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Messages - Lerin

#31
Yeah i just wanted report UI bug too, after set "until you have" in stonecutting tab, ui takes black color like a shadow :)
#32
Core Mods
Dependencies
Others

Category 1
Category 2
Catergory 3
Category 4

If category names are not fixed, just let us to rename it.
#33
contrary, i can't wait to use it on mars
#34
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 21, 2017, 11:18:50 PM
Idea:

Crops and seeds diversity for increase survival immersion:
Every single seed has trait
Exanple:

Growing time,
Size,
Minimum soil fertility,
Health points,
Life span,
Co2 conversion,
Temperature min max,
Amount of harvestable crops,
Amount of seeds when extracted.

Our botanist are forced breed best seedling in hydrponics basins, best crop will be need extracted for seeds.

This is possible dubwise56 ?
#35
Outdated / Re: [A16] Rainbeau's Fertile Fields
January 21, 2017, 05:31:56 AM
How to add Hay to butcher table recipes ?
#36
scuba156, can you add a categories to this big mod list ?

i want sort my mods by categories like a:

--- Always First---
Core
HugLibs
CCL
etc..

---- Surgeries -----
EPOE
DE surgeries
etc..
etc..

---- In Game Addons ----
Furnitures
New structures
New objects
etc..

--- TABS ----
Numbers
WildLife
Colony Manager
etc..

This is possible ?
#37
Thank you skully for your time :)
#38
i wonder is a possible to make alternative version of hardcore sk, using dubwise MarsX  as a base ?

Every hard thing hardcored^2 trying survive on mars ?
#39
Button "Build Copy" will be avaible ?
#40
This collection is really chaotic, mess on screen, mess in tabs, many logical issues...
Example

UV lamps, hydroponics, hydroponics uv, dubwise skylight, soil from vegetable garden, tilled soil..
No logic here, so... maybe you try do something like HardcoreSK, keeping all logic, but really lite version ? not that complicated ?
#41
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 07, 2017, 04:25:48 PM
From my observation

About animals, personally i am not interested about meat production, just have animals is enjoyable. Maybe some kind of cryo hibernation for animals ?

Now in late game when colony is established game looks easy, maybe a kind of space raiders, what will force us to think about base desing to avoid "accidentaly" decompresion during raid, and secure crucial survive buildings.


i dont know how modders community works but, if you would take edb prepare carefully, and made patch/merge mod... what only let us use manage cargo and fixed points system(no more cheated rockets with full resources), that would be something amazing.

Lower gravity, maybe better limit for hauling for pawns ?

More options to heat base (personally i count on redist heat and compatibility patch)

#42
That sprites...
This person should work for Tynan and redesign most of images
#43
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 06, 2017, 10:22:52 AM
We have water, are you planning a thirst-dehydration system ?
#44
Outdated / Re: [A16] MarsX v3.0.1 - Musky Edition
January 03, 2017, 03:43:00 PM
Plume two times in row is a deadly thing, i realized RTG can raise temperature, in a room but, o2 has depleted quick enough so 8 colonist died :/

Next time i will make a emergency room with rtg, airlocked and dedicated oxygen tank but vent will not work ?

We dont have opportunity to solve this problem ?

and

One colonist left, Charlie has sick... got major infection and one frostbite..
But he wont help himself anymore.... charlie is broken ?
View of 8 dead crew members is too much for him ?

EDIT:
Ok i got it, charlie need priority  doctoring before patient...

IMG: http://imgur.com/a/o4PQf

lovely disaster...
Really i love that gameplay.. thanks dubwise56 :D


Edit 2: Charlie died, he lost mind, charlie has started vicodin binge, he didn't bandage his infections.. 100% to 93%.. What a stupid dude..
#45
I know you pain. I have been killed many times on ice map playing solo.