Hello. For the past couple of days I've been trying to create a stable Rimworld save with TechAdvancing, Glitterworld Tech, and Alpha Biomes+Animals. I've also got a couple QOL and Immersion mods (Hygiene, Surgery, Embrasures, Shield Generators, and Seeds+FertileFields+Bees to make planting actually feel in-depth). Don't worry, I have my mod config file attached, you won't have to go sorting through my log trying to find all of the 29(?) mods installed, most of which are quite small or prerequisites.
The problem arises seemingly randomly once a save is loaded. I have drafted all colonists and placed them inside before it happens, and the Freeze still occurs. It doesn't seem to be tied to pawn activities, although you can feel free to correct me if you find otherwise. I have a couple of tamed animals (Frostbound Behemoths from the Alpha Animals mod) but I haven't tried doing anything with them. I also haven't tried removing any mods, I've been trying to solve the issue with as many intact mods as my save allows (29 may seem like a lot, but I'm quite serious in my belief that every mod that I have installed is important and belongs in my load order). To this end I installed ModLoader (thinking it was a sorter) and then RWMS (an actual mod sorter!) to try to fix my load order. It did make some changes, but none of these has stopped the freezing+crashing.
So now I'm at a bit of a loss. Attached is my log, save, and mod config. I don't know whether any of them will be helpful, but by all means give them a look. I'm running Rimworld on Windows 10, Intel i5 9300H, 8G Ram, GTX 1650 Card, and the game never jumps over ~1.5 G ram use, until it freezes, where it jumps to ~3. With this build it should have no problem running this game flawlessly, even with quite a large colony (to be clear, my colony isn't large at all, I'm just ruling out hardware).
Thanks in advance, interested to find out what's going wrong here.
https://www.dropbox.com/s/fivjr9lv5fy9hd1/Output%20Log%20and%20Savegame.7z?dl=0
Edit: Just found out that my save is above (by a lot) 1000 KB large, even compressed? That's... quite a lot. Is that normal for a 100% World?
The problem arises seemingly randomly once a save is loaded. I have drafted all colonists and placed them inside before it happens, and the Freeze still occurs. It doesn't seem to be tied to pawn activities, although you can feel free to correct me if you find otherwise. I have a couple of tamed animals (Frostbound Behemoths from the Alpha Animals mod) but I haven't tried doing anything with them. I also haven't tried removing any mods, I've been trying to solve the issue with as many intact mods as my save allows (29 may seem like a lot, but I'm quite serious in my belief that every mod that I have installed is important and belongs in my load order). To this end I installed ModLoader (thinking it was a sorter) and then RWMS (an actual mod sorter!) to try to fix my load order. It did make some changes, but none of these has stopped the freezing+crashing.
So now I'm at a bit of a loss. Attached is my log, save, and mod config. I don't know whether any of them will be helpful, but by all means give them a look. I'm running Rimworld on Windows 10, Intel i5 9300H, 8G Ram, GTX 1650 Card, and the game never jumps over ~1.5 G ram use, until it freezes, where it jumps to ~3. With this build it should have no problem running this game flawlessly, even with quite a large colony (to be clear, my colony isn't large at all, I'm just ruling out hardware).
Thanks in advance, interested to find out what's going wrong here.
https://www.dropbox.com/s/fivjr9lv5fy9hd1/Output%20Log%20and%20Savegame.7z?dl=0
Edit: Just found out that my save is above (by a lot) 1000 KB large, even compressed? That's... quite a lot. Is that normal for a 100% World?