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Topics - LittleMikey

#1
Help / Changing world generation names
December 01, 2018, 03:58:17 AM
Hi guys,

So I was wondering if it is possible to change the names of the different regions that spawn during world generation. I would love to be able to add some names of my friends and guildmates so I could have places named after people I know. Is this possible? Like I add a list of names and they generate randomly throughout the world? Not to the individual pawns, but the lakes and mountains and things like that.
#2
Mod bugs / Trying to identify mod error
January 21, 2018, 07:20:05 AM
Hey guys. So I keep getting this error in my log every few seconds. I can't work out how to solve it. Can anyone identify what might be causing it?

Thanks!

Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.WorkGiver_DoBill.StartOrResumeBillJob (Verse.Pawn,RimWorld.IBillGiver) <0x00057>
at (wrapper dynamic-method) RimWorld.WorkGiver_DoBill.JobOnThing_Patch1 (object,Verse.Pawn,Verse.Thing,bool) <0x001dd>
at RimWorld.WorkGiver_Scanner.HasJobOnThing (Verse.Pawn,Verse.Thing,bool) <0x0001e>
at RimWorld.JobGiver_Work/<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing) <0x0003d>
at Verse.GenClosest/<ClosestThingReachable>c__AnonStorey0.<>m__0 (Verse.Thing) <0x000c3>
at Verse.GenClosest.ClosestThing_Global (Verse.IntVec3,System.Collections.IEnumerable,single,System.Predicate`1<Verse.Thing>,System.Func`2<Verse.Thing, single>) <0x0019b>
at Verse.GenClosest.ClosestThingReachable (Verse.IntVec3,Verse.Map,Verse.ThingRequest,Verse.AI.PathEndMode,Verse.TraverseParms,single,System.Predicate`1<Verse.Thing>,System.Collections.Generic.IEnumerable`1<Verse.Thing>,int,int,bool,Verse.RegionType,bool) <0x00295>
at (wrapper dynamic-method) RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1 (object,Verse.Pawn,Verse.AI.JobIssueParams) <0x00bee>
at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x00381>

