Getting rid of DevMode

Started by PieroSgri, December 27, 2016, 06:30:54 AM

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PieroSgri

Hi guys, I'd like to know how to completely mess up the devmode option cause I can't stop cheat!
Is there a file I can delete so that when I click on devmode it crash the game or just make it unusable?

"Self-control", "just don't cheat", "Another inspiring motivational thing that won't work: put here".
Just don't tell me those kind of things please!!!

Also exit the game to active cheat actually WILL prevent me from cheating cause it bothers me alot to close and reopen te game!

I found an .xml file called prefs that contained a devmode related line and I deleted it hoping it will work, but had no effect in game!

Edit: Even something easy to mod like making the option disappear from the menu! I will do it by myself if you tell me how!

Canute

Sorry dev mode is part of the game and can't be removed or disabled.

And when YOU just easyly could edit a file to disable it, where is your selfcontrol not to reenable it at the same way.
The only way is to give you a non-devmode version only.

You need to wait for the final game, then maybe the dev mode isn't needed anymore and will be removed.

PieroSgri

Well but I still make the option disappear only graphically from the menu so I can't click on it!
And as I said a solution of this kind will prevent me from using it, the problem for me is that is just there waiting for me to click on it, but when I do it the game turns so useless and easy that I get bored and close it!

Catastrophy

Don't click it. Problem solved.

Headshotkill

If you can't control yourself with such an arbitrary thing then you should be more worried about real life uncontrollable urges.
Sorry to be rude, you can turn of devmode in options, maybe that helps.

Semo

You are all missing the point here.

What is the point of iron-man / perma death if you can just turn on dev mode and solve the problem. So you can't save scum any more.. big deal i'll just delete that infestation and be done with it. Map on fire? Make it rain.

Sure a bit of self control goes a long way but if you lose you base by some bad RNG you know you dont have much self control at that moment.

I for one would like to see an option to disable it. Make it require a restart or just not avalible in a perma death game.

Sola

Games with the sheer scope of detail this one has require a debug mode, and many have this feature at least until the end of Beta, when it's officially released.  Let's say the next alpha makes it such that your fueled generators cannot accept wood for some reason or another, dev mode allows you to keep playing the game in lieu of "wait for the next update".

I'm sorry about your lack of self control, I have it too.  Final Fantasy Tactics and Fire Emblem are both games I'll do everything in my power to gain an unfair advantage on, to the chagrin of people that need to impose more rules on themselves to make it harder.  However, removing a feature that's included exclusively to make the game playable in case of bugs is not likely going to happen.

Maybe you can contact one of the modding community and ask them to create a mod that disables the Devmode button?  It's easy enough, and you could always toss 'em a couple dollars as thanks.
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

Headshotkill

Quote from: Semo on December 27, 2016, 12:55:10 PM
You are all missing the point here.

Sure a bit of self control goes a long way but if you lose you base by some bad RNG you know you dont have much self control at that moment.

I wouldn't be so sure about generalizing the whole Rimworld community, I and many others probably can deal with some bad RNG from Randy and call it a game. I mean, after you've cheated, do you even feel like playing that game, when I cheat it starts gnawing on my conscience till the point that I don't see any reason to continue that game any further.

Btw, I often use the devmode to quickly text new features when an alpha comes out so I'd prefer it stayed in.

Morak

Quote from: Semo on December 27, 2016, 12:55:10 PM
You are all missing the point here.

I disagree.


QuoteI for one would like to see an option to disable it. Make it require a restart or just not avalible in a perma death game.

These options already exist. You just have to have the self control not to turn them on.

There are no problems with these features. It is like a game of Solitaire. You can either play by the rules or you can search the deck until you find the card you need. In the end it doesn't really matter how you chose to play.

Semo

Quote from: Morak on December 27, 2016, 01:12:05 PM
I disagree.

You are missing the point because if people had self control there would be no need for iron man mode.

