Drug Tolerances and Drop rates

Started by StlyAu, March 11, 2021, 09:57:07 AM

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StlyAu

Can someone explain why even though I have my drug policy set to 3 days between uses for Psychite Tea, that it doesn't seem like tolerance drop back to the next level down once it's into Large or Massive from a binge? I seem to be able to use this method just fine on Small tolerance, but the pawns with higher tolerance I just can't seem to get them to go down. With the schedule I have set up, they should be losing an extra 1.5% tolerance between doses. This method should be viable in wheening them off a drug, thus being an alternative to Cold Turkey usage for addictions.

Canute

The days intervall is mosttimes that pawn's don't get a tolerance.
But once a pawn is allready on a drug addiction i set him to no drug, so he will get clean.
Once you have someone on large or massive, it will take alot of time to get him clean.
Rimworld don't provide any soft withdrawal, just the hard way. And this will lead into bad mood and many berserks.
You maybe can counter that with other drugs, anesthetic him 24/7 or send him on a caravan siting before your doors so he can't hurt anyone.

StlyAu

#2
That was kinda my point of asking... the Cold Turkey method shouldn't be the only way to get rid of a tolerance or addiction. All the ways you mentioned are basically different forms of the Cold Turkey method, as you are basically cutting them off period.
Tolerance drop rate should work no matter what level the buildup is at, not just as a preventive measure to getting the addiction chance once it hits the tolerance cap.

StlyAu

This is why I don't understand the drug system in regards to tolerance and addiction. As you can see, both have Massive Tolerance and Addiction, but one is at 80% consciousness and other is 100%. There is no psydrone active or any other item that should be effect the 80%'s conscious, unless the Bionic Heart has something to do with it. The ages of the two shouldn't be effecting it that much. Tolerance drop rate per day should be a constant effect no matter the buildup level. Even if the buildup level was a modifier, it should be a factor as well as things like blood filteration (injured/damaged kidneys not working as well), blood pumping (body's circulation through the kidneys/liver)... all resulting in a drop rate result per day so that Cold Turkey method isn't the only solution.

Canute

The first one didn't got a withdraw so far, but the second one got one. Without the bionic heart he wouldn't even have 80% (i guess 60%).

StlyAu

Bionic heart doesn't have an effect on it. I watched them both later. At 2% is when the withdraw takes effect and both hit 80% concious.

Canute

Didn't you even read the tooltip ?
Affected by:
...
Blood pumping: 125%

But you are right too, it doesn't have any effect with or without bionic heart. I just ask myself why it is at the tooltip.

StlyAu

Yes I know it's in the tooltip, which is another thing I don't understand if it doesn't have an effect. I just trying to understand some of the smaller nuances of the game in regards to what factors into different aspects of the game. The more I understand them, the more I know how to best deal with them. There is so many of the tooltips or descriptions that could be more specific in some parts of the game, whether with better wording or the breakdown of the items that make up the % shown (just like Surgery Success Chance which is Skill level, Manipulation and Sight). The entire Bio tab of the pawn has this, but Health tab could use this as well.