Verse.Log:Error(String)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


I have attached the output_log file

Mod list:
<li>Miscellaneous 'CORE'</li>
<li>Core</li>
<li>HugsLib</li>
<li>JecsTools</li>
<li>Humanoid Alien Races 2.0</li>
<li>EdB Prepare Carefully</li>
<li>Research Tree</li>
<li>Architect Sense</li>
<li>Clutter "Charged Weapons"</li>
<li>Clutter Weapon Hands</li>
<li>Sniper Turret</li>
<li>Clutter "Windows Stuff"</li>
<li>advanced powergeneration b18</li>
<li>Cupro's Drinks - Alcohol</li>
<li>[B18]-LinkableDoors</li>
<li>NamesGalore</li>
<li>Roppoi hair B18</li>
<li>Buildable Terrain B18</li>
<li>M-13's Solar Panels [A18]</li>
<li>M-13's Wind Turbines [A18]</li>
<li>Skill Overhead</li>
<li>No Debris B18</li>
<li>Modular Tables</li>
<li>Wall Light - B18</li>
<li>Straw Floor [A18]</li>
<li>Wanderer stat</li>
<li>Tobe's Dining Room [A18]</li>
<li>[FSF] Growable Mushrooms</li>
<li>Extra Doors[v18]</li>
<li>More Furniture [B18]</li>
<li>Higher Pop Storytellers[v18]</li>
<li>ModSwitch</li>
<li>[CP] Retro Joy (B18)</li>
<li>Large Animal Beds</li>
<li>Centralized Climate Control</li>
<li>Billy's Improved Load Transport Pods</li>
<li>Scaling Roads (B18)</li>
<li>I Can Fix It!</li>
<li>Bo's Milkable Animals</li>
<li>Chemicals &amp; Neutroamine</li>
<li>AnimalCollabProj</li>
<li>Storage Solutions</li>
<li>Allow Tool</li>
<li>NW Sterile Wall B18</li>
<li>Misc. Robots</li>
<li>Rimsenal - Enhanced Vanilla Pack</li>
<li>Realistic Rooms</li>
<li>High Tech Laboratory Facilities</li>
<li>GouRIMet 1.0</li>
<li>Floored</li>
<li>Hand Me That Brick</li>
<li>Fences And Floors</li>
<li>RIMkea</li>
<li>Rimsenal</li>
<li>Rimsenal - Federation</li>
<li>Rimsenal - Security pack</li>
<li>Rimsenal - Feral</li>
<li>Rimsenal - Storyteller pack</li>
<li>Rimsenal - Rimhair</li>
<li>Rimatomics - Beta Test</li>
<li>Animals Logic</li>
<li>Simple sidearms</li>
<li>Stack Merger</li>
<li>[FSF] Efficient Utilities</li>
<li>[FSF] Ambrosia Bug Fix</li>
<li>Additional Traits v2.2 [B18 Update]</li>
<li>Industrial Rollers</li>
<li>Prisoner Harvesting</li>
<li>QualityBuilder</li>
<li>Xeva's Rimhair</li>
<li>Tilled Soil</li>
<li>A Dog Said...</li>
<li>RT Fuse</li>
<li>Fluffy Breakdowns</li>
<li>ED-ShieldsBasic</li>
<li>ED-Embrasures</li>
<li>Misc. Training</li>
<li>Glowstone</li>
<li>MiningCo. Spaceship</li>
<li>Additional Joy Objects</li>
<li>Predator Hunt Alert</li>
<li>CleaningArea</li>
<li>VGP Vegetable Garden</li>
<li>VGP Garden Gourmet</li>
<li>VGP Garden Drinks</li>
<li>VGP Garden Medicine</li>
<li>VGP Garden Tools</li>
<li>Where's the gravel? - Grayscale Edition</li>
<li>Spoons Hair Mod</li>
<li>Colony Manager</li>
<li>Misc. MapGenerator</li>
<li>Misc. Incidents</li>
<li>Misc. MAI</li>
<li>[T] MoreFloors</li>
<li>LT-Gardening</li>
<li>Apparello 2</li>
<li>FashionRIMsta</li>
<li>Misc. Robots++</li>
<li>Hospitality</li>
<li>MiningCo. LaserFence</li>
<li>MiningCo. MMS</li>
<li>[T] MoreBedsVanilla</li>
<li>[sd] medicaddons</li>
<li>[sd] spaceship</li>
<li>[sd] chicken nest</li>
<li>[sd] advanced powergeneration</li>
<li>[sd] pillows and beanbags</li>
<li>[sd] goodnight</li>
<li>MiningCo. SpotlightTurret</li>
<li>MiningCo. MiningHelmet</li>
<li>MiningCo. DrillTurret</li>
<li>More Sculpture</li>
<li>Prepare Landing</li>
<li>RimBank</li>
<li>[CP] Prisoner Outfit (B18)</li>
<li>[B18] Trading Economy Mod 2.4 </li>
<li>[KV] RimFridge - B18</li>
<li>Halo - Weapons</li>
<li>More Vanilla Turrets [B18]</li>
<li>Lolidrop's hairshop</li>
<li>Cupro's Drinks - Core</li>
<li>Cupro's Drinks - Soda</li>
<li>Cupro's Drinks - Energy</li>
<li>Melody Through Power!</li>
<li>Polarisbloc - Core LAB (rebuilt)</li>
<li>Polarisbloc - Security Force (rebuilt)</li>
<li>DermalRegenerator</li>
<li>Mechalit: Core B18</li>
<li>QualitySurgeon</li>
<li>AnimalCollabProj ADS Patch</li>
<li>AllowDeadMansApparel</li>
<li>Glitter Tech (No Surgery)</li>
<li>Turret Collection</li>
<li>Floor Lights - B18</li>
<li>[FSF] Improved Vanometric Power Cells</li>
<li>[FSF] Lightweight Building Polymer</li>
<li>Resource Replicator</li>
<li>Preset Filtered Zones</li>
<li>Project RimFactory</li>
<li>Better Workbench Management</li>
<li>VOHAIR</li>
<li>[sd] luciferium production</li>
<li>ExtendedStorageFluffyHarmonised</li>
<li>Zen Garden</li>
<li>Medical Training</li>
<li>Hardworking animals B18</li>
<li>LT-DoorMat</li>
<li>SS Researchable Stat Upgrades</li>
<li>Glass+Lights</li>
<li>Craftable Glitter Tech Weapons and Apparels</li>
<li>WM Hydroponics with lamps</li>
<li>Dubs Rimkit</li>
<li>Chemfuel Generator</li>
<li>Concrete Walls</li>
<li>Androids</li>
<li>CCP's Plant Stuff</li>
<li>ED-EnhancedOptions</li>
<li>JTReplaceWalls [B18]</li>
<li>Kane's Jukebox A18</li>
<li>Mending</li>
<li>Twi'lek Race</li>
<li>[KV] Show Hair With Hats or Hide All Hats - A18</li>
<li>Witching Hour</li>
<li>GeneticRim b18</li>
<li>Balanced Eclipse and Solar Flare</li>
<li>RedistHeat</li>
<li>Nier Automata Costume Set</li>
<li>Mending Beds</li>
<li>HolyWasher</li>
<li>Shear Those Corpses ACP</li>
<li>Tiberium Rim</li>
<li>Tiberium Rim Factions</li>
<li>RimRoads</li>
<li>Stuffed Floors</li>
<li>Expanded Prosthetics and Organ Engineering</li>
<li>[B18/A17] FuckFriendlyFire</li>
<li>Various Space Ship Chunk [A18]</li>
<li>Primitive Floors</li>
<li>Biomes!</li>
<li>Land Fill (Terrains+)</li>
<li>[RF] Editable Pawn Titles [b18]</li>


