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Messages - user19990313

#16
Outdated / [B18]RimBank - The Universal Currency System!
December 18, 2017, 07:54:14 AM
RimBank - The Universal Currency System!
For B18(build 1722)

This is the core mod of RimBank Series, and must be loaded before any of its sub mods.

RimBank Mod Series
[Core] RimBank
RimSilo

Description
It is universally known (at least on this planet), Silver serves as the currency of RimWorld. Well, the white soft metal is heavy, ugly (why -7 Tynan?) and takes up countless storage zones.

That's why RimBank has developed the Banknotes.

Item added : Banknotes
-A denomination of 1,000 Silver, which never changes
-Light and durable, suitable for saving a considerable amount of money
-Accepted by any traders, so just keep some silver for change
-Available in any purchase
-New UI , deciding how much you want to pay by banknotes
-Orbital tradeships and settlements love banknotes! And they have many as well!
-And yes, traders can give change using Silver, so no value overflows for banknotes!
-Exchange between Silver and Banknotes with any traders! (At least traders should have enough currency for this)

Building Added : RimBank ATM Terminal
-Minifiable and relatively inexpensive
-Exchange between Silver and Banknotes with RimBank at any time! (Extra fees required)
-Various extension softwares (sub mods required)

Extra Features
-Add it to your game at any time! Opening a new save is NOT required.
-Remove it from your game at any time without corrupting your saves! (See below)

HowTo:
1.Load this mod after Core.
2.So that's all :P.
3.When trying to remove this mod,make sure you have an ATM Terminal. Select a colonist, HOLD Shift key and right-click the terminal, then (don't release key) select "Remove all mod contents". If there are any active sub mods, please make sure all the removing commands for those sub mods have been executed.

Enjoy!

PS
PS. The new building is in "Misc" category, and will be unlocked if you've finished the research "Microelectronics Basics".
PS2. If you get stuck while solving a payment, try to stop your mouse over icons or title - A tooltip will emerge and lead the way.
PS3. The coremod of RimBank Series (aka this mod) and all sub mods must have the same MinorVersion number. Well if you cannot figure out what I'm talking about, just ignore it, a built-in ModChecker will take charge of it.
PS4. (That was a joke in RuntimeGC)
PS5. Post any errors or bugs on my forum thread or Steam workshop page.Your effort contributes to a better mod.Thanks!


Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.Please follow the instructions in HowTo Section.
You don't have to create a new game.
License(brief):
-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.

-Can other modders make derivative mods based on yours?
-Yes.But I don't have time to set up a git repo...I'll give one later,maybe.

Languages
English & Chinese Simplified
Chinese Traditional By BiscuitMiner
Japanese By KondenEinenShizainoLaw
Korean By eͩkͬfͤkͣrͫ9292

Author:
user19990313(ArchAuthor,Dll parts)
duduluu(Textures+Preview.png)
Vaniant(Defs)
WishingLaws(En translation)


Download:

via DropBox
or subscribe it at Steam Workshop :P

--------------------
Why not pick up some of my mods here?Maybe they could make your gaming experience better!

[B18] RuntimeGC In-Game Cleaner

[B18] AntiAutoUnload-Keeps your inventory!
#17
Releases / Re: [B18] RuntimeGC In-Game Cleaner
December 05, 2017, 10:33:47 AM
Quote from: Zookes on December 02, 2017, 11:21:30 PM
A small bug I've noticed. Sometimes, when using the "CleapUp: WorldPawns" option, nothing happens.

Using the debug option, I get this exception printed to the attached log. Something about failing to fill the window?
Wierd... A well-checked vanilla function has raised an error...
Can you paste your mod list here? I guess it's not my mod logic but other mod conflicts that printed this log.
#18
MuteCombatLog - Disable Combat Log System
For B18 (build 1722)



Disable Combat Log system. Once activated, no combat log entries will be generated and entries in an old save file will not be loaded as well.
Deactivate this mod to recover the system.
Can add or remove half way.

