Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - erdrik

#601
Help / Re: MonoDevelop and .NET 3.5?
July 13, 2014, 07:06:25 PM
Trying to get carnivore hunting actually.
(EDIT: Which Ive just successfully done ;D )


Never really liked dark matter generators.  :P lol

#602
Help / Re: MonoDevelop and .NET 3.5?
July 13, 2014, 02:24:14 PM
Thanks for the info.
Ill go ahead and work in 4.0 until I figure it out then.
It'll be a pain but shouldn't be too much of an issue to track unsupported functionality.

EDIT: What .dll should be referenced to get Log.Message to work?
Is there an update to that mod tutorial on the wiki?
becuase it told me to use namespaces:
using AI; //RimWorld AI
using Sound;         //RimWorld sound subsystem
using UI; //RimWorld GUI

None of which worked.
I was able to find Verse.AI and Verse.Sound in the Assembly-CSharp.dll, but could not find anything UI related...

EDIT2:
Nevermind, found it.
It was in Verse.
#603
Help / MonoDevelop and .NET 3.5?
July 13, 2014, 01:37:03 PM
The MonoDevelop website says version 5.0.1 needs .NET 4.0.

But the modding tutorial on the wiki says to change the projects target to .NET 3.5
If I download and install .NET 3.5 will that cause problems for this version of MonoDevelop?
If not can someone provide a link to a version of MonoDevelop that uses .NET 3.5?

Also, can I have .NET 3.5 and .NET 4.0 at the same time? (I have other programs that need 4.0)
#604
Im pretty new here so Im not sure if this has been answered before, but:

What ranges(numerically) do the four accuracy variables represent?
Are they a fixed range or are they percentages of the weapons max range?
I ask because if they are fixed it would be possible to have a weapon that has a max range that doesn't
include one or more of the longer accuracy variables.
(or a min range that pushes into one or more of the shorter accuracy variables, in the case of artillery)
Which could skew the DPS calculation if that accuracy variable isn't set to 0/not included in the calculation.
#605
I want to make a grenade launcher that can lob 'nades over walls, but only if there is no roof over the shooter.
I have not touched on the C#/DLL aspect of modding, and have thus far stuck to XML editing.
I would prefer to keep it that way, but Id give it a go if it is required.

Is this possible? Any information would be appreciated. :D