Quote from: Trenix on September 10, 2016, 04:33:20 PMQuote from: nccvoyager on September 07, 2016, 05:20:43 PM
Raids are calculated in A15C taking into account colonist count, and wealth in buildings. The game is also supposed to take into account wealth in items, which means that you should be getting that type of raid regardless of whether you have stone lying around, or have built walls out of it. Currently, a bug causes the game to not take into account the wealth in items when calculating raids.
Setting up deadfall traps, even if they are out of wood, would help defend against this type of raid. Getting turrets up and running would also help.
I tried removing the story teller from random to the one that allows you to have some breathing room in-between conflicts. Nothing changed. I had a toxic fallout then a volcanic winter, then a raid which was godlike with top tier weapons and gear and additionally outnumbering us. Sorry, but this game is completely imbalanced. Seeing my whole colony fall because of something I couldn't even fight back with, is ridiculous. Deadfall traps are also useless. The enemy is not stupid enough to go to them and it seems like my colonist are the one ones who run into deadfall traps, so I don't even bother.
Game is fun, but there is an awful lot of lategame content which is very difficult to get to. I'm also getting so fed up with having incompetent colonists, who can't haul, can't clean, can't fight, just too frustrating. Rimworld isn't funny anymore, it's getting annoying. Raids come, don't stop destroying your base until its gone, then they don't just steal your resource, but also all your colonists that are capable of recovering what you have left. Surviving with 1-2 colonist, is a guarantee loss unless you cheat. Also having two raids one after the other with intense equipment and numbers, nah no balance within the game. Not in any story teller. The way raids are calculated, just isn't fair. Also creating turrets? With so many wind turbines and batteries, I can barely keep my base powered.
Yes baby, the game is meant to kick your ass and actually have losing conditions. Try an easier difficulty.