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Messages - Lechai

#16
@ Ender - No i didn't loose any colonists. I'm not sure how to, but i remember there is an ini file or something where you change to random for your save, look around the forums or do a search for it.

@ShadowDragon8685 - Ive actually stopped giving my colonists R4 rifles, I've found making a mix between M24's M16's and R4's gives the best defense.
This is because all 3 have high DPS but at different ranges. When i had everyone with the same weapon they would all unload at the same target and waste firepower on overkill. This overkill then lands on the rubble, destroying it, and giving the raiders a spot to shoot back from while in cover.
#17
My major gripe with turrets is the fact that they explode when destroyed, which never ever happens in real life (excepting very rare magazine chain-reactions). I think this should be replaced with a 10 %chance to explode (taking that into account), otherwise they just go into a 'destroyed' state which costs half their metal to repair.

Additionally you should be able to research a Bunker turret, which has much higher HP total. Then give raiders SPG's so you have to use snipers to target SPG's to protect the bunker turrets protecting you from the rest of the raiders.
#18
Ideas / Re: My thoughts and suggestion
November 18, 2013, 05:01:27 PM
.... so what your saying is this "Pre-Alpha" doesn't have enough content?


chill bro, it will come  ;)
#19
I just realized i actually have a turret sitting in the corner... maybe kept as an antique or as a symbol of darker times?
#20
Bugs / Re: Geothermal Vent Bug?
November 17, 2013, 05:59:09 PM
"Overall Power Gain"
Its not very fancy, but it says what it is and is hard to get confused
#21
General Discussion / Re: Post Your Base
November 17, 2013, 05:53:05 PM
Here is my current base. It has 102 colonists and no turrets.

Sorry its not very detailed to look at, but i kinda had to zoom all the way out to fit it in the screen, you still cant see half the geothermal gens or the solar farm, but that's not terribly important.

It contains the Following:
Bedrooms: 101 (was 1 short at the time of the screenshot)
Mess Hall: 5
Battery Storage: 4
Armory: 5
Greenhouses: 2
Geothermal Gen's: 4
Solar Gen's: 38
Prison Beds: 8
Conservatory Gardens
Recreational Room
Communications Room
Commanders Quarters (A massive pimped out room for the only survivor of my initial 3 colonists)
Stockpiles: 3
Avenue of Honor (A Walkway lined with graves and flowers for fallen brave defenders)

#22
Randy Random, and been playing this game on and off since about a day after the pre-alpha launched
#23
Hi Everyone,

Here is my current colony, currently sitting at an exciting 102 colonists. I wonder if I'm the first nut-job to reach that milestone.


Then i saw this land, i think i counted it correctly at 80 raiders:


Tensions are high as they enter the kill zone...
at this point I have to draft my colonists in 2 batches as i have too many to do at once.


The order to engage is given.   FIRE!


With the ground stained red, its time to start the cleanup and endless hauling.
At this point, about 15 colonists start to freak out with all corpses lying around.


Hope you all enjoyed the ridiculousness...

Lechai
#24
Ideas / Re: randy random's cousin CHAOTIC CHRIS
November 14, 2013, 11:45:07 PM
I cant see how difficult it would be to implement either, its just a small tweak.

wink wink at Ty
#25
Ideas / Re: Idea for Garbage dumps
November 14, 2013, 07:35:13 PM
Quote from: Galileus on November 14, 2013, 07:19:36 PM
If anything I think Tynan will aim at removing the possibility to use rubble as cheap, mobile sandbags :P
I will continue to use it until that point!
But the writing seems to be on the wall, he did say he wanted to steer the game away from being a tower defence game towards more of a colony management aspect.
Big changes need to be made for that, this being one of them
#26
General Discussion / Re: Dead Bodies Everywhere!
November 14, 2013, 05:40:31 PM
i see some loyalty loss there...
#27
Ideas / Forbidden Zone
November 14, 2013, 05:32:55 PM
As the title suggests, my request is for a red marked zone that cannot overlap with the home-zone and is classed as impassable terrain for colonists unless drafted. Uses the same overlay as home-zone so you can see both at once.

Possible uses:
1. Prevent wandering colonists from trekking down long, dark, dirty, confined, and abandoned mine shafts and then having a whinge about it...
2. Prevent non-combat troops who aren't drafted from walking into a crossfire! If you don't have a gun, stay away from all the baddies that do you imbecile!
3. Temporarily prevent certain rooms from being used, forbid the door into armoury 2 until 1 is filled up.
4. Pathing, do your colonists always path through that certain rubble pile without really needing to? forbid it and get them to walk around.

I'm sure you smart people could think of more uses as well.
#28
Ideas / Re: Idea for Garbage dumps
November 14, 2013, 05:13:32 PM
its tricky but possible,

drop the dump and when its full you sell the dump. You then create a new dump and haul out the parts you don't want. Using this method you can get any shape you like.

Ideally id like a dump zone to be controlled like a home zone, and remove the ability to put corpses in it.
#29
Yeah, paving is super fast...
#30
Bugs / Re: Graves not changing states.
November 14, 2013, 08:24:30 AM
I see your point

I'll take naturally emptying/decaying graves as a resolution to this bug-bug please :)