[A13] EnviroSeed SK v1.1d [5/7/2016]

Started by dismar, October 05, 2015, 11:44:16 PM

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RagingLoony

I'd just like to note I think the seed prices on traders are way too high. 65 per potatoe seed? geez! lol

RagingLoony

Also what do we do if we use veg garden and the veg seeds addon? will then using t-crops and the t-addon mess things up?

dismar

Quote from: RagingLoony on May 24, 2016, 04:35:28 PM
Also what do we do if we use veg garden and the veg seeds addon? will then using t-crops and the t-addon mess things up?

I think you will be fine if you load them in this order...
Veg Garden
T crops
Veg Garden seeds addon
T- crops seeds addon

notfood

I need this really bad and I'm willing to update it.

Do you know if Sky is working on it?

dismar

Quote from: notfood on July 23, 2016, 11:56:48 PM
I need this really bad and I'm willing to update it.

Do you know if Sky is working on it?

dunno haven't talked to them :)

Malaras

Quote from: dismar on July 23, 2016, 11:58:29 PM
Quote from: notfood on July 23, 2016, 11:56:48 PM
I need this really bad and I'm willing to update it.

Do you know if Sky is working on it?

dunno haven't talked to them :)

I hope so waiting ;) Need some seeds in my game.

notfood

Please test this:

Beta EnviroSeeds_0.14.0.1

NEEDS CCL

It's updated as it is from the A13 version. I updated all the xml files and the dll.

This version is a pristine update, no gameplay changes were made. I really dislike those tables, they make the mod moot. I'd like to rework them in the future. I may be leaning for something like HardcoreSK "extract seeds" tablething.

Is genomes even working? They are there but I'm not sure what they do and if they affect anything.

dismar

#52
You know hardcore team is working on the update. Be out very soon from me.

And it never needed CCL in the past.

notfood

It's because replacing all the traders is a really bad practice.

I could have left the CCL dependency out but I see no reason not to include CCL. Most mods that do complex stuff need it, this mod does complex stuff.

CCL is useful for mod compatibility.

Adalah217

Quote from: notfood on July 24, 2016, 11:05:41 PM
Please test this:

Beta EnviroSeeds_0.14.0.1

NEEDS CCL

It's updated as it is from the A13 version. I updated all the xml files and the dll.

This version is a pristine update, no gameplay changes were made. I really dislike those tables, they make the mod moot. I'd like to rework them in the future. I may be leaning for something like HardcoreSK "extract seeds" tablething.

Is genomes even working? They are there but I'm not sure what they do and if they affect anything.

Seems to be working fine! Requires a new game if you run it alongside Hospitality, which is unfortunate considering I have a 2 year old colony already :( time to start anew!

notfood

huh? Does it? It overrides workorders for sowing and harvesting, I'm pretty sure it shouldn't conflict with old saves.

What are you seeing? do you mean the traders? I think you can reset them manually with the dev tools so they bring seeds.

Adalah217

Quote from: notfood on July 25, 2016, 12:19:08 PM
huh? Does it? It overrides workorders for sowing and harvesting, I'm pretty sure it shouldn't conflict with old saves.

What are you seeing? do you mean the traders? I think you can reset them manually with the dev tools so they bring seeds.

To clarify, I had a pretty long modlist for A14, and played a colony for awhile. When I tried adding Enviroseeds to the list, new colonies were fine, but loading the other game caused the work tab to bug out a little displaying only one colonist and a few other minor UI annoyances (I blamed Hospitality at first but it seems to be the Work tab mod). I was able to get it to work regardless by disabling the work tab mod, saving the game, and then loading it back up again with the full list.

It's fully compatible with all my mods as far as I can tell. I don't have vegetable garden right now, but if there's any sort of patch for it (which includes balancing it around a bit more), I would definitely like to try it. Same goes for RimPharma.

Malaras

Any word yet getting close to a week ;)

Thanks much !

notfood


dismar