Author
user19990313
Download
via DropBox
via Steam Workshop

Also check [B18] MuteGC - Avoid Save Corruption!
#19
Outdated / [B18] MuteGC - Avoid Save Corruption!
November 30, 2017, 05:24:39 AM
MuteGC - Avoid Save Corruption!
For B18 (build 1722)



Disable scheduled GC process in vanilla game to avoid corrupting your save unconsciously.
Also fixes the issue that your game might lag greatly / no responding 4 times a day.
Can add or remove this mod halfway.

Author
user19990313
Download
via DropBox
via Steam Workshop

Also check [B18] MuteCombatLog - Disable Combat Log System
#20
Releases / Re: [B18] RuntimeGC In-Game Cleaner
November 28, 2017, 11:31:32 AM
Quote from: Canute on November 28, 2017, 09:44:55 AM
user19990313,
i need to agree to Spacedorf.
For compatibility with with other release please adjust the download that you straight get the mod.
Don't forget some user are dump and maybe get problems. And i bet at the steam-workshop you didn't upload that filestructure.
Thanks for the suggestion. Now the folder structure's clear enough now.
#21
Releases / Re: [B18] RuntimeGC In-Game Cleaner
November 28, 2017, 09:03:56 AM
Quote from: SpaceDorf on November 28, 2017, 08:47:11 AM
I know ..  ;D

What I wanted to say is, that it is very inconvenient.

I can also just download the additional folders. Which I have to browse through after unpacking.
You're right, I've just adjusted the folders, now you'll face the B18 folder instead of a vague "RuntimeGC"  ;D
#22
Releases / Re: [B18] RuntimeGC In-Game Cleaner
November 28, 2017, 08:35:08 AM
Quote from: SpaceDorf on November 28, 2017, 08:18:51 AM
The Dropbox link leads to the folder containing the mod, rather the zipfile itself.
Well, just click the folder, and you'll see the folder B18, then the zip file... ::)
#23
Releases / [B18] RuntimeGC In-Game Cleaner
November 28, 2017, 08:13:32 AM
RuntimeGC In-Game Cleaner
For B18 (build 1722)

What's new in this release:
+(New) Remove BattleLog entries
+Optimized and even more secured GC algorithm
+Reduce memory usage by about 1kb
-Remove Filth or Remove Corpse tools are only displayed under dev mode now



For A17 or older releases, click Here



Description
How could you salvage your over-sized savegame?
How could you make your game running smoothly as it used to be?
Well,you're lucky because you're using this mod!

You can:
-Remove unnecessary World Pawns to alleviate burden of GameSystem
-Clear AvoidGrids to reduce the size of your savegame
-Remove useless members(dead or of other factions) in an animal family
-Remove filth in HomeArea
-Remove corpses in current map
-Fix some faction relationships error(Those caused by mod conflicts are excluded!)
-Re-generate faction leaders to fix some CommTable issues.
-Reclaim Memory used by GameSystem to boost up game performance

You can view help documentation for these tools by clicking "?" buttons in the GUI.

Usage:
1.Activate this mod(after Core mod)
2.Load your savegame
3.Find a tab called "RuntimeGC" at the bottom of your screen
4.Click,and do some cleaning with the GUI

Enjoy!

PS
PS. The longer you played(year-in-game),the more effective this cleaning will be.
PS2. Sometimes errors occur like "Tried to remove xxx from RimWorld.WorldPawns,but it's not here."They're unavoidable as I should thouroughly de-register every pawn(to avoid further bugs).But,they're harmless,so just ignore them.
PS3. Post any errors or bugs on my forum page.Your effort contributes to a better mod.Thanks!
PS4. (Too expensive to buy)

Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.
You don't have to create a new game.
License(brief):
-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.And inform me via PM/leave a comment at Steam Workshop.

-Can other modders make derivative mods based on yours?
-No.There's nothing to inherit in this mod ;)

Languages
English & Chinese Simplified
Chinese Traditional By BiscuitMiner
Japanese By kazumu
German By maculator

[If you want to do some translations, please also translate RuntimeGC.SteamWorkshopDescription.txt  ;)]

Author:
user19990313


Download:

via DropBox
or subscribe it at Steam Workshop :P

Special Thanks to A16 testers:
[Check About.xml for their codes]
Thanks for your splendid work in Close-Alpha tests!

