This bug happens with my mod Crashlanding: https://ludeon.com/forums/index.php?topic=8967.0
The mod contains two new scenarios. If you edit one of them, preferably hard one, and save as a new scenario. Then uninstall the mod, and start a new game. There will be an error, and you still be in main menu. You cant start new game.
Exact steps:
1. Install Crashlanding mod
2. Start the game
3. Select this mod
4. Click "new colony"
5. Select "Crashlanding Hard" Scenario, and click Scenario Editor.
6. Add something (Start with: uranium 50).
7. Save scenario.
8. Return to main menu
9. Uncheck crahslanding mod
10. Click "new colony", And get an error.
11. You can click "new colony" many times, but cant start the game.
I think the problem is in custom scenParts Crashlanding has. They use a custon class and a code. When you create a new scenario, base on a crashlanding ones, it still has that scenParts. When the mod is disabled, and you are trying to start a new game, the game find these scenarios since they are not the part of crashlanding mod. I.e. mod`s original scenarios located in mod folder, and removed from game with the mod. But the new ones are located elsewhere, and still present while the mod is uninstalled. Game cant find corresponding scenParts and fail to start.
The major issue with this bug, is not in error message. But in the fact that you cant start the game until you install the mod and delete such scenarios manually.
I think it is related with this topic: https://ludeon.com/forums/index.php?topic=22702.0
output_log.txt in attachment
[attachment deleted by admin - too old]
The mod contains two new scenarios. If you edit one of them, preferably hard one, and save as a new scenario. Then uninstall the mod, and start a new game. There will be an error, and you still be in main menu. You cant start new game.
Exact steps:
1. Install Crashlanding mod
2. Start the game
3. Select this mod
4. Click "new colony"
5. Select "Crashlanding Hard" Scenario, and click Scenario Editor.
6. Add something (Start with: uranium 50).
7. Save scenario.
8. Return to main menu
9. Uncheck crahslanding mod
10. Click "new colony", And get an error.
11. You can click "new colony" many times, but cant start the game.
I think the problem is in custom scenParts Crashlanding has. They use a custon class and a code. When you create a new scenario, base on a crashlanding ones, it still has that scenParts. When the mod is disabled, and you are trying to start a new game, the game find these scenarios since they are not the part of crashlanding mod. I.e. mod`s original scenarios located in mod folder, and removed from game with the mod. But the new ones are located elsewhere, and still present while the mod is uninstalled. Game cant find corresponding scenParts and fail to start.
The major issue with this bug, is not in error message. But in the fact that you cant start the game until you install the mod and delete such scenarios manually.
I think it is related with this topic: https://ludeon.com/forums/index.php?topic=22702.0
output_log.txt in attachment
[attachment deleted by admin - too old]