2 weapon slots / sidearms

Started by Joshuasca, March 24, 2015, 06:47:59 PM

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Joshuasca

I really think that every pawn in rimworld, or at least colonists, should have 2 weapon slots with a button on the interface to switch them, similar to many other games such as fallout 2.  This would make many of the weapons much more usable, such as frag grenades and shotguns.  This would make combat much more interesting.  Yhis would really help the player without lowering difficulty. 

Johnny Masters

Welcome to the slot-wagon my friend!

ja7833

Quote from: Johnny Masters on March 24, 2015, 07:07:17 PM
Welcome to the slot-wagon my friend!

+1 for slots
+1 for wagons/carts (with slots)
"Someone who is making anywhere from $300,000 to $750,000, that's middle class."  - Frederick Heineman

Joshuasca

I will proudly ride on that wagon. 

harpo99999

and how about muffalos to haul the slot wagons???
just think about how many slots the alpha muffalos can haul.

Joshuasca

I feel like i should clarify - I think primary / secondary weapon slots should be implemented.  I have read everyone elses ideas and they seem over-complicated and kind of a mess to implement.  A clean and simple Primary weapon and seccondary weapon (pick a weapon... any weapon) is what i really believe in here.  Any other expansion to the inventory or being able to carry food and medicine, ect... i think some of this is good.  But foremost, most importantly, this game needs 2 weapon slots.  Or perhaps we should just use sniper rifles and killboxes and there is no need to use the micro-tactics engine, we don't have to do squad based combat, just line up all the enemies in front of our firing squad of snipers.  Maybe thats the point of the game, but i don't play that way.  I want to at least be able to use grenades and rocket launchers, i want to be able to defend myself if i get overun, and you really need combat flexibility of a seccondary sidearm to do this.  What are you suposed to do when your sniper has 3 melee raiders within pistol range? Run like hell? or pull out a sword and fight to the death.  I choose the former - so right now i just leave weapons scattered around my combat jungle and have all my pawns pick them up of the ground, but this only works if we are fighting in that particular area.  2 WEAPON SLOTS.  puh-leeeez!

Joshuasca

And furthermore i think this idea is really good because it is very cheap to implement, it requires very little coding compared to many other ideas i have seen suggested.  Also it has a much greater impact on gameplay than many of the ideas suggested.  If you could change the game in a meaningful way that adds life to the "main event" of rimworld - the raids and combats - and do so with very little work, then it should be obvious that this feature should be on the top of the list compared to some of the vauge and strange suggestions i have seen.  It's clean simple and effective, many games have done it before and it works well for this sort of strategy.  Considering the tactics engine is somehow related to Jagged Alliance franchise, i would think this idea would fit in very good with the current gameplay.  Just sayin....

Atila

Or just, 1 slot for range weapon and 1 slot for melee (like a rifle and a sword...)

JimmyAgnt007

We just had a thread asking this.  It is a frequent suggestion on the list in the sticky thread.  Read here if you want to check it out. 

tylers2001

There is a difference between me and you. I'm the one still standing.