[A16] Humanoid Alien Framework

Started by erdelf, January 09, 2017, 07:11:24 PM

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erdelf

Quote from: scurvey_cur on February 22, 2017, 09:52:08 PM
sorry i am new to the game but i downloaded this along with the 4 races featured on your starting page, when i play a "new arrival" faction i can't get humans as a race option when randomizing my 3 starting guys, just the orassans and crystalloids, just wondering if i did something wrong or this is normal
The more alien mods you use the more likely it is to get an alien instead of a human. You might just have bad luck with the rng.

scurvey_cur

hmm i tried for like 30 minutes to get a human while i was watching tv earlier, i did find a workaround though i downloaded prepare carefully and saved like 10 tribe presets which always seem to be human for me and i loaded them into a new arrival game

faltonico

Quote from: erdelf on February 22, 2017, 08:21:41 PM
Quote from: faltonico on February 22, 2017, 04:36:22 PM
hello there!
I'm not really sure if this has to do with your alien races framework and the Talon faction mod, i was hoping you would prove me wrong.


I get spammed to oblivion when a lot of pawns/animals suddenly spawn in the map, like in a big raid or in a manhunter pack. They start to zigzag very violently, and simply become invisible for a short while.

that is.. definitely weird. I can't see anything wrong with the framework or why talons would conflict with this.. especially given that I use talon myself in my playing sessions. Sry, but I can't really help there
=(
I thought they might be because it happened when i had a raid from them, and they include at least 2 more races, no other reason.

XenGrimm

I think you're referring to the enemies 'teleporting' and 'rubberbanding' back because of too many pawns trying to be in a single spot, and the game wigging out a bit. It happens to me when I get really massive raids trying to funnel through a chokepoint, or clumping up too closely around a bend.

It's an issue with there being more stuff going on than your PC can handle with one core. (or the engine)

faltonico

@XenGrimm Nope ;p
Pawns start zigzagging rapidly and increasingly faster and wider to the point they get so fast and so far, that they become invisible and are drawn off the map. And my PC is not the best one, but not a potato either xD (i7 2600K, gigabyte GTX 1060 G1 gaming and 12 GB DDR3 RAM).
But this is not related to this mod, i just scrapped that save, playing with a slow speed prevented the error from happening, but lately, i was having way too many crashes because out of memory errors to be able to play. I think i'll wait for A17 to start a new one.
Sry for rambling in your thread Erdelf.

erdelf

Just published a complete rewrite of the framework.

Please check the OP.

oreganor

#66
Uff... Right when my new subzero colony survived the 1st winter...

...How likely this new rewrite could be incorporated to a savegame containing Orassans + Crystaloids on the previous version? Does it fix the "decoloration" Crystaloids suffer while on other screens (like Fluffy's Relations tab)?

Just to be sure it's worth the risk of even trying on my current savegame... Frameworks are very nice but the words "REWRITE" really scares :)... Probably will try anyways but could be nice to see a recommendation from any1 that has done something simmilar.
Contributions:
Melee Skill Rebalance

erdelf

Quote from: oreganor on March 11, 2017, 08:25:53 PM
...How likely this new rewrite could be incorporated to a savegame containing Orassans + Crystaloids on the previous version?
Unlikely, sorry.


Quote from: oreganor on March 11, 2017, 08:25:53 PM
Does it fix the "decoloration" Crystaloids suffer while on other screens (like Fluffy's Relations tab)?
could you go into more detail regarding that ?

Quote from: oreganor on March 11, 2017, 08:25:53 PM
Frameworks are very nice but the words "REWRITE" really scares :)
fair enough.
I wouldn't have done it if it wouldn't mean better performance and more features, as well as easier updating and maintaining.

oreganor

Thanks for the detailed answers... No need to be sorry, imho. Framework creators allow for even more varied and interesting mods to spring, so in my eyes, anything you do to make them perform better and to offer better tools for other modders, is perfectly ok...

...That's why matters... I want to enjoy all the nice additions of Orassans, Crystalloid and I already read about Xen's canine race that would rock to incorporate to my adventures...

...I will do it, but I will have to wait for my current Colony to fail first :), that's all, just wanted to know in advance, sorry if the way it was written looked like a complain or anything.
Contributions:
Melee Skill Rebalance

oreganor

#69
Quotecould you go into more detail regarding that ?

Other users were reporting something similar here:

https://ludeon.com/forums/index.php?topic=26852.msg308848#msg308848

In my new colony (Started 1 week ago, with all addons up-to-date at that moment) I DON'T see the effect (I have Orassans and a Crystalloid)... But on the previous one that I started around January I did saw it also (I would like to remember which exact versions I was using back then... sorry can't help you better).

The issue back then was that in Fluffy's relation tab the pawns from exotic races were normal and lost the skin pigmentation, while in the rest of the game they looked as intended (I never witnessed one of my own Colonizers death in that old colony... Nor I was raided by Crysta/Orassan factions... So can't confirm what others claim).
Contributions:
Melee Skill Rebalance

Pinkstache

Are these errors something to be worried about? Or are they my fault? I attached my output log.
I don't think any other mod are messing with it.
Sorry if this is stupid.

[attachment deleted by admin due to age]

khor

is this mod bugged with the research tab when i enable this mod it seem that i cannot open the research tab

erdelf

Quote from: Pinkstache on March 20, 2017, 05:48:25 PM
Are these errors something to be worried about? Or are they my fault? I attached my output log.
Your copy of asari is outdated. Please update it.

Quote from: khor on March 20, 2017, 06:10:29 PM
is this mod bugged with the research tab when i enable this mod it seem that i cannot open the research tab
Do you expect me to be able to do anything without a log ?

Pinkstache

Quote from: erdelf on March 20, 2017, 06:17:20 PM
Quote from: Pinkstache on March 20, 2017, 05:48:25 PM
Are these errors something to be worried about? Or are they my fault? I attached my output log.
Your copy of asari is outdated. Please update it.

but I just installed it today. It's the 2.3 version. Shouldn't that be the newest one?

erdelf

Quote from: Pinkstache on March 20, 2017, 07:24:12 PM
but I just installed it today. It's the 2.3 version. Shouldn't that be the newest one?
I see.. seems like helixien only updated steam. I'll tell him to update the forum version.