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Topics - Robb

#1
Not sure if this is a bug or working as intended

My base is in mountainous valley with only one opening to the north. All sides are at least 25-30 tiles thick. When a raid happened I expected them to attack from the north, but they ran straight to one of the sides. After mining 2 tiles they opened up a huge hidden area which was then only another 2 tiles of mining to enter my base.

Should enemies know about where every hidden area is? Have had them do it a few times. If it was only one tile thick I could see potential hidden areas (and could understand raids noticing too) but this time there was nothing to indicate there was one at that spot.

If working as intended, then it's just something I will have to plan for. But it just seems that my pawns should have a much more intimate knowledge of surrounding area than the raiders do.
#2
General Discussion / Question when 2 pawns craft same item
September 02, 2017, 11:37:03 AM
I was wondering how quality is determined if 2 pawns are involved in crafting 1 item.

Say pawn A's crafting ability is at 5, Pawn B's is 18. If pawn A does most of the crafting (say 90%) but pawn B completes the final 10%, how is quality determined? If it is solely based on who completes it then I might have pawn A start making several things but have pawn B complete.

Now I would usually just have pawn B do the whole thing since they would be quicker anyways but she is also my only good researcher. So if i can interrupt her just to do the final part, it would speed up my colony's progress.
#3
General Discussion / Pawn Icon Question
July 04, 2017, 01:26:16 PM
Is there any way to re-arrange the icons for your pawns located at top of screen?

I would like to arrange them so I have all fighters(and/or hunters) together on one side and non-violent ones on right. Maybe another grouping for medics. This way I can simply mouse over that group and draft them if a raid is coming (or select a group for hunting). Right now I have to either click/draft each pawn individually, or select all of them and then de-select ones I don't want.

Or if you guys now a better solution to this, I would love to know it
#4
Ideas / Rain/Elevation always in metric
June 25, 2017, 11:41:25 AM
Very very minnor suggestion/observation.

While I can have temps in either Metric or Standard, I don't have that option for rain or elevation. Just a minor QoL that I wouldn't mind being added in a future patch or update. Again.....very very minor and if it's not implemented for any reason, it's not a big deal and won't really affect my playing.
#5
Not sure if this is a bug, WAD or just my imagination but since updating to A17 events seem to happen in groups of three (occassionally 2).

Started a new colony and just now into third season of year 1. Playing on Cassandra Extreme though I'm pretty sure this has happened with other storytellers/difficulty. I just didn't pay it any mind at first but did while starting latest colony.


So far I had 3 Mad Animals attack within 2 hours, then had 3 Wanderers join within a day or two, and just now had malaria, plague and gutworms hit my colony all within a couple days. When these happen, there is no other event in between. So no 2 animal attacks, then a solar flare then 3rd animal attack...they are all in a row. Only 'singular' event I can think of was an eclipse.

With the mad animals, I had a Mad Turkey attack. As soon as I shot that, I got a manhunting pack of rabbits. I was barely able to treat the one colonist hurt from the rabbits when I had a turkey manhunter pack come at me.

Pretty sure the same thing happened with equipment breakdowns but wasn't paying enough attention. But I do know I had 2 within a couple hours of each other. Overall I'm not complaining...just seems weird...of course it could be a real odd case of RNG too but it feels like this has happened over several games.

Again this can just be my imagination and will chock it up to the meds I'm taking. But I hope someone else can either corroborate this or tell me to put the meds down and slowly step away :D
#6
Bugs / [A17] Pawns roofing over mining areas
June 05, 2017, 05:27:20 PM
After updating to A17 I've noticed when pawn starts mining into a mountain/large hill, another pawn (assigned to Construction) will often come over and start roofing over that area. The area is not part of my base or even within the Home area.

Only mod I have is EDB Preprare Carefully.

I've tried restarting game/pc but it persists. I can start another game without the mod if you feel it may be causing it.


Narrowed it down a bit...seems to happen only if tiles next to area being mined are water tiles. The pawns will then roof over the shallow water area once you've mined the first tile of rock
#7
When a person develops immunity to a disease like the plague or malaria, does that mean they are immune to just that instance or is it a life long immunity?

