Base design

Started by Simon_The_Space_Engineer, September 05, 2015, 11:10:00 PM

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What type of base do you have

Open or lazy/rushed
Underground (base is in a mountain or hill)
Colonist friendly
Compact and efficent
Other

Simon_The_Space_Engineer

It probably was I was just looking for an example of a compact base design
In the end, we all make the same leather hats.

TLHeart

Quote from: Stone_enderman on September 06, 2015, 02:57:08 AM
I found this example of an efficent and compressed base... Looks cool but I be the colonist aren't that happiest with there lack of bed room space

That base is from Blitzkriegsler from alpha 10.  He does not care about colonist moods, or needs.

link to his lets play for that base.
https://www.youtube.com/playlist?list=PL4D232HeetQNEYRuG3MvdFp5ei9o1rDCD

Simon_The_Space_Engineer

Thanks... I didn't know who's it was but one of the biggest problems my friend had with his colony was colonist mood, and I would always tell him that he should use a cook stove not nutrient paste because it's more space efficient and colonist like if better. In everyone of his colonies he lost because everyone had mental break downs (unlike blitz who probably checks in on mood to see who might break soon and gets ready accordingly) he just ignored everyone. That pretty much taught me a good base is pointless with upset colonist and not enough colonist to calm them down
In the end, we all make the same leather hats.

chaotix14

Personally I try to keep my colonists in a decent mood. Good food, variety of joy activities, roomy and clean areas to work/live in, and a bedroom that's not a shoe box(even though I give them a 5x5 bedroom they still aren't quite happy with it). As for my base designs I usually go for a large central area with branches with rooms to the sides, makes it easier to keep everything climate controlled via central heating systems(if possible geyser assisted).

TLHeart

ignore colonist moods at your own risk... can destroy a colony from the inside. Another thing about colonist mood, when they are happy, their global work speed is above 100%. When they are stressed, global work speed is below 60%.

Simon_The_Space_Engineer

i try to keep my colonist in a good mood at all times since I know that even a single upset colonist can cause a lot of problems, especially the really stubborn ones. If colonist a doesn't like his work space, I have him go do something else while colonist b is building something to make it better. I also have some ideas I will be testing later
In the end, we all make the same leather hats.

Simon_The_Space_Engineer

So as of now I have a modded colony that is designed to have colonist friendliness in mind as well as being underground... I soon plan to try out my "wall of doors" idea
In the end, we all make the same leather hats.

Simon_The_Space_Engineer

This is what my modded base looks like so far... I plan to add walls and defence around my entrance as well as the areas people could dig to get inside

[attachment deleted due to age]
In the end, we all make the same leather hats.

Topper

cave-bases are deff harder to pull off with stone walls being super ugly.

Simon_The_Space_Engineer

#24
Quote from: Topper on September 06, 2015, 05:00:49 PM
cave-bases are deff harder to pull off with stone walls being super ugly.
I used development tools because I'm playing around with a new mod and I'm using steel walls to keep everyone happy
In the end, we all make the same leather hats.

BoogieMan

I prefer digging in to mountains, but it's very slow and the amount of rock you end up having to haul is terrible. But it's worth it. Very secure and it tend to make you pay close attention to your layout due to the labor investment.

Hopefully we'll get a wall smoothing feature in the future to help with the beauty.

Simon_The_Space_Engineer

That would really help out. The labor itself has caused me problems before such as me not wanting to build small rooms for my colonist only for me to tear them down later when I don't need them
In the end, we all make the same leather hats.

akiceabear

When building into mountains I start with the ugly rock walls, but then slowly replace them with stone blocks - starting first with dining room, bedrooms etc.

Patrykbono20

life in mountain protect toxic fallout

In begin I build small colony open area, and later dig the mountain

Simon_The_Space_Engineer

Toxic fall out has nothing on mountains!
In the end, we all make the same leather hats.