[MOD] (Alpha 5) BetterPower+ (V5.0.0): Updated 16/07/14

Started by Architect, February 28, 2014, 07:36:51 PM

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Architect

Quote from: Roberius on June 17, 2014, 06:12:31 AM
I'm having issues with the laser drill, runs for 10 in-game days, then de-spawns leaving 4 piles of metal, 1 of uranium and no vent. Is it working for everyone else? Mod conflict?

Other mods:
6colonist start
clutter
embrasures
knockouts
project armoury
stackable meals
turrets pack


Nope, probably the same bug that the coal miner is having. I'll look into it now as I'm home, you can expect a patch in a a few hours that should fix all that up.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


Architect

Quote from: nuper fi on June 17, 2014, 04:54:26 AM
I noticed there is the Tinker Table where you can still build wire spools, but they are not used any more in the crafting recipes?

Yeah, I'm removing that too, just didn't get round to it for the quick release to bring us up to alpha 4
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


Architect

OK, new version is up with several fixes which should (fingers crossed) get the mod back up to an errorless and fully operational state.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


nmid

Thanks for the update.. trying it out.
Not to nitpick, but your 1st post still refers the download as 4.0.0 :D
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Architect

Quote from: nmid on June 17, 2014, 05:31:31 PM
Thanks for the update.. trying it out.
Not to nitpick, but your 1st post still refers the download as 4.0.0 :D

Noted and corrected thanks :)
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


alman556

I'm having trouble downloading this mod. I

If I click on the download arrow on any version, the web browser opens a new tab to a blank page with address of http://adf.ly/pbbxE and nothing happens.

Anybody know what is going on?

Jerethi50

I am having an issue with the coal miner, its spitting out coal underneath itself, where my guys cannot get to it.

nmid

Quote from: alman556 on June 17, 2014, 08:13:12 PM
I'm having trouble downloading this mod. I

If I click on the download arrow on any version, the web browser opens a new tab to a blank page with address of http://adf.ly/pbbxE and nothing happens.

Anybody know what is going on?

You might have adblock installed.
The link is basically a landing page where you have to wait for a few seconds and then are redirected (you have to click on Skip ag) to get to the main download page.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

nmid

Does Barbed Wire, Steam Vent or Charged Wire do any damage?

I've tested out barbed wire and it does no damage to my pawns.
What's the cover barbed wire provides as compared to sand bags?
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Architect

Quote from: Jerethi50 on June 18, 2014, 12:07:57 AM
I am having an issue with the coal miner, its spitting out coal underneath itself, where my guys cannot get to it.

Balls, ok I'll fix that when I get home later tomorrow.

Quote from: nmid on June 18, 2014, 08:05:58 AM
Does Barbed Wire, Steam Vent or Charged Wire do any damage?

I've tested out barbed wire and it does no damage to my pawns.
What's the cover barbed wire provides as compared to sand bags?

Barbed and charged wire should do damage to your pawns? If barbed wire doesn't its a bug, but if charged wire doesn't then you are running an outdated version of BP+, I fixed the issue with charged wire last night.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


nmid

Quote from: Architect on June 18, 2014, 08:08:00 AM
Barbed and charged wire should do damage to your pawns? If barbed wire doesn't its a bug, but if charged wire doesn't then you are running an outdated version of BP+, I fixed the issue with charged wire last night.

Just checked again. Barbed wire does no damage.
Charged wire does 10 damage, so that's working fine.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Architect

Quote from: nmid on June 18, 2014, 08:32:14 AM
Quote from: Architect on June 18, 2014, 08:08:00 AM
Barbed and charged wire should do damage to your pawns? If barbed wire doesn't its a bug, but if charged wire doesn't then you are running an outdated version of BP+, I fixed the issue with charged wire last night.

Just checked again. Barbed wire does no damage.
Charged wire does 10 damage, so that's working fine.

Good good, you worried me there. :P I'll fix that up and put it out when I get home tomorrow, or tonight if I get home early enough, which is unlikely.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


Jerethi50

Quote from: Architect on June 18, 2014, 08:08:00 AM
Quote from: Jerethi50 on June 18, 2014, 12:07:57 AM
I am having an issue with the coal miner, its spitting out coal underneath itself, where my guys cannot get to it.

Balls, ok I'll fix that when I get home later tomorrow.

I have temporarily fixed this, for anyone wanting to know how, Basically i just went into the powerusage.xml file under thingdefs and changed the coal miners passability from impassable to passthroughonly, now my guys can go grab the coal, of course this also means pirates and tribesmen and such can walk right through your coal miner, so yea only a temp fix.

Architect

Quote from: Jerethi50 on June 18, 2014, 09:30:09 AM
I have temporarily fixed this, for anyone wanting to know how, Basically i just went into the powerusage.xml file under thingdefs and changed the coal miners passability from impassable to passthroughonly, now my guys can go grab the coal, of course this also means pirates and tribesmen and such can walk right through your coal miner, so yea only a temp fix.

Cheers dude, other people helping me out with helping out others really makes this worth while :D
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


nmid

I can't seem to get the coal burner to work. I have 5 filled coal feeders next to it, but it's still not .. turning on .. and generating power.

It's inside a mountain, could that be affecting it?
Any other ideas?
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