Quote from: Canute on April 18, 2022, 03:13:40 AMHow do I know this wont just happen on a new save though? I feel like one year into the game is when things fall apart. I downloaded rimpy, all your base, cleared config folder and verified game files. So I want to learn how to make sure this doesnt happen or at least why it does, in case I ever try to play the game again
I would say, just live with the problems.
Enable developer mode and let the caravan instant reach their destination, if you think they stand long enough at the world.
And for your next playthrough, try to adjust your modlist that you don't have error's at the startup.
Basicly that is all you can do as player.
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Edit: Im trying out ways to fix this save and while I have just one guy out on caravan as usually hes not moving. I decide to abandon the colony (9 pawns and 9 animals along with the base itself) the second I do my caravan regains movement. What could this mean? a pawn, colony or the map itself was bugged?
ive tried forming a caravan with every one of my colonists and all seem to suffer the same stoppage during caravan and all move exactly when the colony is abandoned. But when I move every single one of my colonists (leaving behind only animals) the game gives me this screen before i can click abandon. https://cdn.discordapp.com/attachments/319678499118120960/965571951601000458/unknown.png
I cannot do anything even reload and im forced to restart the game. Another thing I did notice was a hostile animal having a queud action to attack a pawn named Maike (not mine no idea who that is) and after traveling for a bit disappeared from the map. Im also getting ticking errors to this effect of both Maike, and the animal itself in the logs. Ive looked into using the dev console to remove pawn from world but dont see either of the ticking pawns names there