It should work fine without Alien Framework. I'll see if I can reproduce this.
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#32
Releases / Re: [1.1.10] Hospitality (updated 24.05.2020)
May 24, 2020, 02:06:40 PM
Update
Code Select
1.1.10 - 24.05.2020
- New: Added button to guest tab to manage map defaults
- New: Manage Defaults menu now has a setting for disabling guests for the map
- New: Russian translation by kamadz
- Fix: Beds will now only show royal title information when royalty is active
- Fix: Fixed issue with guests not finding path to base caused by locked doors
- Tweak: Optimized shopping code for performance
- Tweak: Now caching guest comp access for performance
#33
Releases / Re: [1.1.9] Hospitality (updated 01.05.2020)
May 03, 2020, 04:42:48 PM
Sorry, I really don't know. I'd probably go to the workshop folder where steam stores your mods and search for royal in all files.
#34
Releases / Re: [1.1.9] Hospitality (updated 01.05.2020)
May 03, 2020, 12:55:21 PM
Looks like maybe a mod messes with your Royalty titles.
#35
Releases / Re: [1.1.9] Hospitality (updated 01.05.2020)
May 02, 2020, 01:50:41 PM
Sorry about that. It's on Github now.
This mod has been updated for Royalty. In fact, I spent weeks doing so.
The visit rate is dependant on how much they like it, your current relationship, and how close they are settled. And indeed, there aren't any special benefits from that.
This mod has been updated for Royalty. In fact, I spent weeks doing so.
The visit rate is dependant on how much they like it, your current relationship, and how close they are settled. And indeed, there aren't any special benefits from that.
#36
Releases / Re: [1.1.9] Hospitality (updated 01.05.2020)
May 02, 2020, 03:15:02 AM
Oh, yeah... I get what you mean now. But he shouldn't get that error message. I think.
@Canaris: Could you post a screenshot of your entire map? I'm mostly interested in the edges.
I'll check github. How odd.
@Canaris: Could you post a screenshot of your entire map? I'm mostly interested in the edges.
I'll check github. How odd.
#37
Releases / Re: [1.1.9] Hospitality (updated 01.05.2020)
May 01, 2020, 05:10:47 PM
Weeeell... If they're spawned by vanilla, they just appear on your doorsteps. If they're spawned by Hospitality, they can't cross the sea.
#38
Releases / Re: [1.1.9] Hospitality (updated 01.05.2020)
May 01, 2020, 03:00:33 PM
I'll get it fixed eventually. If you can somehow narrow it down, that would help.
#39
Releases / Re: [1.1.9] Hospitality (updated 01.05.2020)
May 01, 2020, 12:19:59 PM
Thanks for posting this. I've been trying to track this issue down for weeks but I don't have enough information.
#40
Releases / Re: [1.1.9] Hospitality (updated 01.05.2020)
May 01, 2020, 07:06:14 AM
There's a new update with some fixes.
Update
Update
Code Select
1.1.9 - 01.05.2020
- New: Setting to limit maximum visits within next 3 days
- New: Spanish translations
- New: When unsorted, the guest tab now shows which guests are in the same group
- Fix: Guests now won't buy items biocoded for someone
- Fix: Guest tab can be sorted now
- Tweak: Added a delay before guests can claim a bed, based on their silver
#41
Releases / Re: [1.1.8] Hospitality (updated 26.04.2020)
April 30, 2020, 06:03:39 PM
Thanks for the info. But that's like calling at a garage and saying "My car doesn't drive," and then hanging up.
#42
Releases / Re: [1.1.8] Hospitality (updated 26.04.2020)
April 29, 2020, 03:17:26 AM
Thanks for the logs.
This is really extremely weird. My guess would be that what causes the conflict with Hospitality is remnants of another mod in the mods or steamworks folder.
These both persist reinstalling. And since 1.1, RimWorld can conflict with unloaded mods, unfortunately. How it works exactly, I don't know, since I could never reproduce that here.
But in theory all it takes is one disabled mod with the wrong Harmony assembly in the wrong folder.
So the thing you could try is rename the steamworks folder and restart Steam. That should re-download all subscribed mods. If it doesn't, you can just name the folder back.
This is really extremely weird. My guess would be that what causes the conflict with Hospitality is remnants of another mod in the mods or steamworks folder.
These both persist reinstalling. And since 1.1, RimWorld can conflict with unloaded mods, unfortunately. How it works exactly, I don't know, since I could never reproduce that here.
But in theory all it takes is one disabled mod with the wrong Harmony assembly in the wrong folder.
So the thing you could try is rename the steamworks folder and restart Steam. That should re-download all subscribed mods. If it doesn't, you can just name the folder back.
#43
Releases / Re: [1.1.7] Hospitality (updated 03.04.2020)
April 27, 2020, 07:56:54 AM
Ah, the forum works again. The mod is updated. Still have to update the front page.
#44
Releases / Re: [1.1.7] Hospitality (updated 03.04.2020)
April 26, 2020, 02:52:01 AM
About your log: I can't read it right now (since it's attached and not uploaded... I know), so I'll check it when I'm around a desktop PC again.
#45
Releases / Re: [1.1.7] Hospitality (updated 03.04.2020)
April 26, 2020, 02:49:15 AM
@Dr Fred: There's an unfortunate new circumstance that will make this harder for you. A few days ago a mod breaking update was released for RimWorld and I haven't had time to update Hospitality accordingly yet.
This means there can be errors now due to this version mismatch.
This means there can be errors now due to this version mismatch.