Was thinking of a concept to specify what colony type the colony will be, since currently rimworld dont have any and thoughts and actions consequences are static in that regard.
Colony could change thier type at any time but it would have consequences for various bonuses, debufs, diplomacy and in general various colonist moods.
Example of types:
everyones favorite Canibals
Colonist will with time get lesser debuff from eating human meat, chooping humans, corpses and so on, will also get special traits which will give them mood buff similar to canibal trait but they will get debuffs to other forms of food. Not all colonist will adapt as fast and some may choose to leave. If other faction pawns will discover colonists as canibals and leave the map, he will spread the word which would limit amount of traders player gets, will also decrese relationship with some other factions.
Religious
One of the colonist will become a holy person, and will give other colnists in time special trait that will allow them to be affected by special though that will incerase thier speed, work speed and various other atributes of other colonists for limited time.
Holy person gains special trait that disable most work types (you dont see a pope crafting swords) also not being affected by holy person thought will give colonist negative bonuses.
And ofcourse they are much slower to research stuff.
Holy person gains a ability to convert other faction pawns. If converted pawn will leave the map, he will spread the word which may bring some pilgrims and incerase ammount of trader caravanas for awhile.
Now changing from religious to caniball type of colony will leave player with a ex-holy person that have still disabled jobs types and/or he might leave the colony. Other colonist will still have special religious trait that will debuff them now only since there is no holy person. This trait will be removed in time.
Thats a general concept, and examples are just a examples.
Before i forget "Sorryz for meh englisz!"
Colony could change thier type at any time but it would have consequences for various bonuses, debufs, diplomacy and in general various colonist moods.
Example of types:
everyones favorite Canibals
Colonist will with time get lesser debuff from eating human meat, chooping humans, corpses and so on, will also get special traits which will give them mood buff similar to canibal trait but they will get debuffs to other forms of food. Not all colonist will adapt as fast and some may choose to leave. If other faction pawns will discover colonists as canibals and leave the map, he will spread the word which would limit amount of traders player gets, will also decrese relationship with some other factions.
Religious
One of the colonist will become a holy person, and will give other colnists in time special trait that will allow them to be affected by special though that will incerase thier speed, work speed and various other atributes of other colonists for limited time.
Holy person gains special trait that disable most work types (you dont see a pope crafting swords) also not being affected by holy person thought will give colonist negative bonuses.
And ofcourse they are much slower to research stuff.
Holy person gains a ability to convert other faction pawns. If converted pawn will leave the map, he will spread the word which may bring some pilgrims and incerase ammount of trader caravanas for awhile.
Now changing from religious to caniball type of colony will leave player with a ex-holy person that have still disabled jobs types and/or he might leave the colony. Other colonist will still have special religious trait that will debuff them now only since there is no holy person. This trait will be removed in time.
Thats a general concept, and examples are just a examples.
Before i forget "Sorryz for meh englisz!"