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Messages - WereCat88

#31
I've made a mistake.

Kelly was a very good colonist, but her brain got blasted by a schyther charge rifle, leaving her to 87% Conciousness (Could have been much worse), i had 3 AI Persona Cores laying in my storage and just unlocked Brain Surgery so i installed one in place of her brain... now she enters a daze almost every 2 days, any way i could reverse this? Maybe add brain replacement surgery? As it seems that the AI Persona Core replaces the Brain.

EDIT: It just came to mind that the first head transplant is going to happen this year (Will probably fail), so  maybe in the future (Rimworld future) it would be possible to do full body transplants?

EDIT 2: Kelly went berserk but was successfully contained but 3 colonists were injured in the fight, as a further containment method her bionic arms were removed. Not even fully recovered from the last fight and she went berserk again, be advised as she has a functioning jaw and legs.
#32
Releases / Re: [A17] SimpleSidearms
May 24, 2017, 02:51:25 PM
Does this mod work with other weapon mods? I imagine it should?
#33
Outdated / Re: [A16] Organized Research Tab v1.1.2
April 18, 2017, 10:02:51 AM
I noticed while playing with a lot of mods and this mod on the latest version that there is stuttering every 2-3 seconds that last half a second.

I investigated and found that when this mod is on it causes memory leaks, i checked the task manager and saw that Rimworld uses 3 Gb of ram , in vannila it consumes 800 Mb and with all the mods i have (70+) it still only uses 1400 Mb.

Reverting to v 1.0.2 fixes the leak.

To clarifiy more: when i saw the amount of ram used it still climbed at the rate of 20 Mb/s, and climbed even when Rimworld was completely paused, and even in the main menu.
#34
Mods / Re: I can't find a mod.
April 17, 2017, 11:29:33 AM
Thanks, i actually think i scrolled past it when i searched the released page.
#35
Mods / I can't find a mod.
April 16, 2017, 05:45:53 PM
I also forgot the name, the mod made it possible to advance in technological age, for example when you have a certain percentage of medieval age research done your colony advances to that age if you are neolithic. I also think it made it so if your colony is in the neolithic age and you complete all the research for that age you go to the next age.
#36
Quote from: SpaceDorf on March 23, 2017, 04:02:15 PM
Try Minions :)

I don't really like minions, too many banana song trap remixes and shitty facebook memes have ruined it for me, wherever i see a minion i get a slight cringe sensation, plus i think any mod that adds new creatures is incompatible in some way with CR (for example you can kill a Mamufallo (from BaconBits Mods) in one shot with 12 gauge beanbags), plus it's just silly.

Or do minions use the same body deffs as normal pawns so CR can override it?
#37
Quote from: AngleWyrm on March 23, 2017, 04:49:26 AM
That might be a resource shortage issue, such as low population, wood, food or other materials.

That might be it as i always try building big and planning ahead and my 3 colonists (my current playtrough) are too slow.
The current way i try and build takes me 10 in-game days on average to settle in my colonists.

Quote from: AngleWyrm on March 23, 2017, 04:49:26 AM
Something that's helped my colonies move along is the Misc. Robots++ mod by alaestor, which makes it easy to offload the hauling & cleaning jobs so that the colonists can be more specific on what they do. Trained pets can help haul and hunt too.

I would but i also play with Combat Realism which is a mod i love and used since my 2nd playtrough in Rimworld and CR is incompatible with the Misc. Robots mods and also the Rimsenal mod which i also love.
#38
Quote from: b0rsuk on March 23, 2017, 04:27:32 AM
There was a design decision early in development to remove all kinds of fog of war. This means discussing any kind of stealth is pointless unless you mean on the world map, which hasn't been castrated yet.

Well there goes that.
#39
At the moment i have kind of a weird thing with Rimworld, i always check the forums and think about playing it but when i do play it im put off by the slow pace, i play for 30 minutes and exit the game and play again in a week or so, i used to play it non-stop but now i just like thinking about it rather than playing it.

The slow pace is more about the boring time when you sit and watch your colonists work.
#40
I know you can kind of stealth raid bases and ambush raiders but im asking for your opinion on a full on stealth system in Rimworld.

This system would have components like "Noise made" based on the equipment a pawn is wearing and maybe a new skill and even traits, "Ambient sound" (if its raining you can be a bit loud but still be stealthing around), specialized equipment and maybe even fog of war.
#41
Ideas / Re: VEHICLES PLEASE?
March 21, 2017, 01:33:08 PM
+1 for vehicles doesn't matter if old (wagons) or new (jeeps) now that we have a world that we can travel around we need vehicles.
#42
Maybe add some traits and make how long the mood debuff's last based on those traits? (is it even possible?)

Like if someone has the "Forgetful" (bad example on my part) trait the mood debuff's are shorter.
#43
Ideas / Re: Wagons
March 08, 2017, 09:21:22 AM
+1 Rimworld needs more vehicles
#44
Ideas / Re: Throwing Weapons and Shields
March 03, 2017, 02:43:20 PM
I agree with this idea it would add more to melee combat in general and early or tribe combat, Rimworld needs more additions like this as melee combat is just not worth it in most cases.
#45
Ideas / Re: Sex and Hierarchy
February 21, 2017, 02:56:28 PM
Quote from: Jeck Po on February 21, 2017, 12:38:07 PM
My suggestions:
1) Sex. More of this. People are animals and it main thing. Bad mood for colonists who without sex. Own room for masturbation, not for pray. Rare sex with big animals (its will be very fun). And so on. Give permanent influence quantity of sex on the colonist's mood.

By "Rare sex with big animals" do you mean bestiality? :o

Also i don't know if some of these "Hierarchy" features would reflect reality in these colonist situations as they are advanced,"decent" human beings, maybe in tribes that could be a thing, or make different social groups with different mindsets that could see that as normal.