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Help / Need help for first mod try, Personal Shields only for distance fighter
June 20, 2015, 05:40:50 PM
hi i want to create a shiel for people who have shooting weapons.
i have allready read some things about modding and understand the structure system and how to add smal things.
but if i look in the core mod in the Apparel_Shield.xml , i dont see a restriction only for melee fighters.
can someone pls help me with the code?
Apparel_Shield.xml :
i have allready read some things about modding and understand the structure system and how to add smal things.
but if i look in the core mod in the Apparel_Shield.xml , i dont see a restriction only for melee fighters.
can someone pls help me with the code?
Apparel_Shield.xml :
Code Select
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef Name="ApparelShieldBase" Abstract="True">
<thingClass>Apparel</thingClass>
<category>Item</category>
<selectable>True</selectable>
<pathCost>10</pathCost>
<useHitPoints>True</useHitPoints>
<graphicData>
<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
</graphicData>
<drawGUIOverlay>true</drawGUIOverlay>
<statBases>
<MaxHitPoints>100</MaxHitPoints>
<Flammability>1.0</Flammability>
<DeteriorationRate>1</DeteriorationRate>
<SellPriceFactor>0.5</SellPriceFactor>
</statBases>
<altitudeLayer>Item</altitudeLayer>
<alwaysHaulable>True</alwaysHaulable>
<tickerType>Never</tickerType>
<thingCategories>
<li>Apparel</li>
</thingCategories>
<comps>
<li>
<compClass>CompForbiddable</compClass>
</li>
<li>
<compClass>CompColorable</compClass>
</li>
<li>
<compClass>CompQuality</compClass>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ApparelShieldBase">
<thingClass>PersonalShield</thingClass>
<defName>Apparel_PersonalShield</defName>
<label>personal shield</label>
<description>A single-person energy shield device. It will attempt to stop any rapidly-moving projectile or energy attack that comes from a distance. It does nothing against melee attacks or shots from point-blank range. It prevents firing out as well. </description>
<graphicData>
<texPath>Things/Pawn/Humanlike/Apparel/PersonalShield/PersonalShield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<tickerType>Normal</tickerType>
<statBases>
<MarketValue>1200</MarketValue>
<PersonalShieldRechargeRate>0.13</PersonalShieldRechargeRate>
<PersonalShieldEnergyMax>1.1</PersonalShieldEnergyMax>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<layers>
<li>Accessory</li>
</layers>
<commonality>1</commonality>
<tags>
<li>PersonalShield</li>
</tags>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>RGBA(0.33,0.33,0.33,1)</only>
</li>
<li>
<weight>10</weight>
<only>RGBA(0.65,0.65,0.65,1)</only>
</li>
<li>
<weight>6</weight>
<min>RGBA(0.3,0.3,0.3,1)</min>
<max>RGBA(0.5,0.5,0.5,1)</max>
</li>
<li>
<weight>10</weight>
<only>RGBA(0.9,0.9,0.9,1)</only>
</li>
</options>
</colorGenerator>
</ThingDef>
</Defs>
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