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Messages - noobonthisforum

#1
Ideas / Re: Boats
October 15, 2017, 07:08:12 PM
haha I can assure you I'm not.
And I'll make sure to utilise the search engine so I next time! Do you have any opinions of the boat idea?
#2
Ideas / Boats
October 15, 2017, 06:28:47 PM
A mod that allows you to build a boat in rivers and once built you can travel up and down rivers, the larger the boat/tech the faster you will be able to travel or the more pawns on a boat, the faster you will travel down.
to build a boat the map will have to contain at 5 vertical tiles and 3 horizontal tiles of deep moving water, or maybe less than that. Events such as dried river beds can stop your travel and so you have to uninstall your boat which will take you a couple of in game hours or days. another event can be a fortified settlement that depend on raiding travelling boats, or maybe even another boat ramming you.
If an event does trigger the map will be mostly consisting of water with your boat and other structures relevant to the event.
You can also raid factions built on rivers or next to the coasts allowing coastal bases to be raided from the shores.

#3
Help / List of all statbases?
October 10, 2017, 08:54:32 AM
Anyone have a list of all the statbases I can use for animals/pawns I would really appreciate it my dudes.
#4
Help / Re: custom verb properties?
September 24, 2017, 08:03:27 PM
yeah those are the ones, do you know where the file locations are for them?
#5
Help / Re: custom verb properties?
September 24, 2017, 07:28:46 PM
Nah I want new projectile verbs
#6
Help / custom verb properties?
September 24, 2017, 06:45:40 PM
I was wondering if anyone know which files I need to make my own custom properties and where to find the them in the core folder for me to use as a template unless you can send it to me.
#7
This guy explains it well on how to do it I don't remember much about the video but it should be a start https://www.youtube.com/watch?v=3HT9pYWvYa4&t=32s
#8
Help / Re: Custom CompProperties?
September 10, 2017, 08:04:32 PM
Oh didn't know you could just replace the name for custom items but I'll definitely experiment a bit more
#9
<wildBiomes>
   <TemperateForest>0.00</TemperateForest>
   <TropicalRainforest>0.00</TropicalRainforest>
   <AridShrubland>0.00</AridShrubland>
   <Desert>0.00</Desert>
   <ExtremeDesert>0.00</ExtremeDesert>
   <Tundra>0.00</Tundra>
   <BorealForest>0.00</BorealForest>
      </wildBiomes>

Play around with the numbers and see what suits you, currently if you put these codes in they won't spawn in those biomes, also if you don't know where to put it go find a file in the core folders called "ThingsDefs_Races".
#10
Help / Re: Custom CompProperties?
September 08, 2017, 11:26:59 AM
Cool thanks!
#11
Help / Re: Custom CompProperties?
September 08, 2017, 05:17:18 AM
So I've been using
<li Class="CompProperties_Shearable">
        <woolDef>Chemfuel</woolDef>
        <shearIntervalDays>5</shearIntervalDays>
        <woolAmount>400</woolAmount>
      </li>
But in game it shows up as shear wool etc, but what I'm planning on doing is to change it so in game it changes to extract/harvest.
#12
Help / Re: Custom CompProperties?
September 07, 2017, 07:06:27 PM
I think I would have to make a new one because I want to change the shear and wool texts in game, If i was to do that would I need to use C#?
#13
Help / Re: Custom CompProperties?
September 07, 2017, 06:56:20 PM
Thank you!! I didn't know it involved using another language, now I feel silly ::) ::) ::)
#14
Help / Custom CompProperties?
September 07, 2017, 06:41:10 PM
Does anyone know how to make them or does someone have a template, I thought it would be easy but I spent 3 hours of just repeating myself and getting no where so I'm stuck with having to harvest woolly dragons
#15
Mods / Re: Animal Projectile Possible?
September 04, 2017, 11:45:11 AM
Ah no worries. I've got little experience in modding but just made a dragon mod with loads of errors  ::) but I was thinking of making a completely new body type by adding a new part in the head or body, I would try and do this myself but I wouldn't know where to start