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Messages - Drip T Rat

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1
Ideas / Re: Your Cheapest Ideas
« on: May 02, 2015, 06:31:47 PM »
I like Jenk0031's idea above.

For my end, I'd like to be able to designate a "Hunting Zone" where by designated animals who pass into the hunting zone will get automatically flagged to be hunted. Probably best that the flag stay put even if the animal wanders out of the area.

Also I'd like a way to quickly designate a pawn who is having trouble to take the day off. Click the pawn click "Have A Me Day" and then let him recover in his own way

The game keeps getting better and better!

2
Ideas / Re: Your Cheapest Ideas
« on: December 08, 2013, 08:35:01 AM »
- The ability to designate colonists as Leader, Sharif, Head Gardener ect. for a stat bonus and added depression to the others if a colonist with a tittle is killed.

- lots of people have discussed having the colonists form relationships. Why not continue on to children and eventually families?

3
Ideas / Re: Your Cheapest Ideas
« on: December 04, 2013, 05:49:49 PM »
- The ability to mount character weapons onto turrets or to research new ammo types and turret heads/body’s
-a powered shield system where you have a generator and nodes, and the nodes connect to each other in a way you specify and you can research to make the shield more effective (harder to walk through, more chance to block shots etc) also have it start as a 2 way block but be able to be upgraded to a 1-way block (you can shoot at the bad guys) or something to make it so it remains 2-way but your colonists can get through

I liked most of your ideas and agree they would enhance the game but I feel these two, mounted turrets and a shield system may distract from the stated goal of making the game feel like the old west in space. On my end, I like that the game is trying to walk a line where it wants to be a simulated western with a rare few added sci-fi elements.

4
Ideas / Re: Your Cheapest Ideas
« on: December 04, 2013, 05:10:39 AM »
After playing the game for a few days, this is what I've got. I do apologize if some one has already mentioned these.

- The shadows growing long and short are a really nice touch. In real life a shadow is sharper the closer the object casting it is to whatever the shadow is projecting on, and fuzzier the further away the two get. I wonder if this can't be simulated.

- Some of the stats seem to reset after loading up a game. I've over a hundred raiders in my graveyard and according to their stats they all died on the same day.

- I feel like E-mail messages in game could be color coded. When ever I get a message I automatically slam the space bar because I'm worried its warning of an impending raid. I would like to see different colored messages for Raid warnings, Orbiting ships, and outbreaks of rabid boomrats.

- I think it'd be nice if the colonists could develop relationships with each other. Gain happiness when their beds are in the same room and become depressed if their partner is killed. Chosen partners could be determined by a random sexual preference, the number of social chats they have together and/or how many meals are shared at the same table.

- It may be neat to have a rare chance for a raider to switch sides mid fight if his raider allies are not faring too well.

- Rain washing away blood stains.

- Right now it seems colonists can only die a violent death. It'd be nice to see one die of natural causes for a change. Less severely, perhaps a colonist could become bedridden for a time.

- In the current game, the repair SFX sounds much too similar to the SFX of a landmine about to go off. If I'm not watching my colonists fix something, I keep anticipating a follow up explosion.

- When a solar flare knocks out the lights, or anytime the power goes off, I feel like my colonists would break out the candles. This could be a research-able piece of stone age technology and could provide the opportunity for the occasional fire.

- Purely aesthetic but I'd like to see the occasional female colonist with her hair in a ponytail. Hair styles could be a cheap way to add variety to the colonist characters.

- As I'm setting up graveyards, I'm finding it difficult to determine at which end the tombstone will go.

- I think it'd be nice if the colony is visited from time to time, perhaps from one of the orbiting ships. Visitors could offer gifts and interactions between visitors and colonists could raise colonist stats.

Thats all I have for now. I love the game and if it grows no further I feel my money was well spent on it, so anything you add is a welcome bonus. Thank you and have a good one.

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