[SUSPENDED] "Project Sky"

Started by Evul, April 16, 2014, 08:38:35 PM

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JorDash


Evul

I will make it core dependable with alpha 4. Cause i get problems starting the game with alpha 4 at the moment.
I will develop a Core file on the side instead of the mod it self being the core.

Quote from: JorDash on June 09, 2014, 02:49:50 AM
If you need a tester I'd be willing.

Answer in the Testboard :)

Evul

Message to all developmers
All inactive cloudforge accounts have been purged. Cause there is no purpose of a inactive account. People that have send me a PM or is on hold (active but have stuff going on at the moment) have there accounts still active.

New development guidelines and information will be posted soon. To make it possible to develop weapons and equipment more independently.

Evul


Coenmcj

Moderator on discord.gg/rimworld come join us! We don't bite

Evul


BetaSpectre

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                           TO WAR WE GO

StorymasterQ

I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

maniacwand12


Evul

Indeed :P
I have som organisationen issues with the development. But as soon as I have sorted it out. I'll add the real name of the project and some screens. Still in need of texture artists. :)

Evul

ARGH!!!!
I have problem adding a costum pawn kind with diffrent head and body. And it is not a human.
Anyone have anny clue on how to add a costum humonide?

Shinzy

#71
Quote from: Evul on August 09, 2014, 01:17:32 PM
ARGH!!!!
I have problem adding a costum pawn kind with diffrent head and body. And it is not a human.
Anyone have anny clue on how to add a costum humonide?

I think Haplo has that figured out with his EVE in the misc mod
it needed some kind of dll for it though (The only thing that's really stopping me from doing my own custom pawns)
I'm too much of a scrub when it comes to modding =P *sigh*

Edit:
http://ludeon.com/forums/index.php?topic=3612.0
And by EVE I meant MAI, obviously =P

Haplo

#72
The hardest part is the head, as the game normally don't support custom heads. If you want to use a head you have to add it manually (.dll). You can look at my MAI code to see how I've done it, but a warning: custom pawns invole a huge load of changes..) :)
If it's not a human, you can try it with the mechanoid as a base. But they too don't use heads as far as I know.
I think you have to integrate the heads in the body graphics..

Edit: Shinzy was faster ;)

Edit 2: If you look into the misc mod: Everything that's done for MAI is marked with 'AIPawn'

Evul

#73
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

XML error: <meleeAttacks><li><damageDef>Bludgeon</damageDef><damageAmount>18</damageAmount></li></meleeAttacks> doesn't correspond to any field in type ThingDef.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

XML error: <headGraficPath>Pawn/[CENSURE]/Head</headGraficPath> doesn't correspond to any field in type RaceProperties.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

XML error: <body>[CENSURE]</body> doesn't correspond to any field in type RaceProperties.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

XML error: <healthScale>1</healthScale> doesn't correspond to any field in type RaceProperties.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)


I got my self this in my error log after heavily edited your assembly...

Haplo

Hmm, it looks like you've messed a bit with the ThingDef Race.
In the original the headGraficPath isn't fittet into the RaceProperties.
It should be defined after the </race>. This way it is a part of the ThingDef, not of the RaceDef.
And as I've modified the ThingDef-Class, it should find a valid variable there.

But for the rest.. It looks like you've set more variables into the race part.

Here: Everything after the </race> is from my modified ThingDef, so not to be found in normal ThingDefs.


.....
      <soundMeleeHitBuilding>Pawn_Melee_Punch_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
    </race>

<headGraficPath>Things/Pawns/Female_Average_MiaHead</headGraficPath>
<refreshBaseInfosMax>2000</refreshBaseInfosMax>
<refreshQuickMax>25</refreshQuickMax>
<incapToExplosionCounter>450</incapToExplosionCounter>

  </ThingDef>