__527 () <0x00048>
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
This is wsup, fix this and i hope i can play your mod.... for the 4 time of trying
at OHUShips.HarmonyPatches.GenerateFactionsIntoWorldPostFix () <0x0003d>
at (wrapper dynamic-method) RimWorld.FactionGenerator.GenerateFactionsIntoWorld_Patch4 (string) <0x00390>
at RimWorld.Planet.WorldGenerator.GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature) <0x000e6>
at RimWorld.Page_CreateWorldParams.<CanDoNext>m__527 () <0x00048>
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
This is wsup, fix this and i hope i can play your mod.... for the 4 time of trying
#10
Unfinished / Re: [A16] [WIP] Warhammer 40k Corruption
April 27, 2017, 05:14:21 PM
No, it's kind of not working, the errors are still there (the same ones that are above). U sure u updated the link?
#11
Outdated / Re: [A16] Neuter Animals Mod (v1.0) (09-04-2017)
April 10, 2017, 04:38:10 AMQuote from: Canute on April 10, 2017, 03:22:29 AMwell that's normal, u need a compatability patch for other mods to work...
Not working on Minions
https://ludeon.com/forums/index.php?topic=30647.0
No option to neuter them. But works on other animals.
#13
Outdated / Re: [A16][Fences and Embrasures Bug Fix] I've Got You In My Sights (0.0.2)
March 05, 2017, 11:23:28 AM
does this work with cr?
#14
Mods / Re: [HELP] mods errors
January 22, 2017, 05:49:00 PM
The crystalloid mod doesn't have a faction leader, this happened to me a couple hours ago and had to restart a colony... For now just don't play with this mod.
#15
Outdated / Re: [A12] Factions - By Thor's epic pecs, the norbals are back! (06/9/15)
January 22, 2017, 04:48:25 PM
oh man, really want to play this, i don't know why i didn't in a12...