not working getting an error . edit : v3 is not working v5 working good .
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#46
Releases / Re: [A14] P-Music v5. Adds 6 new fan made songs (17.07.2016)
August 26, 2016, 10:06:10 PM #47
General Discussion / Getting sick of it :/
August 24, 2016, 06:43:56 PM
hey , so I started a challenge Cassandra after finishing the game on base builder many times . everything goes right couple raids and toxic ships but what's really annoys me is the malaria which happens to me couple of times 10 to 15 min between first one shouldn't colonist that already affected by it would'v been immune now ? also a boomrat manhunter keeps me in base for 3 days which is really sick because I can't deal with them ! had two of those and 2 malaria which totally destroyed my game . what really gets to me is the boomrat attacks when I try to make an idoors area colonist keep getting out for a brief time which cause them death .
#48
Releases / Re: [A14] Expanded Prosthetics and Organ Engineering 1.72 (12.08.2016)
August 20, 2016, 01:14:11 PM
hello , thanks for this awesome mod ,btw when i putt harvest limbs on butcher table it not working ? Sorry if I'm mistaken but im new to the game and mods .. also there is a lot of working bench I think it's too much for vanila like maybe it just me .
#49
General Discussion / I finished my first game
August 18, 2016, 11:39:16 PM
Hello , so yes today was my first time I finished a scenario Cassandra classic base builder . Really enjoyed it it was easy tho sometimes it felt stressed . love the game so far I used hospitality and high caliber mods , anyway so after I launched a 12 colonist at that point I was so excited for whats gonna happen next but ye nothing ) so my base is deserted and I was wondering if people gonna start joining my colony again ? so maybe this time I will rise the difficulty
#50
Bugs / Re: Grizzly bears hauling issue
August 18, 2016, 09:01:56 AM
yes the bear hauled the steel back to stockpile ( from the bench ) while nick was going to get the rest of the material . the stockpile is marked as critical
#51
Releases / Re: [A14] High Caliber - more than a gun mod (V1.14/10.08.2016) CR1.6.7.3 Patch!
August 18, 2016, 08:08:54 AMQuote from: eatKenny on August 17, 2016, 10:10:15 AMI'm not using combat realism . well my shooters are above 10 skill pointsQuote from: Monzer on August 16, 2016, 08:05:38 PM
hey love that mod man made the game much cooler . so I can't creat the weapons right ? just loot them . btw I had heckler koch MG4 (supr) and it very very accurate i mean it almost hit every single bullet not sure it's because its superior maybe
MG4 is more accurate than vanilla LMG, but not that accurate, maybe your pawn has really good/enhanced shooting skill(bionic eye, bionic arm etc.)
or: are you using this mod with combat realism without patch?
#52
Outdated / Re: [A14] Muzzy-Utils (updated 2016-08-09)
August 17, 2016, 08:16:22 AM
hey some of the colonist are very big and taking all their border seems can't see any thing behind them
#53
Releases / Re: [A14] PowerSwitch (0.14.2 / 01.08.2016)
August 16, 2016, 09:28:17 PM
Ok great mod thanks for the efforts . I setup a powerswitch to my production room with motion 7 feet , when the colonist have to craft and the power off he is idle because power is off not sure if that can be fixed because they just think that power is off . but it works great for my medical room as they dont need power for hospital beds when they bring a patient the heater , lambs , monitor goes on .
#54
Bugs / Grizzly bears hauling issue
August 16, 2016, 09:11:02 PM
Hey I hope I'm at the right place to report this . when one of the colonist was crafting armor vest and he is hauling steel to the bench the bear haul it back to the stockpile . well that's it ty
#55
Releases / Re: [A14] High Caliber - more than a gun mod (V1.14/10.08.2016) CR1.6.7.3 Patch!
August 16, 2016, 08:05:38 PM
hey love that mod man made the game much cooler . so I can't creat the weapons right ? just loot them . btw I had heckler koch MG4 (supr) and it very very accurate i mean it almost hit every single bullet not sure it's because its superior maybe
#56
Outdated / Re: [A14] Skullywags Misc mods - Lights, Crafting, RoofBomb, ScarFixer, Storage
August 12, 2016, 10:14:44 AM
Hi, better vents and coolers not working with a14 .
#57
Releases / Re: [A14] EdB Prepare Carefully - Alpha 14 v0.14.1.1 (31 July 2016)
August 10, 2016, 05:58:14 PM
hey thanks for the awesome mod . I thought I have limits creating new character but its free its cheating
hope they make a system or something .
![Grin ;D](https://ludeon.com/forums/Smileys/default/grin.gif)
#58
Releases / Re: [A14] Mending
August 10, 2016, 05:15:00 AM
nice mod I tried easy mending works great . I use High Caliber mod and I don't think it works with it