Small Bug: Colonist can and will use the charging station of MAI to sleep instead of an accessible normal bed.
http://i.imgur.com/JwxbUSt.jpg
http://i.imgur.com/JwxbUSt.jpg
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Show posts MenuException filling window for RimWorld.Dialog_Trade: System.Reflection.TargetParameterCountException: parameters do not match signature
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at CommunityCoreLibrary.Detour._DropCellFinder.DropCellFinder_IsGoodDropSpot (IntVec3 c) [0x00000] in <filename unknown>:0
at CommunityCoreLibrary.Detour._DropCellFinder+<>c.<get_IsGoodDropSpot>b__7_0 (IntVec3 c) [0x00000] in <filename unknown>:0
at Verse.CellFinder.TryFindRandomCellNear (IntVec3 root, Int32 squareRadius, System.Predicate`1 validator, Verse.IntVec3& result) [0x00000] in <filename unknown>:0
at CommunityCoreLibrary.Detour._DropCellFinder._TradeDropSpot () [0x00000] in <filename unknown>:0
at RimWorld.TradeShip.SpawnDropPod (Verse.Thing t) [0x00000] in <filename unknown>:0
at RimWorld.TradeShip.GiveSoldThingToBuyer (Verse.Thing toGive, Verse.Thing originalThingFromStock) [0x00000] in <filename unknown>:0
at RimWorld.Tradeable.ResolveTrade () [0x00000] in <filename unknown>:0
at RimWorld.TradeDeal.TryExecute (System.Boolean& actuallyTraded) [0x00000] in <filename unknown>:0
at RimWorld.Dialog_Trade.<DoWindowContents>m__401 () [0x00000] in <filename unknown>:0
at RimWorld.Dialog_Trade.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey20A.<>m__14F (Int32 x) [0x00000] in <filename unknown>:0
<mods>
<li>Core</li>
<li>Community Core Library</li>
<li>Community Core Library - Vanilla Tweaks</li>
<li>Miscellaneous_Core</li>
<li>ExpandedProsthetics&OrganEngineering</li>
<li>EdBColonistBar</li>
<li>Miscellaneous_Robots</li>
<li>RT Fusebox</li>
<li>PowerSwitch</li>
<li>Miscellaneous_MAI</li>
<li>RW_MedicalInfo-0.13.0.1</li>
<li>Trade-12</li>
</mods>
Quote from: NWCtim on April 30, 2016, 11:41:24 AMGuess you have a valid point here. *evilgrin*
Given that trade caravan animals will eat your crops, or even the food you just bought from said trade caravan, I have hard time feeling bad if one of them gets hit by one of my traps.
Quote from: Rock5 on April 26, 2016, 06:56:42 AM
I often find myself waiting for a job to be done and it seems to be taking too long so I wonder to myself "Is anyone doing this job at the moment? What is everyone doing?". And it occurs to me it would be nice to get a snapshot of what everyone is doing at any particular moment.
Quote from: viperwasp on April 26, 2016, 09:06:51 AMI also agree. I wished for exactly that long ago. Having to manage a colony with temperatures ranging from extremely cold to extremely hot would be awesome.Quote from: Vaperius on April 25, 2016, 08:07:35 PMQuote from: proudcanadianeh on April 21, 2016, 11:07:43 PM
Whats the hottest seed you have found so far?
I found one with 36.1 using the seed "heat" (Original right?)
Anyone have anything hotter?
I don't know of anything, personally I think this game needs a "Badlands biome", where during the day map is just on the edge of things bursting into flames, and during the night strong winds chill it to the hypothermia inducing temperatures. The challenge of the biome is balancing your delicate temperature management situation.
I.E: The extreme desert biome isn't all that extreme in my opinion
I completely agree a badlands or any map with VERY HOT & VERY COLD both in the same day would be awesome. Even if it's a mod that would be fun. Extreme Desert is only really difficult when you first start and for lack of growing area/trees. But I want a map where Day = 40C to 80C and Night = -40 to -80 or lower! I would also make it so Cold Naps and Heat Wave are both very common and override the daily temperature so you get a consistent temperature all day during a Cold Nap or Heat Wave. So the negative to the map would be lack of trees and extreme temperature range. I would suggest the map have an increased amount of Geyser spawns so that could be one of the pros having more geysers for power and heating. Something along these lines would be fun.