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Messages - cjstorrs

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1
you are awesome :D  8)

2
Releases / Re: [B18] Power Logic - (v1.6d) (09.02.2018)
« on: February 13, 2018, 06:06:35 PM »
You are the man Supes!! Door working as advertised =D. Yea that would be cool because then I wouldn't have to do so much switch-switching :P. Right now i just use the light sensors as god mode switches lol :P. i place a light next to them and then  put their light threshold to 40% and then all i have to do is switch the light threshold direction and it toggles between on and off. no pawns needed :P

I think next Ill take my little hauler bot from misc robots ++ and shut him in a room with all of my switches just have one giant central switch room) and then any time i flick a switch the little bot will meander on over and flick for me :P

So happy to have this working now! thank you SUPES!

3
Hey Kiame,

I was just wondering if it would ever be possible to make it so that a dresser can be assigned to a colonist and only that colonist can pull their outfits from that particular dresser. I just think it would be really cool for immersion. Plus it would help since I use a mod that adds random stat modifiers to items and I want my colonists to stick to their certain items :P

It's no big deal if it's too much work. I love the mod as it is.

4
You are AWESOME :D Thank you!

5
Is there any way you could make the empty button place all items in only one spot? i like having mine up against a wall and it's frustrating that the items get dropped on a wall. P.S. i luv ALL your mods

6
Releases / Re: [B18] Power Logic - (v1.6d) (09.02.2018)
« on: February 10, 2018, 04:23:12 PM »
Sorry been on a break from this mod, But I've released as small patch and it should be fixed now.





1.6d
Fix for Doors

Thanks for the update!

The update did fix the doors ceasing to work at all when trying this set up, however it did not make them function as remote doors. I could be doing something wrong though. I have it set just as the post says. The problem is; the macro continues to run even after the channel switches. Tell me if i'm wrong but what the macro should do goes like this:

macro is set:
open door;
change primary channel  to 1;
close door;
change primary channel to 0;

so what should be happening to my understanding is;
1.) turn on transmitter at channel 0 (the primary channel the door starts at)
2.) door opens
3.) door changes to primary channel 1.
4.) macro stops; due to no longer recieving signal from channel 0
5.) turn on transmitter @ channel 1
6.) door runs open(which doesn't do anything since it is open)- then change channel 1 (which doesn't do anything because it's on 1) then close door, and finally change channel 0.

The problem however is that the macro runs completely through with only the transmitter @ 0 on. it goes;
1.) open door
2.) change channel 1
3.) close door
4.) change channel 0
repeat...... all while never even touching the transmitter outputting channel 1.

is there anyway you could just add a macro command that says open when receiving a signal  and close when not?

7
Releases / Re: [B18] Power Logic - (v1.6b) (18.11.2017)
« on: February 08, 2018, 07:28:02 PM »
I sadly cannot get this to work:
Open Door
change primary channel
Close Door
change primary channel

for  a remote controlled door.

8
Releases / Re: Kiame's Mods
« on: February 01, 2018, 02:18:14 PM »
I just want to say.. I F'ING LOVE YOU... seriously though. Your mods are by far the most important mods on my list and i have a ridiculous amount. Everyone of them is imperative and incredibly useful. Thank you for being so damn awesome.

9
I think he referred to range extension for the deep drill, so it does not drill just in its immediate radius, but extended, the closest available ore, possibly even across whole map. It would remove the micromanagement involved with placing, reinstalling or deconstructing deep drills.

This is exactly what I am looking for too.

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