Canute

Quote from: Semo on December 27, 2016, 12:55:10 PM
You are all missing the point here.

What is the point of iron-man / perma death if you can just turn on dev mode and solve the problem. So you can't save scum any more.. big deal i'll just delete that infestation and be done with it. Map on fire? Make it rain.
You miss the other point, this is a computer, there is allways a way to cheat.
Permadeath just mean, you can't save manualy. But noone prevent you to copy the one and only file after you exit the game.

It is up to the gamer if he want to cheat or trick the game. At any games there are many featurs that later the devs call as exploid or otherway.
Or look at the mod's. Serveral mod's made the game easyer because some gamer are lazy.
Other gamer seek the challenge at extrem cold/warm biome or with extrem difficult research/crafting (SK Hardcore).

It is up to you the gamer what you decide. Why you don't try a mentalist who give you a hypno-block not to use the dev-mode anymore ?

Or maybe gift the dev his favoured drink and ask him to made for you a dev-mode free version for this and all following release.


Headshotkill

Maybe you can make your 2017-GOAL to improve your self-control, everyone's a winner!

O Negative

#12
You're not hearing what you want to hear, and I'm sorry about that. The truth is, the truth hurts. You're only hurting yourself by allowing yourself to use cheats when you find yourself in a bind. I think if you let a colony fail naturally, due to your mistakes, you'll find the experience so much more enriching. Plus, it'll make your successful colonies feel like more of an actual accomplishment.

The devs shouldn't have to waste time on impulse control for a select few of the player population.

Note: I constantly have DevMode turned on (because I'm too lazy to turn it off and then back on when I need to test a mod in development), even during my serious playthroughs. Even with all of those shiny God buttons up there, I still manage to play through plenty of colonies - some of which fail - without using those shiny buttons. I believe in you! :D


Edit: I've edited my post to reflect that I posted some thoughts that were rather unnecessary. I didn't delete them because people should still be able to go back and see exactly what I said. Just wanted to acknowledge my fault.

DeathWeasel

I do think having dev mode enabled in a permadeath game is silly.  The idea behind permadeath, as I see it, is that you have to take the bad with the good and can't just reload to fix all of your problems. But when you can just enable dev mode and fix all your problem it seems like it kind of defeats the point.

Dev mode should be disabled in permadeath mode, or enabling dev mode should convert a permadeath game to a regular game.

Bozobub

#14
Yes, Dev Mode is necessary at times, even in Permadeath games, to fix bugs and impossible, unforeseen emergent weird situations (it IS an Alpha game, after all).  And?  So you set the Devmode console to "on", reboot the game after saving, and use the console to fix the problem, then turn it back off.  I completely fail to see the problem with such an easily-coded feature, which, by the by, exists in most games that utilize a similar console (for example, the Elder Scrolls series, and I can supply many more upon request).

Quote from: O Negative on December 27, 2016, 02:01:41 PMYou're not hearing what you want to hear, and I'm sorry about that. The truth is, the truth hurts. You're only hurting yourself by allowing yourself to use cheats when you find yourself in a bind. I think if you let a colony fail naturally, due to your mistakes, you'll find the experience so much more enriching. Plus, it'll make your successful colonies feel like more of an actual accomplishment.
You are not the arbiter of what people "need" or what will "hurt" them, especially in a {censored} video game.  If someone asks for an (extremely easily implemented!) feature to make their experience better that involves no change to in-game mechanics, what exactly is the problem?  You think Tynan can't say "No," on his own, or something..?

There actually is little reason NOT to implement OP's request — coding an .ini toggle would be quite easy, if no one wants to change the UI for this, which does make sense — beyond vague moralizing about how having restraint would be "better", from what I see posted here.  Whatever; *thbphthpfthblt* to that (AKA a "Bronx cheer"); the guy just told you he needs help with that, FFS!

It's more than a little silly to lecture about "bettering" yourself, in a game that encourages you to eat people and turn their pelts into stylish eveningwear -.-' .
Thanks, belgord!