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Messages - RickyMartini

#1021
Quote from: 200Down on February 10, 2015, 05:07:58 PM
Just think, he could release it on steam. Quadruple the forum size, requests, complaints, and grey hairs. Nope, can't think of a single reason why it wouldn't be on steam before beta.  ;)

Yeah but beta is qoing to take more than just a few months, probably not even this year.
#1022
Ideas / Re: New action "Take cover" for raiders
February 10, 2015, 02:44:36 PM
Sure but I'm talking about the mechanics of how raiders think. In what situation would it ever be appropriate for an m-24 mercenary to just rush trough the defenses because his task is set to "break the door"   :D

I'd like to see some kind of replacement for that like "take cover behind rock" "take cover behind sandbag" "take cover behind wall" just like the colonists do too.
#1023
Ideas / Re: RIVER on map creation
February 10, 2015, 12:08:58 PM
Also this is a reminder that fishing is just a must have feature. It just has to get added in a later Alpha.
#1024
Ok, fair enough. Now I remember a problem I had all the time, tribes attack so many times I had tribalwear and parkas everywhere so I wanted to get rid of them but didn't want my own crafted parkas to get burned too. The crematorium makes no distinction for that.
#1025
Ideas / Re: New action "Take cover" for raiders
February 10, 2015, 12:00:57 PM
Quote from: ManWithNoName on February 10, 2015, 11:10:36 AM
I had a raid yesterday on a new colony i just waited them out till they got hungry and retreated.

As for tribes rushing thats when you tell your guys to melee fight rather than shoot, would be nice if this was automatic but, it isn't.

Yeah thats true but I don't really like seeing a m-24 against bows fight.
#1026
Quote from: Sion on February 10, 2015, 09:10:23 AM
Quote from: Eleazar on February 10, 2015, 08:35:39 AM
Quote from: ManWithNoName on February 10, 2015, 04:29:02 AM
Will admit id like more control over storage specially when it comes to clothing (save x amout of parkas, armour certain weapons etc).

Then make a stockpile X cells big and set it for parkas only.

Ok, but lets say you want a stockpile of only Devilstrand Parkas, or just Devilstrand cloths in general, how would you do that?

You're right that isn't possible at the moment, but why would you want that feature? You have to remember that this game is about simulating a colony and not about micromanaging a clothing store. I suppose it will never be possible to make zones just for that. You can make a parkas only zone just not a devilstrand parka only zone.
#1027
Ideas / New action "Take cover" for raiders
February 10, 2015, 08:59:45 AM
Who knows this situation?

Suppose you have just started your colony in the open field and your 5 colonists all with ranged weapons now have to defend against 10 pirates. When the raid starts you place your 5 colonists hidden behind corners or sandbags and hope for a cool gunfight.

But because you have only 5 colonists and more pirates only 5 pirates can have the action "shoot at xy colonist" and the others rush to the nearest furniture/turret or other objects and thus expose themself to be gunned down.

When a raid group consists of only ranged fighters I would love to see them also waiting behind cover and try to get a good shot at my colonists. I remember having countless raid from the tribes and while I had snipers behind sandbags even archers would just overrun me because they had their "demolish standing lamp" task or "demolish door" and then would start a meele fight with their bows.

So to put it simple a new action for ranged attackers should be implemented called "hiding behind cover". With that a fight could look like a real gunfight where it's more important for the enemy sniper to get a good hiding place. It just hurts sometimes when an enemy carrying a M-24 rushes into my turrets.
#1028
Ideas / Re: Selective blights
February 09, 2015, 10:55:23 AM
I agree, it doesn't make sense to me that a blight can kill my strawberries out in the field and in the same second also kill my potatoes deep down in the mountain in hydroponics basin.
#1029
General Discussion / Re: Call for public testers!
February 08, 2015, 09:30:17 AM
Is this still open? I would gladly help since I'm on vacation, i've done some bug reports for Prison Architect but other than that I'm not an expert in programming. If testers are still being searched I would like to give a hand. :)