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Messages - ruPal

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16
Sorry, if that gets a bit offtopic, but I have to retract from the notion of "merging from RimPy".
That is good. Forking will not make RimPy better, the same for merging with "categorial sorting" approach. Categorial sorting will fail as soon as you stop updating DB and will add mess into DB itself. So if you are going to update RWMS, better solution is to create your own project from scratch.

17
Tools / Re: [TOOL] RimPy Mod Manager with auto mod sorting (Windows/Linux)
« on: December 12, 2020, 03:59:47 PM »
@Aliticou, your GPU do not works well with Qt. There is a solution for your issue, check RimPy Discord server.

18
Tools / Re: [TOOL] RimPy Mod Manager with auto mod sorting (Windows/Linux)
« on: December 09, 2020, 02:25:43 PM »
RimPy is game independant. It will work even without game installed. I am not sure what and where you downloaded, but it should work. If you get empty window, try a clean reinstall of your GPU driver, make sure you install latest one. Also try dev build, it has better logging (check Discord).

19
Tools / Re: Request for help with the RimPy mod manager
« on: November 28, 2020, 12:26:46 PM »
It downloads mods to the local mods folder you specified in the upper block, where pathes are.
Yeah, SteamCMD may break sometimes, I still do not know why that happen.

20
Mods / Re: How to download workshop mod's as non-steam user.
« on: November 23, 2020, 01:30:07 AM »
Rimpy Setup changed. No need to download SteamCMD manually.
1. Run Rimpy
2. Setup folders to the appropriate folders in upper block
3. Go to Downloader tab and setup SteamCMD (it will be automatically downloaded)
Here is a video instruction: https://www.youtube.com/watch?v=yTCBsFJvgaw

21
Tools / Re: [Batch Tool] Rimworld Mod Mass De-Steamifyier
« on: August 06, 2020, 04:37:51 AM »
It is not a problem of this script. it is just a limitation of how Steam and RimPy works.

22
Tools / Re: [Batch Tool] Rimworld Mod Mass De-Steamifyier
« on: August 05, 2020, 11:05:17 AM »
Since RimPy got the integrated workshop download option over SteamCMD i have primary these number folders at Mods.
That operation will break compatibility with updater function of RimPy, because SteamCMD downloads mods as usual steamids (numbers). It will cause duplication of mods if you use it.

23
Mods / Re: How to download workshop mod's as non-steam user.
« on: July 15, 2020, 03:36:38 AM »
Have made a video instruction how to download mods with RimPy: https://www.youtube.com/watch?v=yTCBsFJvgaw

24
RimPy Mod Manager was updated for a better support of SteamCMD: https://steamcommunity.com/sharedfiles/filedetails/?id=1847679158
Changelog:
- better notifications (they should not exceed display area, for example in a sorting report)
- huge mod downloader overhaul:
    - better GUI
    - ability to download mods and collections
    - new button integrated into pages for better usability ("Download with SteamCMD")
    - you can choose which mods to check for updates and which mods to update
    - you can convert your current local mods to the format that RimPy Updater support (right click on "Check for updates" -> "Convert mods dialog")
    - if download process fails, you will be able to retry
    - automatic SteamCMD executable download and installation (if it is not already exist in the selected folder)
    - more checks and notifications to prevent issues

25
You should use latest DEV build on Discord server.

26
Recently Rimpy Mod Manager were updated to include SteamWorkshop Mod Downloader. It works based on SteamCMD, so you will need to install it first and connect to Rimpy Mod Manager: https://i.imgur.com/RVgVpfp.png
Functions:
- download mods from Steam Workshop without Steam account and third-party services, directly from SteamWorkshop
- check for mod updates
- update downloaded mods when you want and not steam
After setup, downloaded mods will be automatically put into Mods folder of Rimworld.
Download link on development build and instruction how to setup SteamCMD and Rimpy is in Discord server: https://discord.gg/SAx5umn I am looking for feedback, help and suggestions. If you are interested in such features, come and say smth. Because I do not know if that function needed.

27
Releases / Re: [1.1] Sladki mods
« on: April 06, 2020, 01:23:17 AM »
Hi, Sladki and thank you for your mods. Just want to ask is that mod compatible with Ammo Tweaks for CE? Afaik, it also changes prices on ammo.
Alright, I will just use the title of the mods themselves then  :D
Did you upload it? I want to try it too :)

28
Releases / Re: [1.0] Ammo Tweaks for CE
« on: March 24, 2020, 07:56:04 AM »
Hi, Sladki. Just wanna ask are you still here and plan to update this great mod for compatibility with CE 1.1 (which is in beta stage of development and is available on github https://github.com/CombatExtendedRWMod/CombatExtended/tree/zhrocks11Dev).

29
Mods / (Un)Subscribe mod from outside of Steam
« on: March 23, 2020, 03:32:26 AM »
I want to add a feature to unsubscribe from mods from RimPy (third party mod manager, that do not require game running). Is that really possible? I have planned to do that with Steam API, but cannot to figure out if that is possible from outside the game: https://partner.steamgames.com/doc/api/ISteamUGC#UnsubscribeItem
May somebody help me?

30
Mods / Re: Mod sorting
« on: March 22, 2020, 07:42:56 AM »
Mods may depend on other mods and may conflict with other mods. You will have issues when trying to activate group of mods because of that and because of specific mod order they may need. It sound great but may cause a lot of problems and questions "why my mod group doesn't work".

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