Opinions needed on medieval role play scenario

Started by MrMercenary, October 22, 2017, 05:08:33 PM

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MrMercenary

Hi all, I'm thinking of creating a medieval role play scenario using medieval times and needed opinions on whether to restrict the whole world to medieval or incorperate guns etc into my playthrough while keeping a medieval structure. Also appreciated are any suggestions or tips for this playthrough!

My idea for the scenario is this:
Starting pawns: medieval lord (using said trait), captain of the guard (good fighter character),  maybe a surgeon and 2-3 'serfs' to do all dumb labour, farming etc
Premise: keep a medieval feel, make a castle, lord, guards, surgeon etc get nice quarters and serfs get small rooms or hovels, all recruited pawns become serfs unless they have a skill I deem worthy or nobility xD. Serfs will only get weapons during raids (invade their poor treatment causes breaks). If I allow guns then elite will get guns while serfs make so with melee weapons, thinking mainly spears!

Goal: role play the colony, build an awesome castle and possibly create a 'kingdom' wiping out enemies and making allies, see what chaos my poor treatment of serfs brings about.

Potential mods:
Aside from my usual bevy of mods I'm considering adding: medieval addition and colony leadership (so I can actually appoint the lord) I'm also curious if there's a mod that can restrict stuff like meals for certain people i.e. Only elite can eat fine meals, serfs get berries and simple meals.

asanbr

I like the idea and I'd probably be too impatient to play it out myself, but would love to read a story with screenshots of how this played out.

There are food priority mods. I haven't tried them, but they keep getting mentioned over and over.

Canute

About the food, you look for "Smarter food selection"

And about the tribal, you should search for "tribal" and consider the most mods you get from this research.

To do the proper search, enter the Release subforum first, then enter the search word at the field. If you start a search from another area you might don't get the results.

Yoshida Keiji

Epic!

I'm a Lost Tribe exclusive player and often feel I would love to play RW in a slower time frame like Civilization games. Electricity should be very far away and not almost instant researchable. I started with A16 and was looking at previous Alphas, I found out that back then players could throw stones but that was removed from the game...looks like a tragedy to me. Please add that back too.

I would love a "Spartacus, blood & sand" feel, you should give players the chance for slaves to rise against the lanista house Batiatus.

About the medical concept, surgeons are modern era more or less, back then people resorted to other types of practitioners and you should include some sort of witchcraft. Instead of the traditional 3 clothes, 1 herb and 1 neutroamine...replace with chicken blood, Warg leg and monkey head maybe?

Weapon wise, instead of personal shield just the old style shields and hopefully some tactics improvements eventually reaching to phalanx and legions...and catapults!!! Let players create moats with the new river system so we can surround the castle with water and then of course the gate bridge.

I would love a kingdom system where the end game should be to expand to 5 colonies, only that the other 4 should be mini-mapped like those generated in caravan incidents.

So far I'm a Vanilla player and don't know about mods so can't help with that.

MrMercenary

 Hey guys thanks for the replies ;D
Quote from: Canute on October 23, 2017, 03:37:30 AM
About the food, you look for "Smarter food selection"

And about the tribal, you should search for "tribal" and consider the most mods you get from this research.


Thanks I've incorporated this into my mod list :)
Quote from: Yoshida Keiji on October 23, 2017, 04:54:13 AM
Epic!

I'm a Lost Tribe exclusive player and often feel I would love to play RW in a slower time frame like Civilization games. Electricity should be very far away and not almost instant researchable. I started with A16 and was looking at previous Alphas, I found out that back then players could throw stones but that was removed from the game...looks like a tragedy to me. Please add that back too.

I would love a "Spartacus, blood & sand" feel, you should give players the chance for slaves to rise against the lanista house Batiatus.

About the medical concept, surgeons are modern era more or less, back then people resorted to other types of practitioners and you should include some sort of witchcraft. Instead of the traditional 3 clothes, 1 herb and 1 neutroamine...replace with chicken blood, Warg leg and monkey head maybe?

Weapon wise, instead of personal shield just the old style shields and hopefully some tactics improvements eventually reaching to phalanx and legions...and catapults!!! Let players create moats with the new river system so we can surround the castle with water and then of course the gate bridge.

I would love a kingdom system where the end game should be to expand to 5 colonies, only that the other 4 should be mini-mapped like those generated in caravan incidents.