[attachment deleted by admin: too old]
#3
General Discussion / Surprising family trees
June 17, 2017, 02:31:32 AM
One of my colonists' Daughter and Great-Granddaughter just turned up in a raid. The colonist is 29 (both biologically and chronologically). Has anyone else experienced any curious families?
#4
Mods / [Request] Random flower growing
December 28, 2016, 04:52:04 AM
So I'm wanting to make a sort of outside graveyard area for my colony. I've been setting up growing zones to make my colonists plant flowers for the deceased, but having to make multiple zones for each of the different flower kind gets tedious. Is it possible to make a growing zone that will spawn all of the different flowers available but just picking them randomly? I want something that looks more visually interesting.
#5
Mods / Mobile Mineral Sonar alternative?
May 09, 2016, 02:50:34 AM
Hey guys,

Is there any mod available for A13 that works like Mobile Mineral Sonar? Something that gives you some idea where mineral veins are on the map? I've had a search but I can't find anything.
#6
Support / Developer Tools question
May 07, 2016, 02:22:22 AM
Hey guys,

Just two simple questions about the dev mode:
1. Is there any command to clean all blood/dirt/refuse off of the map?
2. Is there any way to build stone in less than a 21x21 square? I want to edit my map somewhat but that's far too large a brush to paint with.
#7
Hey guys,

So I'm currently playing a modded game, using a few of the larger mods such as T's mods, Rimsenal and Miscellaneous. The game seems to be running fine, but it's been quite a while since I've had any in game events. No raids, no traders, no visitors, nothing. The only mod I'm using that I think changes the Storyteller is Rimsenal's Storyteller Pack, but I'm just using Cassandra Classic on Rough, not one of the added storytellers.

Has anyone experienced this before, and is there anything I can do to diagnose/fix it?
#8
Support / Recover mod list
January 26, 2015, 02:28:52 AM
Hey guys,

So I broke something and had to reinstall the game, and I've lost the list of mods I had activated. Is there any way I can see what mods a save game has activated?
#9
Mods / NOT HAPPY!
April 18, 2014, 12:10:44 AM
Okay, seriously, who hid this forum from me? I came here to check if anyone might have made a small mod for RimWorld that would have added like one new gun or something, and I find out that there's this huge RimWorld modding community that I had no idea about! Now I'm going to have to go through and download like 20+ fantastic looking mods and try them all out. There's my weekend gone. I hope you guys are happy with yourself!


(Keep up the fantastic work!)