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Messages - zelldot

Outdated / Re: [MOD] (Alpha 2) Trade Federation
September 24, 2014, 03:01:25 PM
Quote from: Tommygunner70 on September 24, 2014, 03:26:07 AM
Quote from: jamieg on April 19, 2014, 11:15:42 AM
welcome back alot has changed... we thought you were gone so recreated this mod, check out galactic trader

Right, well I'm too busy to really spend any time on it. so if anyone wants to continue expanding my mods then you got my permission. just give credit where credit is due.

old school post.... I made galactic trader im jamieg partner in crime ;) we also discontinued the mod but most probs make it for A7 no credit needed sorry buddy nothing from our mod resembles yours in any way... we started from scrath when not hearing from you
mod pack :) its a compilation of mods from different people :D
I hear you man its why I originally stopped :p but this time i will release an alpha 7 version and then will release a alpha 8 ect i will not update it everyday because a mod changed slightly.... its the only way to keep it a hobby and not an unpaid job :D
Outdated / Re: [MODPACK] The BIG Bang REVIVAL!
September 21, 2014, 10:46:10 AM
maybe that message was not for me :p anyways architect get your crap together and give us better power!! me you and jamieg can make miracles together ;)
Outdated / Re: [MODPACK] The BIG Bang REVIVAL!
September 21, 2014, 05:52:42 AM
Quote from: Zeta Omega on September 20, 2014, 05:10:10 PM
Guess that's a no to the mechatronics revival then.....

I have no idea what mechatonics is?? we made a mod for alpha 3 called tecktronics?? by we I mean myself and jamieg
Something like that could be put in quite easily just by adding the recipes
You will be welcome to be a tester, at the moment the project is on hold, until I see the stat of my mod with alpha 4, as it does not work on alpha 3, it is complicated but currently this mod is in a 3.5 state is you get what I mean
Unfinished / Re: UNKNOWN WORLD (UW)
May 09, 2014, 11:14:33 AM
You do not need to worry darkfirephoenix, I will be keeping you up to date even if I do not make it public, your supports been great
Unfinished / Re: UNKNOWN WORLD (UW)
May 09, 2014, 02:21:07 AM
I might continue this in alpha 4, but as for alpha 3, well, its complicated, so im not bothering at the moment, put it like this, since the team we have start with the big bang mod-pack, we had nothing but trouble from a select few, due to this a small mistake my friend made and these select people, I have lost the heart to bother with this online. This was originally created for my own joy, I was originally persuaded by jamieg to put this online, but because of event that have taken place on here, I no longer feel a part of this community.

I have not rushed in anger or anything like that in this choice, I even left the forum for a few days and stopped my projected to think about how I felt about this. I would just like to thank everyone so far in their support for this project.

Like I said I will see what I can do in alpha 4, but for now I am done, and I am sorry for breaking the mold on here and raising your expectations of rimworld.
Quote from: jamieg on May 04, 2014, 02:08:58 PM
Quote from: iame6162013 on May 04, 2014, 02:01:57 PM
if u want me:P

We are looking for people who are more like "I WANT IN" cant stress how much passion for UW is the main requirement for the test team. I feel like quoting the original post :P but Im solely going on how people reply to the post :D

I'm quite a picky person! Because I am expecting quite a few people who would like in, I like to select people who have the same passion to see this project come into fruition.
Unfinished / Re: [FULL CONVERSION] Unknown World
May 03, 2014, 10:45:07 AM
Hello everyone, as I'm taking a day or two break, I have come to the forum post to see all the nice ideas.
Vicory: I love the plants being able to attack idea, I might have to look into that one and you don't have to worry about the potato power thing all you can make with potatoes is a nano potato lamp, which is a very weak light, mainly for just surviving.
Ideas / Re: Mod-ability Suggestions
May 02, 2014, 12:35:38 AM
Quote from: Coenmcj on May 01, 2014, 08:21:09 PM
What about the ability to alter Pawn or Mob characteristics.
such as speed, size/the amount of cells that they take up

(Since I havn't seen any mods that do so... the ability to create pawns?) Nevermind on the last bit, I just saw some mods that are attempting it. but the rest is fair game?
Im currently looking into that one myself for Unknown World, I have already done some basic changes, but not much into that yet.
Ideas / Re: Mod-ability Suggestions
May 01, 2014, 08:04:43 AM
I think I might change the description at the top to xml modding, I know you can add almost what ever you want with dll, I code quite commonly. I was thinking more along the lines of the easier side for noobie modders. I might have came across a bit to expert in my lingo, but what I am look for more is ease of access. Does that make sense?... half asleep when wrote...
Help / Re: Need meal source
May 01, 2014, 07:57:33 AM
I have the feeling this is hard coded because i literally copy pasted the stove and only changed its dev name, and other relevant, and I can not see a tag for that thing on the dispenser and stove, must over checked at least 5 times now, lol, I hate thinking something exists when it don't (that i know of)
Help / Re: Need meal source
May 01, 2014, 12:07:35 AM
I have created something like the stove, a fire without power, but when I build it I still get the message meal source needed over the right side of the screen, I managed to nullify the warning for "power needed" with "<ignoreNeedsPower>true</ignoreNeedsPower>" which is use for the built in metal walls you have made for example. Im wondering if there is a tag which removes the "Meal needed" warning.