I am having a problem with hauling/inventory management. (I saw someone mention a similar/same problem a few posts back, so I am adding my two cents)
Pawns will sometimes get stuck in a loop of picking up and dropping an object. I wasn't sure what was happening in previous situations it occurred (usually just telling them to do something else 'fixed' it), but in this recent case, I had a pawn getting very confused about hauling ammunition.
He seemed absolutely determined to move charged cells to Stockpile 1. He would pick them up, drop them, pick them up, drop them, over and over, gradually moving him and the cells 'south' down the map until hitting an impassable object, and then he would keep picking up/dropping the item there in a loop.
The really strange thing was that the cells were already in Stockpile 1. So I have no idea why he decided to move them in the first place.
The only thing that currently makes sense is that charged cells are part of his current loadout (100 of them for his charged rifle). If I remove them (edit for clarity: and the rifle) from his loadout, the bug basically stops, and he puts all of the cells in his inventory and drops the rifle.
In case it matters, in this case I had changed the default Nothing loadout to one that included the charge rifle + ammo, rather than create a new loadout.
Pawns will sometimes get stuck in a loop of picking up and dropping an object. I wasn't sure what was happening in previous situations it occurred (usually just telling them to do something else 'fixed' it), but in this recent case, I had a pawn getting very confused about hauling ammunition.
He seemed absolutely determined to move charged cells to Stockpile 1. He would pick them up, drop them, pick them up, drop them, over and over, gradually moving him and the cells 'south' down the map until hitting an impassable object, and then he would keep picking up/dropping the item there in a loop.
The really strange thing was that the cells were already in Stockpile 1. So I have no idea why he decided to move them in the first place.
The only thing that currently makes sense is that charged cells are part of his current loadout (100 of them for his charged rifle). If I remove them (edit for clarity: and the rifle) from his loadout, the bug basically stops, and he puts all of the cells in his inventory and drops the rifle.
In case it matters, in this case I had changed the default Nothing loadout to one that included the charge rifle + ammo, rather than create a new loadout.
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Mod List:
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Hugslib
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Vegetable Garden
Xeva's Rimhair
The Birds and the Bees
Fluffy Breakdowns
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OSHA Compliance
Fences and Floors
Glass+Lights
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