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Messages - «Temple»

#1
Outdated / Re: [A17] Expanded Charge Arsenal
January 22, 2018, 01:53:27 AM
I guess, but I wasn't 100% sure he went away, was hoping to get his response.
#2
Outdated / Re: [A17] Expanded Charge Arsenal
January 21, 2018, 09:38:18 PM
May I update this and upload it or give let you upload it?
#3
Outdated / Re: [A17] Expanded Charge Arsenal
October 24, 2017, 02:16:54 AM
Can I suggest a charge pistol?  Accurate at close range, somewhat decent damage output?
#4
Releases / Re: [A17] ModSwitch - a Rimworld mod manager
October 14, 2017, 03:19:31 AM
Don't want to create an account for it, I also think I found a fix for it too.  After setting colors click the little wrench icon in the bottom right(AKA Mod config button) it should be by default set on ModSwitch, switch it to something else then back and the color settings will be saved.
#5
Releases / Re: [A17] ModSwitch - a Rimworld mod manager
October 14, 2017, 01:34:51 AM
I think I found a bug for my current mod list, maybe its just me.  I tried reinstalling, and doing it multiple times many different ways but the colors I assign to mods gets reset to white every time I restart my game.

    <li>Core</li>
    <li>HugsLib</li>
    <li>ModSwitch</li>
    <li>EdBPrepareCarefully</li>
    <li>StackMerger</li>
    <li>ResearchPal</li>
    <li>MadSkills-A17-2.0.1</li>
    <li>StackXXL</li>
    <li>DeadMansClothing</li>
    <li>PrepareLanding</li>
    <li>Expanded Charge Weaponry</li>
    <li>ReconAndDiscovery</li>
    <li>Turret Collection</li>
    <li>[A17] Quality Cooldown</li>
    <li>Nandonalt - Set-up Camp</li>
    <li>WM Revamped Ponics</li>
    <li>QualitySurgeon</li>
    <li>LongRangePodLauncher</li>
    <li>Hand Me That Brick</li>
    <li>Save Our Ship</li>
    <li>Portable Power Generator - Nerfed</li>
    <li>BionicButchery</li>
    <li>MechanoidsExtraordinaire</li>
    <li>ArmorStuffExpanded-1.0</li>
#6
And as for your better coolers, for better temperature control people double layer was so maybe have a 2 layer cooler? Exhaust:Wall:Wall:Cooler
#7
Mods / Re: IDEA: Z LAYER
December 24, 2016, 03:48:15 AM
Quote from: alsoandanswer on December 24, 2016, 12:13:10 AM
Z layer will NEVER. BE. ADDED. EVER.
With the new thing of map generation with a experienced modder that could find a way to store that data for use it is actually possible.
#9
So, no more Forum mod updates?  Full switch to Steam Workshop?  Please correct me if im wrong im just curious.
#10
Mods / Re: IDEA: Z LAYER
December 23, 2016, 05:45:45 PM
I saw that when it first came out lol, I knew it wasn't possible at the time but I still clicked it to actually see.
#11
Mods / Re: [Mod Request] Cryptocaskets for prisoners
December 23, 2016, 06:18:23 AM
I know this is 100% possible, all you would need to do is create a worktype and might need magic from the good ol' C# but might beable to do it all in XML.  Personally I don't think people would enjoy my mods and why would I mod when everyone else is probably better at it and make more enjoyable content :D

EDIT: Might not beable to sell them while in stasis, as the prisoner at that point is just data being held by the casket, you would need to make it readable by a trade menu or something
#12
Mods / IDEA: Z LAYER
December 23, 2016, 06:15:15 AM
With the ability to generate a map, maybe you could import data and create a small area where you can store or build in.  A ladder that you can right click on with a colonist selected and go underground where you have to carve out a area or have a set area magically created?  As performance hits and other limitations this might be a possibility in the future.
#13
Lol, young god...
#14
Releases / Re: [A16] Quantum Cooling
December 23, 2016, 05:57:31 AM
I'm looking for a simple 1 way cooler, like how the heater works, put it in a room with no output and it will cool it.  This is a cool mod but think you could make a lesser version?  If not its fine, I'm just currently looking for a good art program so I can change the heaters red/orange pixels to blue/cyan.
#15
I made a small mod from this, personal use for the new update.  Adds the Portable Reactor and only that and requires the charged shot research.  If a moderator or Rooki wants this attachment removed I will do so immediately.  I posted this because I think other people might beable to use it for raiding or settling and getting a easy power source until they are stabilized.

[attachment deleted by admin due to age]