I'm trying to figure out if there is a pattern or priority to what raiders attack first. Seems kind of random to me so far. What I wanted to do is place some gold horseshoe pins out in front of my turrets. Hoping the bait would draw them to it while I spray them with bullets. Would rather not waste the materials if I'm wrong, so wondering if anyone has tried something similar.

I also have an ancient danger nearby, partly buried into a mountain. If I claim the section I can see, will raiders attack it? I would rather they soften up whatever is inside before I take it on.

Thanks in advance for any replies
#8
Just curious if this is intended behavior...

If I just have a base with no perimeter walls, any visitor finds me easily and will enter my base and eat at my table...basically just make themselves at home. But say I'm in a narrow valley and I wall off the entrance. There is a door in the wall and the wall is not roofed over or anything. The wall is by itself and not part of my actual living/working area (basically a big stone fence with a gate). All of a sudden, vistors are clueless in how to get to me. Almost missed a few traders as they tried to get to me via another small valley (to which I have no connections). If they do find me, they will not pass through the door in the wall, but instead just mingle outside until they leave in a day or 2. If I manually hold doors open, they come right into my base.

On the flip side...raiders seem to have no issues getting to me. But even if I leave the wall door open, they will attack the door until destroyed and then continue on to my base.
#9
General Discussion / Best Valley Map??
April 22, 2017, 09:01:03 PM
Didn't see a thread for posting about good maps/seeds so apologies if there is one for this...

I have been looking for a valley in a mountainous setting that was easily defendable for ages (well it feels like that). And I think I've found it. One simple valley with only one opening and that mostly blocked by deep water. There is only a small section of shallow water for anyone to enter through. Also the valley narrows a bit just after the water so a great choke point there.

I'm sure I'll open up some huge hidden areas but this map is easily the best 'valley' map I've found.

Map Seed = peter
Rain = normal
Temperature = one click less than normal
5.92°N
8.06°W



[attachment deleted by admin due to age]
#10
Like the title says, the ship landed in shallow water right next to my base. Obviously I can't build a wall around it or place down some IED's (which I haven't researched yet anyways). My colonists don't have enough firepower or manpower to deal with this right now. Only have 4 people and best weapon is an assault rifle. Though only one of those. Rest are survival rifles or worse.

My only thought is waiting for a trader to swing by. They always seem to come down the coastline where the ship is. Go over and fire at the ship when they are close and hope they help out. I suppose I could load an earlier save but I'd hate to do that even if it means my colony is doomed.

Nothing else comes to mind right now, so I'm hoping you guys might have some ideas
#11
General Discussion / Revealed Area question
April 08, 2017, 02:07:19 PM
Tried searching for it but could find nothing relevant..

Just  a simple question. I'm playing in a mountainous map and my base is at the end of a long valley. I have only one opening in the terrain where anyone can attack from. While mining I exposed a large 'revealed area'. This area extends from my base all the way to the map edge. So my question is...can visitors/raids now come from that direction?

If I don't have to build defenses for that direction, I will be really happy, as my base setup will have to be completely changed up otherwise.

Thanks in advance for any responses
#12
General Discussion / Help with tamed animals
March 24, 2017, 07:10:13 AM
New player here....

I started off with a warg and thought that was a pretty cool pet to start off with. But I'm not even through Fall in my first year and I've been inundated with self-tamed animals.

Have 1 buck and doe (both deer)
3 Alpacas
10 cats

They were eating everything until I finally figured out how to bar them from my freezer. But I don't what I should do with them all. I assume I can train the alpacas to be pack animals, but do the deer and cats have any useful purpose? Or can I slaughter them without any mood penalties? Pretty sure since they can't get into freezer they will start raiding my crops.
#13
Is there a way to view the actual terrain when selecting a landing site, but before you select your starting colonists? I end up wasting a lot of time generating characters only to find out the terrain is not to my liking. I want to play in a mountainous setting with my base in a valley. So far I've spent a few hours trying to get that terrain. Not having to generate my colonists just to see it, would really speed up the process.

Thanks in advance for any replies and awesome game Ludeon. I have been looking for a good base building game for a few years since Sim City let me down and have no idea how I didn't find this before now.