Quote from: Hadley on September 29, 2017, 11:42:21 AM
Yeah I googled that myself, but the question was how is that used. Is the RNG just rolling randomly and the chance to roll 6 is the same as rolling a 0? I just want a realistic Game so no more than 5% Gays.
Jesus christ... Realism is not "no more than 5% 'Gays'". Cringe. The mod by default (thank you Linq for the inverse option, saved me having to add it myself ) uses a Gaussian function to model the probability of a colonist having a particular Kinsey rating, in line with numbers that seemed to me when I looked through the code to accurately represent real world statistics. Roughly speaking, within the constraints imposed by a fixed whole number scale, a colonist in the game has the same probability of being created with a particular sexuality as a real living human does.