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Topics - silentlord

Mod bugs / Is this an Error?
May 10, 2019, 02:48:21 AM
been adding afew mods lately and going through the output files to check what mods don't like each other, i keep seeing this same.... error? im not sure what it is.
is this an error? something to worry about?;

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: H:\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Apparel Stuff Color detours loaded, hopefully correct
Mod bugs / Food Thief - 10 Ticks error
April 19, 2019, 08:15:18 AM
Got an error that results in a pawn stealing all my food and not putting it back.

i didn't know what it was, a pawn was stealing all the food a night and then sleeping. its a major headache as the pawn will literally take all meals, berries, meat.... totaling thousands of items. i then have to go hunting for it and then force him to put it back.
i can't even pin point a possible mod, as played nearly 30hrs with this current Mod-list and not really had a problem, i've had afew food thieves over the hours of play, but once i had a good stockpile of meals never really had a problem. but this new pawn named `Bit'theas` takes the biscuit, literally. for days (ingame) hes stealing the food and i cant figure out why hes different.
when i saw him doing it again i opened the dev log and i got a wall of red errors all the same;

Bit'theas started 10 jobs in 10 ticks. List: (Wait_MaintainPosture (Job_1175529)) , (TakeInventory (Job_1175531) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175532)) , (TakeInventory (Job_1175534) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175535)) , (TakeInventory (Job_1175537) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175538)) , (TakeInventory (Job_1175540) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175541)) , (TakeInventory (Job_1175543) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175544))  curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_1175544)) lastJobGiver=null
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)

here is the hugslib output log.

if anyone knows what the issue or mod is causing, let me know please. as at the minute i am verrrrrry tempted to just banish him. :P
Mod bugs / B18 Predator spawning problems
March 29, 2018, 11:47:44 AM

having alot of issues with predators spawning inside my base and animal pens, i usually only learn of them when a predator has killed one of my baby animals. i am in the centre of the map and completely walled and sealed. yet getting these spawns in my base which is also at the centre of the map.

i do have mods, only 2 effecting animals, the vanilla animal overhaul and animal sex mod none of which touch the spawning locations i think, i have posted on both on steam.

just really frustrating as i spent alot of time building the walls to keep them out, and now every few days new predators appear inside my base walls  and animal pens.  can't grow my mammoth herd because no sooner are the calfs born, when i get a message about some random predator killing said calfs.

also im in an arid biome, but getting polar bears, snow foxes and panthers/cougars. not the sort of animals i would expect in this biome.

does anyone have an advice?
Help / Help question - Factions and Guns
October 09, 2017, 05:53:20 PM

Dunno if this is the right section to ask, but it is to do with mods.
i wanted to know if it is possible to stop a custom faction using guns? i am playing a heavily modded game thats all geared to tribal or medieval. all the vanilla factions no longer use guns. however i have come across afew very nice custom factions on steam and i added one. however whenever they spawn as either raiders or caravans, they all have machineguns or chargelances. as you can imagine if its a raid then i quickly get pawned.

other than just removing the faction mods, which i don't really wanna do, is there a way to stop them spawn/using guns? i just want them to use melee or crossbows and longbows etc...
Mod bugs / Game Freezing/jerky - w/mods. help...
July 25, 2017, 11:32:44 AM

having some issue with current playthroughs with gameplay jerky/micro-freezes constantly. i like to play at x2 speed. however this happens at all speeds regardless. does it when zoomed in or out.
i have mods, i am uncertain if its mod related or not, as the game plays fine for a while.  this is my longest colony sofar. (65 days)

i have 8 pawns, 18 animals and 1 colony.

i have attached; mod load order, savegame (Devillos2) and output log.
not too sure what else to add. its not yet unplayable but close, just annoying as just getting into my colony. :P

Load Order.


save file.

[attachment deleted by admin due to age]
Help / weird graphical error from mods
March 11, 2015, 12:07:30 PM

i've been playing rimworld with mods for almost a week now and loving it, totally hooked.
however i updated 2 mods today... clutter and redistheat.

all my power wires have zoomed in a computer image, zoomed outwards and turns into a white blog.

now i load back into my game and i got a glitch which is annoying but not game breaking.
i have added a picture of a printscreen as an attached

anyone know why this is happening?

[attachment deleted due to age]