So far I'm a Vanilla player and don't know about mods so can't help with that.
I agree, I tend to love pre industrial eras more then those that come after.
There's a mod called medieval times that adds a lot of medieval era stuff like armour, medieval production, weapons and stuff like ballistas that I'm using which is pretty good , it also changes some of the factions to be more medieval.

There's also medieval edition which is supposed to restrict you and enemies to pre electric tech, though when I tried this for my scenario it unfortunately clashed with hospitality mod and a couple others so I dropped it and I've had to house rules not using the future tech myself. I'm thinking of allowing my guys to pick up guns from enemies though only my elite peeps will be able to use them!

With my castle I'm also gonna use mostly impassable embrasures on my castle walls with some scalable points as places where people would use ladders (for my imagination). I'm on test game 2 to see if my mod combos work with the scenario!

Dargaron

Quote from: Yoshida Keiji on October 23, 2017, 04:54:13 AM

About the medical concept, surgeons are modern era more or less, back then people resorted to other types of practitioners and you should include some sort of witchcraft. Instead of the traditional 3 clothes, 1 herb and 1 neutroamine...replace with chicken blood, Warg leg and monkey head maybe?

Erm, no. Surgeons as a prestigious career is reasonably modern, but we have reference to the excising of cysts (or "growths," it probably wasn't tumors, but it could've been) in the Code of Hammurabi (2nd Millennium B.C.) We have Neolithic skulls with evidence of trepanning (drilled holes in the skull), with the bone growth patterns indicating that the individual lived long enough for the wound to heal.

The issue was that, without various secondary developments (proper sterilization, Germ Theory, etc.), going to the "barber" (many surgeons were barbers as well, at least in Classical/Medieval Europe) was a good way to get a potentially-lethal infection, or catch a communicable disease from one of the other patients.

The principles behind these surgeries were woefully unscientific, but surgery was absolutely possible before the Modern period.

Boston

Quote from: Yoshida Keiji on October 23, 2017, 04:54:13 AM


About the medical concept, surgeons are modern era more or less, back then people resorted to other types of practitioners and you should include some sort of witchcraft. Instead of the traditional 3 clothes, 1 herb and 1 neutroamine...replace with chicken blood, Warg leg and monkey head maybe?



-facepalm-

Yoshida, people born before 1950 weren't morons, they were just uneducated. Medicine has been practiced for as long as humans have been human, or around 200,000 years or so.

ColonistGirl

Quote from: Boston on October 24, 2017, 09:35:56 PM
Quote from: Yoshida Keiji on October 23, 2017, 04:54:13 AM


About the medical concept, surgeons are modern era more or less, back then people resorted to other types of practitioners and you should include some sort of witchcraft. Instead of the traditional 3 clothes, 1 herb and 1 neutroamine...replace with chicken blood, Warg leg and monkey head maybe?



-facepalm-

Yoshida, people born before 1950 weren't morons, they were just uneducated. Medicine has been practiced for as long as humans have been human, or around 200,000 years or so.

They found all sorts of evidence of the ancient Egyptians practicing brain surgery, dentistry, etc. There was one particular one I remember where they found a skeleton that had had a hole cut into his skull to relieve some pressure from a brain hemorrhage or something, and the wound indicated that the guy had lived another good 15-20 years past that, so it clearly worked. They identified where the problem was, and fixed it. In like 1500 BC.

Yoshida Keiji

Thank you for the corrections and face palms, but I like in the ass better :p I have been learning a lot with Rim World related personal googling and wikis I have been doing so far myself. I was just seeing it through the game angle.

Currently we have surgeries for dentures and peg legs, plus full arms and full leg prosthetics. Bionics would escape the nature of this pretended scenario.

A quick look at https://en.wikipedia.org/wiki/Prosthesis

Tells me that in medieval times, the prosthetics back then were only parts: hands mostly and only for injured warriors to be able to re-enter combat by giving them a shield-holding hand, I don't know how much manipulation was possible with that but doesn't look like recovering to 80% as of in-game. Say, 50% for the un-injured hand plus how much for the shield holding hand?

You guys are telling me that back then prosthetics had a chance to cause secondary effects after the operation, we don't have that in-game. So far after installing any kind of prosthetics, the pawns just lives normally. I would like that being incorporated.

We don't do skull holes in-game, so based only from what we currently have, I was mostly imagining scenes of Spartacus Blood and Sand, Ashur and the Medicus. I don't recall organ transplants in that show.

So while the term "surgeon" or "surgery" may date back to the Egyptians, in applicable current game mechanics, I wanted the modder to abstain from modern day operations. Again, I do appreciate your responses.