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Messages - Ruisuki

#16
Mods / Re: Caravan doesnt move on the world map
April 18, 2022, 06:06:46 AM
Quote from: Canute on April 18, 2022, 03:13:40 AM
I would say, just live with the problems.
Enable developer mode and let the caravan instant reach their destination, if you think they stand long enough at the world.

And for your next playthrough, try to adjust your modlist that you don't have error's at the startup.
Basicly that is all you can do as player.
How do I know this wont just happen on a new save though? I feel like one year into the game is when things fall apart. I downloaded rimpy, all your base, cleared config folder and verified game files. So I want to learn how to make sure this doesnt happen or at least why it does, in case I ever try to play the game again
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Edit: Im trying out ways to fix this save and while I have just one guy out on caravan as usually hes not moving. I decide to abandon the colony (9 pawns and 9 animals along with the base itself) the second I do my caravan regains movement. What could this mean? a pawn, colony or the map itself was bugged?

ive tried forming a caravan with every one of my colonists and all seem to suffer the same stoppage during caravan and all move exactly when the colony is abandoned. But when I move every single one of my colonists (leaving behind only animals) the game gives me this screen before i can click abandon. https://cdn.discordapp.com/attachments/319678499118120960/965571951601000458/unknown.png

I cannot do anything even reload and im forced to restart the game. Another thing I did notice was a hostile animal having a queud action to attack a pawn named Maike (not mine no idea who that is) and after traveling for a bit disappeared from the map. Im also getting ticking errors to this effect of both Maike, and the animal itself in the logs. Ive looked into using the dev console to remove pawn from world but dont see either of the ticking pawns names there
#17
Mods / Re: Caravan doesnt move on the world map
April 17, 2022, 11:08:45 PM
went through my entire modlist using this. Idk if its worse or not but the caravan is still broken
https://rwom.fandom.com/wiki/Mod_Order_Guide
#18
Mods / Re: Caravan doesnt move on the world map
April 16, 2022, 11:10:08 PM
Quote from: Canute on April 16, 2022, 01:54:35 AM
Hi,
i am allways looking for a "patch" text at the errors. And i saw "IsPotentialThreat_Patch0"
Searching for "IsPotentialThreat" at the patch list i found
GenHostility.IsPotentialThreat: TRANS: PerformanceOptimizer.Optimization_FasterGetCompReplacement.Transpiler

So i would point at the PerformanceOptimizer at first.
so this is what the author said

"Ignore the PerformanceOptimizer.Optimization_FasterGetCompReplacement.Transpiler
it won't cause issues at all, if you in doubt you can disable the faster get comp tweak in the mod settings."
I did as he suggested, and it didnt work. So I then disabled the mod, along with "Almost there" which also deals with caravan speed and the issue yet remains. The only other major mods that might affect this are giddy up and yayos caravan, though the latter is just animating the caravan with an icon of the pawns.
#19
Mods / Re: Caravan doesnt move on the world map
April 16, 2022, 04:09:08 AM
Quote from: Canute on April 16, 2022, 01:54:35 AM
Hi,
i am allways looking for a "patch" text at the errors. And i saw "IsPotentialThreat_Patch0"
Searching for "IsPotentialThreat" at the patch list i found
GenHostility.IsPotentialThreat: TRANS: PerformanceOptimizer.Optimization_FasterGetCompReplacement.Transpiler

So i would point at the PerformanceOptimizer at first.
Hmmm okay i will try disabling that mod first thing tomorrow and report back if that fixes the error
#20
Mods / Caravan doesnt move on the world map
April 16, 2022, 12:56:07 AM
Anyone else have this issue and know of a fix? My people are starving so Im forced to use dev mode and teleport each time. Not ideal. Heres a log, I just dont understand how to read whats going on at all
https://gist.github.com/2a20d5c3dd42303e49cb38814371b8ca
#21
Ohhhh snap. Ok so hes making the framework which you are using to implement your own vehicles mod. Then theres the vanilla expanded dudes which are waiting on that to release their own vehicle add on mod. Hard to keep track lol. Is your mod akin to what they are planning?
#22
Releases / Re: [1.0] Faction Manager (4-11-2018)
April 11, 2022, 07:21:06 PM
Will frozen colonies still age? is it possible to do?
#23
ninjasiren are you smashphil? or are there two modders working on separate massive vehicle mods?
#25
Releases / Re: 1.1 Z-Levels
June 13, 2020, 09:48:46 PM
very nice
#26
Quote from: K on May 23, 2020, 04:18:23 PM
They're always hostile, but they won't attack you unless you research into psionics. They'll ignore you until they perceive you as a threat. This does mean you can preemptively attack them before researching psionics if you wish.

Ultimately, they're basically a cult and they'll never be friends with anyone.
ah i was attacked after they demanded protection money, so thats probably a mod. I noticed none of the 10 attackers used any sort of psychic powers either
#27
Releases / Re: [1.0] SeedsPlease!
May 24, 2020, 01:27:23 PM
im getting a red x on some of the seeds (pumpkin, melon, orange, apple etc) on dubs mint menus for the plant workbench. Not a big deal, do I need a patch or a load order issue?
#28
so the new faction hates everyone and is not possible to ally with right? Cant gain relation boost upon downing/release of their members so im assuming thats the case. I added this mod mid save and have no psions or psychic pawns even to give them reason to hate me. Whats the in game lore behind them/reason for their hatred? I thought theyd be like the royals are for psychics?
#29
Releases / Re: [1.0] Death Rattle (2018-10-30)
May 22, 2020, 08:35:03 PM
does clinical death means even tending will prove insufficient and they will dis regardless? if so, can i cryptosleep them and replace the part in question? Say the brain or whatever is the cause
#30
Releases / Re: [LB] SectorVII Series
May 22, 2020, 11:09:58 AM
those textures are very nice looking