Thank you Brunayla

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Show posts MenuQuote from: NoImageAvailable on September 14, 2015, 09:32:14 AMQuote from: akiceabear on September 14, 2015, 08:53:03 AM
Elsewhere in this thread it mentions this is only compatible with a prior version (0.12.1) of CCL. I'm waiting to update CCL until CR can handle it - its my number one mod!
NIA - maybe it would be useful to mention which version of CCL this is tested against in the OP?
From what I've been told a CCL update shouldn't break dependent mods unless something in the code used by the mod changed. Recompiling against the new version fixed it and I would have released an update already if my current internal build wasn't broken at the time. Expect an update later today though.
Quote from: Kulverstukass on September 11, 2015, 08:41:29 PM
It would be sooooo good, if there would be option for "Mend your own equipped apparel". (sorry for bad english if any)
Besides, working just fine with last RW and 3.0.4pre Edb interface mod.
Quote from: SkySorcerer on September 11, 2015, 06:03:13 AM
I can't find a way to make skyarkhangel's update work on 12d. The entire Work tab breaks down. Any ideas?
Quote from: Florius on September 07, 2015, 06:16:48 PMQuote from: Kairo on September 07, 2015, 06:07:37 PM
Hi
That's an interesting mod, i give it a try.
Has anybody tested it with "Mending" mod (repairing clothes/weapons https://ludeon.com/forums/index.php?topic=10908.180) and if it's compatible ?
Since Alpha 12 that isn't needed anymore since you can add the minimal required skill in the bill.
And the mod itself is not updated to Alpha 12...
Quote from: sparklingmagma on September 05, 2015, 11:29:17 PM
I like using the embrasures in this mod pack but how come i can't shoot through the embrasures with the default rimworld guns? It works with other modded guns but when I started a new world and a new colony, i use a mod where i could build the default rimworld guns in the smithing bench and when i send my colonist inside the embrasures they dont shoot and let the raiders ruin everything. I hope you can fix this bug
Quote from: DirtySiwy12 on September 03, 2015, 04:33:15 PM
I have a problem. I downloaded latest version of your mod and when I finished building bionic replacements crafting table it dissapear like it was never build. Same thing happens with primitive weapons crafting table and I didn't check other tables with your mod. Vanilla benches works fine. I play on Alpha 11b It's possible that I have wrong version of your mod?
Quote from: Evolvarium on August 30, 2015, 07:03:10 PM
The blast doors do work with alpha 12. I am not sure about the other mod.