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1
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
« on: December 15, 2018, 08:11:15 AM »
Btw, what program do you use to create new creatures with? But well, whatever it may be. Some tips to recreate things a bit closer to what I did:

- Make outlines thicker looking than the inner ones and/or change the inner lines to a slightly darker color of the animal's


- Use line tools (or your program's equivalent) to make lines smoother looking.


I think that's main the stuff of it to look vanilla like.
Thicc smooth outlines and minimal detail.

I'm unfortunately too busy working on our own game project to personally help add more to this. But I wish you goodluck with continuing this.

2
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
« on: December 15, 2018, 07:16:35 AM »
never thought I'd see the day for this thing to finally be out here

good work fellas
y'all did good

3
General Discussion / Re: Let's get those paint brushes moving folks!
« on: July 29, 2018, 06:24:48 AM »
A scyther

4
General Discussion / Re: Let's get those paint brushes moving folks!
« on: June 03, 2018, 10:14:43 AM »
Mechanoid raid

5
something i drew a while back

6
I personally never found this to be a problem. I've been here since A7 and play and thrive on extreme often so saying "I'm just on easy mode" isn't gonna apply.

Layouts and movements don't have to be perfectly optimized to play the game without getting your teeth kicked in by the AI. You can place your stockpile at the north, south, east or west of your base or at the edge of the map and you'll be fine (the last one probably not for too long). Just because you "inefficiently" designed your base doesn't mean that you won't be able to last long enough to enjoy the game's features.

Your base can be incredibly inefficient and you will survive just fine as long as you've got the necessary resources to counter certain situations. The only thing that needs to be really optimized and efficient is your defenses which sadly results in the requirement of killbox strategies to survive. But that's due to the lack of raid and enemy variety rather than movement.

I share the same views with Hans, the moment I know I've won, there's nothing left to challenge me and all I've got to do is technically "win the game", that's when it starts getting boring and I promptly start over. Something which Rimworld sadly suffers from at some point, no matter how much I intentionally handicap myself.

7
General Discussion / Re: Let's get those paint brushes moving folks!
« on: November 19, 2017, 06:53:11 AM »
As I wait for mods to update...
https://i.redd.it/8r0l8emj1xyz.png

8
General Discussion / Re: [A18] Are Colonists no longer Gay/Straight
« on: October 31, 2017, 01:32:19 AM »
Bromance

9
General Discussion / Re: Modularity or Orginality
« on: October 30, 2017, 10:57:07 AM »
Organic but efficient. I never use the planning tool, so my bases tend to have this compact but branching out look to it.
I can't really understand people pouring hours into extensively planning their base then have it wiped out a few months into the game...

10
General Discussion / Re: Let's get those paint brushes moving folks!
« on: October 30, 2017, 06:33:03 AM »
trick or treat


11
General Discussion / Re: Let's get those paint brushes moving folks!
« on: October 27, 2017, 09:39:59 AM »
a thrumbo

12
General Discussion / Re: Alpha 18 unstable test build is released
« on: October 24, 2017, 06:35:46 AM »
Quote
revolvers

+1

13
Off-Topic / Re: Pencil things.
« on: October 22, 2017, 11:02:55 AM »
Been inactive on the forums for a while, and may continue to do so. But here's some stuff I drawn in the mean time.






14
General Discussion / Re: Let's get those paint brushes moving folks!
« on: October 05, 2017, 04:04:48 AM »
Your typical prisoner.
https://i.redd.it/0bwreau4aypz.png

15
General Discussion / Re: Let's get those paint brushes moving folks!
« on: October 02, 2017, 08:05:22 AM »
Sketch.
https://i.redd.it/rru6oorziepz.png


Gonna finish it later.

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