Explanation: I started working on this draft right after A17 released. As it seems like I won't finish it (play time is more important!) in the near future and I don't want to waste it, I'll just post the current uncompleted draft here. Some things may not make sense without further explanations, but feel free to use whatever idea you like presented here.
QoL suggestions
- More direct control, right click interactions
- Launch pods: option to automatically rebuild launch pods after start on/off
- Why the artificial time limit on encounter maps after killing all the enemies? Often there are so many ressources worth to harvest, but not enough time.
Events with world map locations
- Find and destroy the machine that causes the psychic waves. Ideas may be an ancient building (war installation), a crashed spaceship etc.
- Prevent an upcoming toxic fallout. A faction will contact and informs you that an old factory gone haywire. You have X days to go to that factory and prevent it. Repair it? Dismantle it?
Fictional Updates roadmap
[A18] Diplomacy update
- Get in touch with the various factions even more.
[A19] Fury Road update
- The roads become more lively and now you can even see it!
- Caravan and raid groups become visible on the world map. You can prepare for an upcoming raid (even go towards it and fight them sooner, for whatever reason!) or visit caravans to either trade with them (when their travel aim is elsewhere) or raid them.
- You can now try to avoid raid groups when travelling.
- Send your colonists on exploring/scouting the vicinity missions and find valuables or if you more unlucky, dangers on the way! (group will be visible on the world map and searching a certain area you chose, with random encounters.)
[A20] Industry update
- High tech items becomes more accessible!
- Some modern factions found ancient factories and successfully reactivated them. They will produce them for you, even deliver them to you for more money. But there's a chance that they will get raided. If you're not on time to help them, the raiders might be successful and escape with the items. How far are you willing to go to get your delivery?
- Great way to introduce additional high tech items that are not supposed to be craftable by the player in future patches.
QoL suggestions
- More direct control, right click interactions
- Launch pods: option to automatically rebuild launch pods after start on/off
- Why the artificial time limit on encounter maps after killing all the enemies? Often there are so many ressources worth to harvest, but not enough time.
Events with world map locations
- Find and destroy the machine that causes the psychic waves. Ideas may be an ancient building (war installation), a crashed spaceship etc.
- Prevent an upcoming toxic fallout. A faction will contact and informs you that an old factory gone haywire. You have X days to go to that factory and prevent it. Repair it? Dismantle it?
Fictional Updates roadmap
[A18] Diplomacy update
- Get in touch with the various factions even more.
[A19] Fury Road update
- The roads become more lively and now you can even see it!
- Caravan and raid groups become visible on the world map. You can prepare for an upcoming raid (even go towards it and fight them sooner, for whatever reason!) or visit caravans to either trade with them (when their travel aim is elsewhere) or raid them.
- You can now try to avoid raid groups when travelling.
- Send your colonists on exploring/scouting the vicinity missions and find valuables or if you more unlucky, dangers on the way! (group will be visible on the world map and searching a certain area you chose, with random encounters.)
[A20] Industry update
- High tech items becomes more accessible!
- Some modern factions found ancient factories and successfully reactivated them. They will produce them for you, even deliver them to you for more money. But there's a chance that they will get raided. If you're not on time to help them, the raiders might be successful and escape with the items. How far are you willing to go to get your delivery?
- Great way to introduce additional high tech items that are not supposed to be craftable by the player in future patches.