Hysteresis

Started by W0x, June 03, 2016, 10:55:59 AM

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Drahkon

#15
Quote from: hwfanatic on June 03, 2016, 04:32:37 PM
Just had a thought how you can get sort of a similar effect with current game mechanics by dropping the meals on the floor. There will be a some overproduction depending on how busy your haulers are.

I deal with this sort of issue myself. Say my main stock for something is at normal priority, I set 2 zones at my point of use location, one at preferred, and a small one at normal closer to the point of use. The normal zone gets burned first but not refilled since it's not higher priority than main zone, once they get into the preferred zone someone grabs a stack, tops off the preferred zone, drops the rest in the normal one.

Also do similar to this for small zones with stackables that get high traffic such as meals, keeps them better stacked saving space and since the bill is drop on floor, gives them a place to efficiently drop the extra. 20 piles of 1-3 meals each is annoying >.>

Edit: Aaand now several days later I see I screwed to quote somehow.. was supposed to be about:
Quote from: Vaporisor on June 03, 2016, 03:14:20 PMDarn  full time hauler picks up full stack of food and runs it to replace six there and then back to main stockpile with the surplus.  By the time he drops it off, another prisoner has grabbed food and that hauler does it all over again.  It drives me batty.


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joaonunes

+1 for lower and upper limits!
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W0x

Really rooting for this feature being implemented in alpha 14! :3

Listen1

I've never thought about it.

If foodsuply is higher than *setpoint1* suspend *bill 1* (bill1 being Make fine meal until you have 10) If not, activate bill 2 (make 15 meals)

We already have the tools, only need a setpoint for suspending the bill

Havan_IronOak

I'd like to add my +1 to this one.

W0x

Sadly this did not make it in to alpha 14 it seems, I will do a little bump though as I still believe this would make a very good feature.

keylocke

i agree with the OP. not just for cooking, but for crafting as well.

---

other stuff :

-when doing "do until X" for crafting, i think there should also be a slider for "quality" and a dropdown menu for material. ie : do until you have 10 plasteel longswords of normal quality and upwards. <---- this doesn't count other longswords that are not plasteel, nor would it count plasteel longswords that are below normal quality.

-as for smeltering weapons : there should be an option to set the material type, quality, and health of the weapon. ie : smelt if non-plasteel longsword or if quality is below normal or HP is below 50%

-there should be options for smelting armored vests/power armor and military/kevlar/tinfoil/power helmets. ie : smelt if if quality is below normal or HP is below 50%


Juan el Demgrafo

On your last two ideas, I believe that those are, mostly, already included in the "Details" section of bills. You can set the HP percent or quality for the items included in the bill. There are currently no options in the bill itself for specific materials being excluded. The only work-around I can think of for that would be to set a specific "Do X times" bill and forbid anything you don't want.
On your last point it's unclear whether you want to be able to smelt these items for their resources (which would be nice) or whether it's the same complaint as the last.
240 hours on Steam of this 2017-7-23.

Quote from: Shurp on July 29, 2016, 06:30:22 PM
...tell her to go stand in the corner of her bedroom, and beat her when she tires of it.

I really need to finish researching beer.

keylocke

#23
it lets you smelt longswords, but you can't choose material. which is a problem. if you got plenty of steel longswords you wanted to smelt, but wanted to keep your plasteel longswords from getting smelted.

edit :
-yea, there are workarounds to it via forbidding plasteel longswords. but it's a workaround rather than directly addressing the issue.

-for my last point : iirc, there are no options to smelt armor vests, kevlar helmets, power armor, etc.. the only option is to incinerate them in the crematorium.

Neotic

+1 Please please be a thing in the future
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