--------------------
Why not pick up some of my mods here?Maybe they could make your gaming experience better!

[B18] AntiAutoUnload-Keeps your inventory!
#24
Quote from: SpaceDorf on November 23, 2017, 06:50:34 AM
damn I was here to early .. I keep waiting then.
100 seconds has passed and... Done! :P
#25
Outdated / [B18] AntiAutoUnload - Keeps your inventory!
November 23, 2017, 06:47:48 AM
AntiAutoUnload - Keeps your inventory!
For B18(build1722)


For A17 release, click Here

Description
This mod could disable the two annoying features in the vanilla game:
1.Things in the cargo slot are automatically dropped at the center of the map when you settle in World Map.
2.Things in the cargo slots are automatically marked as "To be unloaded" when a player-controlled caravan enter a player base.
As a default, the first feature is disabled and the second is not, but you can change the settings whenever you want.

Usage:
1.Activate this mod(after Core mod)
2.Choose "Options->Mod Settings"
3.Click the button and choose "AntiAutoUnload" in the float menu
4.Configure the two settings as you wish

Enjoy!

PS
PS. You can activate/disable this mod halfaway without corrupting your saves(there will be a window"Mod Inconsistent",just ignore it).
PS2.There might be a warning when loading the mod,ignore it,because that's a safety check :P
PS3.All the caravans that entered a player map with feature2 disabled won't unload their cargo, until they returned a player map with feature2 enabled. Well, you could manually unload by clicking down arrow at the Cargo tab.
PS4.Load this mod after Core.

Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.
You don't have to create a new game.
License(brief):
-Can modpack makers include your mod in their modpack?
-Whatever, as long as you don't remove <author /> tag.And inform me via PM/leave a comment at Steam Workshop.

-Can other modders make derivative mods based on yours?
-No.There's nothing to inherit in this mod ;) .

Languages
English & Chinese Simplified
Chinese Traditional By BiscuitMiner

Author:
user19990313


Download:

via DropBox

or subscribe it at Steam Workshop :P

#26
mod files uploaded onto Dropbox.
#27
Outdated / Re: [A17][Update03]RuntimeGC In-Game Cleaner
October 11, 2017, 06:56:27 AM
Quote from: maculator on September 18, 2017, 11:02:39 AM
I made a german translation. Just the pawns dead, pawns alive in the mainwindow are nowhere to be seen in the config.
I would like to add this translation into A18 update.
And..Could you also translate the Steam Workshop description text? The text is also in the dropbox link.
#28
Outdated / Re: [A17][Update03]RuntimeGC In-Game Cleaner
October 11, 2017, 06:52:13 AM
I've uploaded the zip file onto the Dropbox, so don't worry about the attachment issues!
#29
Outdated / Re: [A17]StuffFilter - aka the Super Filter!
September 19, 2017, 07:11:37 AM
Quote from: sirgzu on September 19, 2017, 03:32:03 AM
Quote from: LiteEmUp on September 19, 2017, 02:58:42 AM
does this have the option to select filter for deadman gear and non deadman???

this would really help me on sorting out gear that i keep for my colonists and gear for salvaging
This mod has it but it's hidden the apparel top category:
https://ludeon.com/forums/index.php?topic=28678.0
Yes you can distinguish dead man's apparels with that, and you just tick it in the vanilla filter and it will work  :P Don't have to config it in stuff filter.
#30
Outdated / Re: [A17]StuffFilter - aka the Super Filter!
September 18, 2017, 02:03:06 AM
Quote from: faltonico on September 18, 2017, 12:22:42 AM
Quote from: DukeAl on September 17, 2017, 11:22:32 PM
Hi, nice mod.
As for RSA, they are using the same space and are conflicting. StuffFilter blocks the space where the search box would be no matter the load order.
Still, thank you for the mod. Will have to decide which one to use.
Ugh... bummer.
You can't have it all, i guess.
Well the two mod are injecting the same function, so clearly they couldn't work together.
Maybe I'll consider an integration after asking the author of rw search :P