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Messages - Nameless

#1
I notice the Demolisher can be hacked with What the Hack?! but afterward it is unable to go to a platform and thus forever stay on the ground powerless. Nothing you can do about it except shut it down.

Harbinger and Reaper works fine though.
#2
Quote from: Roolo on April 12, 2019, 02:09:32 AM
Quote from: Nameless on April 11, 2019, 10:19:52 PM
I still have the error and I downloaded the mod through steam workshop.

Is it updated there?

Which of the two errors? Logs are always useful (press ctrl+f12 after the issue occurs to provide one).

Steam sometimes isn't doing a great job of updating files, so what you could try is to unsubscribe and then resubscribe. That forces steam to update.

Tried to do that, it still exists:


[attachment deleted due to age]
#3
I still have the error and I downloaded the mod through steam workshop.

Is it updated there?
#4
General Discussion / Re: What was updated on Apr 7?
April 08, 2019, 10:19:19 PM
It is actually giving me some error on launch now ever since lol.

Doesn't look like something detrimental but still.
#5
General Discussion / What was updated on Apr 7?
April 08, 2019, 02:43:49 PM
My game now says last compiled on Apr 7. What was the update?
#6
General Discussion / Re: Craziest Most F**ked Up Things
February 14, 2019, 05:36:22 PM
Nope. But they get destroyed rather fast from berserkers.
#7
General Discussion / Re: Craziest Most F**ked Up Things
February 13, 2019, 05:25:05 PM
My pawns don't go in there. The robots do the patch up.

The only time they go is when i capture new people :D
#8
General Discussion / Re: Craziest Most F**ked Up Things
February 12, 2019, 10:32:12 PM
No amount of drugs will help.

[attachment deleted due to age]
#9
General Discussion / Re: Craziest Most F**ked Up Things
February 12, 2019, 09:54:50 AM
Quote from: Shurp on February 12, 2019, 04:54:54 AM
I can't imagine the mood penalty for that prison... those guys must be constantly going berserk and killing each other.  How do you keep them alive for more than a day?

They do go berserk like every minute. When they fight each other the berserker is bound to get knocked down eventually and then i just leave them on the ground wiggling until most of them are down. The injuries are usually non-bleeding ones so they are ok being on the ground. Then when they are back on bed i tend their wound with no medicine and feed them dead bodies. The medicines you see are for surgery purposes :P

What is difficult is keeping my own people mood up because going in there gets you instantly observe corpse x4.
#10
Thank you great jessefjxm.
#11
General Discussion / Re: Craziest Most F**ked Up Things
February 11, 2019, 09:44:15 PM
Most entertaining thing ever.

[attachment deleted due to age]
#12
Releases / Re: [1.0] Zetrith's Multiplayer
February 03, 2019, 11:40:10 PM
Quote from: mitco39 on February 03, 2019, 09:44:21 PM
Hey Zetrith,

Awesome mod, like Graf_Arboni I had the same experience, everything was great until about hour 6 when we started having desync issues making it more or less unplayable. I tried saving replay opening from there it works for another 1-5 mins then the same thing happens, the remote PC never seems to be able to resync even after waiting 5-10 mins, although it seems to be trying.

Here is my Arbiter log.

http://s000.tinyupload.com/?file_id=04298284981423271754

Very great work, I put Rimworld away for the past 1-2 years and seen a post about this on Steam that made me find my way here!

Having the same issue as well.
#13
I don't believe you can only disable drop pod mod in the scenario editor.

The turtle mod disables sapper but I only want to disable drop pods.
#14
One leg too many.
#15
Mods / [Mod Request] Disable raid dropping in your base
November 25, 2018, 11:00:34 AM
Anyone can make or have this? I'm annoyed by raid that drops in your base.