[1.0] Caravans duplicating on reform; colonist bar vanishing

Started by BlueTressym, January 06, 2019, 05:44:33 PM

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BlueTressym

Hi.  I'm getting a weird glitch with my caravans.  Whenever I'm reforming a caravan, I'm getting an empty duplicate of it appearing at that map location.  The caravan duplicate has no people on it and no stuff.  It says that 'All pawns are downed' and it can't therefore move or do anything.  It just sits there on the map and occasionally has encounters with traders that it can't trade with (because 'all pawns are downed'). 

Whenever this occurs, the colonist bar also vanishes from the top of the screen, even though the toggle on the bottom right says it's still supposed to be there.  The problem seems to be worsening as well; this time round the whole interface vanished and then the game crashed when we reformed the caravan. 

The following errors are appearing in the debug log: 

This is the first one: 
QuoteTried to draw quad with null material.
Verse.Log:Warning(String, Boolean)
RimWorld.Planet.WorldRendererUtility:DrawQuadTangentialToPlanet(Vector3, Single, Single, Material, Boolean, Boolean, MaterialPropertyBlock)
RimWorld.Planet.WorldObject:Draw()
RimWorld.Planet.WorldDynamicDrawManager:DrawDynamicWorldObjects()
RimWorld.Planet.World:WorldUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

That is followed by this one: 
QuoteTried to get relation between faction Baraz-gunud and itself.
Verse.Log:Error(String, Boolean)
RimWorld.Faction:RelationWith(Faction, Boolean)
RimWorld.Faction:GoodwillWith(Faction)
FactionControl.Patch_Faction_get_Color:Prefix(Faction, Color&)
RimWorld.Faction:get_Color_Patch1(Object)
RimWorld.Planet.Settlement:get_Material()
RimWorld.Planet.WorldObject:get_ExpandingIconColor()
RimWorld.Planet.ExpandableWorldObjectsUtility:ExpandableWorldObjectsOnGUI()
RimWorld.WorldInterface:WorldInterfaceOnGUI_Patch1(Object)
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()

The first error then spams until it has to stop. 

This is the log, done using the Hugslib method

This is the link to my save on Google Drive. 

I have quite a lot of mods, which I think should be listed in the Hugslib log.  If someone who understands better than me what all this means can help, it would be much appreciated. 

NB:  The second error does seem to make a mention of 'Faction Control' but I've used that mod for ages without issue so I'm kind of confused as to what could suddenly be going wonky. 

NB2:  There was someone who posted a similar problem on here back in August 2017 (I searched for answers before posting this).  They had a much shorter mod list and the only mods we had in common were Jec's Tools and Trading Spot (notably Faction Control was NOT on his list).  Unfortunately, he did not seem to find any answers, thus my post now. 

NB3:  I've applied a temporary fix to the problem by editing the save file to remove the empty caravans each time they appear but I have no idea how to stop them appearing, so it's really not a proper solution.  This last time I couldn't even do that as the 'real' caravan just seemed to have vanished, while the empty campsite remained. 

If anyone is willing to try and help, I'm happy to provide any additional info that I can. 

dragonlance88

I've been having the exact same issues for a little while now, so needless bump for any help with this... something about the world map/caravan screen bugging out in the way you describe ultimately seems to make the colonist bar start glitching before it disappears entirely. I'll post my modlist to see if there is any overlap with yours, and my error log too if its requested, though i started using the mod sorter found on these forums so my errors are pretty minimal seeming.

How did you go about editing your save to temporarily fix the issue?

my modlist:

         <>BetterLoading
         <>Core
         <>HugsLib
         <>JecsTools
         <>Humanoid Alien Races 2.0
         <>Giddy-up! Core
         <>RimWriter - Books, Scrolls, Tablets, and Libraries
         <>RuntimeGC
         <>Doors Expanded
         <>Giddy-up! Caravan
         <>VGP Vegetable Garden
         <>Giddy-up! Battle Mounts
         <>Alien Children Compatibility
         <>Run and Hide
         <>Simple sidearms
         <>Faction Discovery
         <>Megafauna
         <>Psychology
         <>Shield Generators by Frontier Developments
         <>Alpha Animals
         <>Genetic Rim
         <>GeneticRim Megafauna Patch
         <>Hospitality
         <>More Faction Interaction
         <>Prison Labor
         <>Rimatomics
         <>Rimefeller
         <>Dual Wield
         <>Glitter Tech
         <>Medieval Times
         <>A RimWorld of Magic
         <>The Birds and the Bees
         <>Children, school and learning
         <>Rah's Bionics and Surgery Expansion
         <>VGP Xtra Trees and Flowers
         <>Call of Cthulhu - Straitjackets
         <>Call of Cthulhu - Cosmic Horrors
         <>GeneticRim Cosmic Horrors Patch
         <>Call of Cthulhu - Cults
         <>Call of Cthulhu - Elder Things
         <>Call of Cthulhu - Factions
         <>Door Mat R1.0
         <>gloomy_face
         <>Lord of the Rims - Dwarves
         <>Lord of the Rims - Elves
         <>Lord of the Rims - Hobbits
         <>[L]MoreDetailBody
         <>[RF] Tribal Raiders [1.0]
         <>Rim of Madness - Werewolves
         <>Rim of Madness - Vampires
         <>[SYR] Naga
         <>[TWC]Cupro's Stones 1.0
         <>Advanced Biomes
         <>Rim of Madness - Arachnophobia
         <>ED-Embrasures
         <>Fences And Floors
         <>[KV] Hand 'n' Footwear - 1.0
         <>Industrial Age - Objects and Furniture
         <>Rim of Madness - Bones
         <>[SYR] Metallic Batteries
         <>Survivalist's Additions
         <>Tech Advancing
         <>Death Rattle
         <>Locks
         <>Mass Graves
         <>Nature's Pretty Sweet
         <>[RF] Advanced Bridges [1.0]
         <>[RF] Fishing [1.0]
         <>Real Ruins
         <>Realistic Darkness (Lighter Version) 1.0
         <>[SYR] Set Up Camp
         <>Snap Out!
         <>Sparkling Worlds - Full Mod
         <>Tilled Soil
         <>VGP_CoffeeTeaDrugs
         <>VGP Garden Fabrics
         <>VGP Garden Drinks
         <>VGP Garden Gourmet
         <>VGP Garden Medicine
         <>VGP More Veggies
         <>VGP Garden Resources
         <>VGP Soylent Production
         <>VGP Garden Tools
         <>[XND] Visible Pants
         <>[XND] Use That Sniper's Scope!
         <>Zombieland
         <>Colony Manager
         <>Hardworking animals 1.0
         <>Hunt for Me
         <>Pick Up And Haul
         <>QualityBuilder
         <>While You're Up [1.0]
         <>RunAndGun
         <>[XND] Targeting Modes
         <>[SYR] Harvest Yield Patch
         <>Work Tab
         <>Interaction Bubbles
         <>Color Coded Mood Bar
         <>Better Workbench Management
         <>Job Splitter
         <>[RF] Pawns are Capable! [1.0]
         <>Relations Tab
         <>Replace Stuff
         <>Research Tree
         <>RimHUD
         <>Dismiss Trader
         <>[RF] Rainbeau Flambe - Storyteller [1.0]
         <>H.P. Lovecraft Storyteller - Remastered

I've decided that the SetUpCamp mod is suspicious here, since it sounds like you use that mod too, so i'll try running without it and see if that resolves the bug.

Canute

It would be helpful too, when you post a hugslib log when the colonist bar vanish.
The green "Share logs" button at the log window.