Quote from: Goo Poni on April 22, 2015, 03:24:56 AMQuote from: rmurdocci on April 22, 2015, 01:23:44 AM
So, what are these "anti-fire materials" -apart from cutting grass- we can use to prevent fire from spreading out?
A two thick layer of stone or metallic walls, or flooring of any type. Fire "sparks" hop two tiles at most when the fire is at a full blaze on a tile so a two wide gap stops any fire from spreading.
This has caused me to wonder: do strong winds cause sparks to hop for longer distances in the game? Your statement suggests that they don't, but it would be extremely realistic if they did (as the Fire Weather Warning in my real-world area today because of high winds and low humidity aptly demonstrates). Similarly, I'd think that plant seeds would travel longer distances during periods of strong winds. I think it would be pretty cool if these mechanics were reflected in the game.
Heck, maybe there could even be a "windstorm" type of weather event where high winds could actually knock down and destroy lightly-built walls and exposed structures (with varying percentages of likelihood based upon their construction materials).