Tynan,
I play on a 27" 1080p monitor and have noticed the blur caused by pixel size at certain camera distances. This game could benefit from a form of anti-aliasing. With 2D all that should take is to draw pixels at higher resolutions than my native resolution like DSR does.
Would it be possible to look into DSR with Unity. I have tried setting it, but the current engine configuration just won't acknowledge the higher resolutions. It would make for a much less blurred image at medium-long camera distances and smoother actor edges at closer distances if these higher resolutions could work.
Thanks for reading this.
I play on a 27" 1080p monitor and have noticed the blur caused by pixel size at certain camera distances. This game could benefit from a form of anti-aliasing. With 2D all that should take is to draw pixels at higher resolutions than my native resolution like DSR does.
Would it be possible to look into DSR with Unity. I have tried setting it, but the current engine configuration just won't acknowledge the higher resolutions. It would make for a much less blurred image at medium-long camera distances and smoother actor edges at closer distances if these higher resolutions could work.
Thanks for reading this.